Sims 4

The Legacy Family Continues (Alonzo Does Not)

12-09-14_4-28 PM

Ah, my poor neglected legacy family. With rumors of a careers update just around the corner, I decided it was well past time I returned to the Sims 4 and see how everyone was doing. When we last visited, the family consisted of Jessica Little (founding sim), Alonzo (her elderly husband) and Emily Little, their daughter. At some point I decided to scrap their entire home and start them over new. The place I created for them was a disaster. Jessica works as a writer, Alonzo a programmer, and Emily was just going to school and doing whatever it is that kids do.

I knew it wouldn’t be long before Death came to visit the family due to Alonzo’s age, but what I wasn’t prepared for was Emily’s quiet acceptance of the death, and befriending of Death himself. Screenshot above shows the two hanging out like best mates, discussing cartoons on TV. I haven’t decided at this time if Jessica will remarry, or if her and Alonzo had the sort of relationship that lasts through the ages. I did begin a graveyard in the back yard, I figure when possible all legacy family members should have a grave there.

Emily is focusing on her creative talents and spends a lot of time with her violin. At those times I turn the volume down because dang that kid just does not play well AT ALL. The home that I eventually remodeled for them includes 5 bedrooms and 3 bathrooms, and while that may seem like an enormous home it actually only cost $27,000 and is quite small (especially compared to their gigantic plot of land). I’m hoping to get some time to have Emily age up and begin on the second generation of legacy family members, but I’m enjoying the slow progression.

As always, happy gaming no matter where you find yourself!

10-25-14_6-28 PM

 

Content Locked Behind Levels?

Blesse_Reveur.141210.032329

In games (especially in MMOs with linear progression) I expect that certain content will be ‘locked’ behind levels. Things like raid content especially. Then there are games that seem to lock everything behind obtaining some magical number, and those games I’m not quite as fond of. I feel that locking content, behind levels in specific, deters a certain group of gamers who may otherwise enjoy that aspect of the game and continue to play because of it.

Lets take housing for example. In WildStar housing is locked behind obtaining level 14. Now, that’s not a huge amount of leveling in the grand scheme of things, but then there are fabkits and other useful housing items that are also level locked. Even some decor is locked behind a level. Motivating people to play your way is one method of doing things, sure, but for the truly casual gamer all this will do is deter them from sticking around.

In games like EQ2 housing (in specific) is not restricted by level. Casual and hardcore alike are free to decorate to their hearts content starting at level 1. Aspects of housing, are of course locked. For example if you want the best of the best, you’ll need to work towards it. Working towards it does not always include leveling or adventuring. It could include finding methods of earning in-game currency in order to afford the items you want, or hiring players who are level appropriate to obtain rare items for you. There are workarounds to getting what you want.

How do you feel about games locking content behind levels? Does it have to be this way? Does it not matter to you any more because it’s simply the way things have always been? When World of Warcraft released Warlords I was pretty excited about garrison, but then I saw how locked behind leveling they were. It’s great for your main and your first run through the content, but what about all those alts who wanted to have a garrison too.

Is there a point to playing games where everything is just handed to you and there is no progression locked behind levels? Even Sims 4 has gone the rout of locked content where you need to level up your skills before obtaining certain house items – though this can be bypassed with cheats at least.

Thoughts?

Lets go Swimming!

10485731_793218150717257_7959053597861068171_o

Yesterday it was announced that pools were finally making it into game, a long awaited feature that most expected would go live when Sims 4 released. Unfortunately time doesn’t always work  on our side, and the ability to swim or create pools had to be left out. I understand that time is a precious thing, and even though it’s easy to say “well, if all the features are not ready, postpone the release date!” the video game industry doesn’t always work that way. Sometimes you need to release your product no matter what you have ready to go.

Others made comments of disbelief that this was a free update. EA is well known for their nickel and dime routines, especially when it comes to the Sims franchise. I wasn’t surprised that this was a free DLC, after all it is a basic function that should have been released with the base game. Now EA comes off as “the good guys” when they finally release their content. I have no doubt that once the basics get implemented they’ll go back to releasing paid for content.

That being said – I am very happy that pools were added. Of course that means there’s a new way to kill your sims.

There were other bug fixes that were added with this patch, unfortunately the one that turns my screen completely black when I make any purchases in build mode until I change the resolution of the game and then change it back, is not fixed. I’m glad that this glitch has a temporary fix (that I have to do every time I play) because I’m sure there are other glitches out there that are not solved so easily, which may account for why it hasn’t been addressed yet.

Have you created a pool yet? Are your sims now living the high life? Let me know what you think in comments!

Legacy Family Adventures

10-25-14_6-28 PM

I love that your sims can play the sims on their computers. The screen is a bit hard to see, but that’s what Alfonzo is playing above. I spent a bit of time with my legacy family during extra life, but aside from that I haven’t had a lot of time to play. Emily aged up from baby, and changed colours which I found amusing. She had a good childhood and I picked two positive traits for her. As soon as she aged up the family decided to throw a party, so she missed school and everyone missed work. I decided that was alright, at least for one day.

The screenshot I actually wanted to use was when Alfonzo caught on fire as he cooked dinner, and then set fire to the rest of the house. Unfortunately I must have been too caught up in the moment and so I missed it. I was hoping (secretly, of course) that the grim reaper would pay him a visit, after all he IS an elder with a frail heart, but alas he pulled through just fine (after a shower or two).

Jessica (the founding sim) is still working on being an author. She has published two children’s books so far. One was titled something about not eating your turtles in kindergarten (game generated title), and the second one I named after my extralife stream for a bit of flavour. Their house is growing very slowly, I find making money in Sims 4 much harder than it was in 3. Not a bad thing, but it does make the game move slower.

Their party was a huge success, and I loved that I was able to choose spooky theme music thanks to an update a few weeks back. I still haven’t seen any ghosts in my game, I have been avoiding reading up on any details and was hoping I would just fall into it naturally. Of course there’s still time.

I’m really excited about the November patch that will bring pools into play. As the seasons in real life also switch to fall it has me missing certain Sims 3 expansions (like seasons). I get tired of looking at the desert all of the time.

Hopefully the 2nd generation of my legacy family grows up well, and before I know it I’ll be on the 3rd generation. Of course in order for THAT to happen I have to actually play the game..

As always, happy gaming, no matter where you find yourself!

Lets Get Married

10-01-14_9-20 AM-2There’s nothing more romantic than proposing to someone in a bathroom, on the first date, while they’re dressed in a hotdog costume.. or is there?

My legacy family is coming along. Jessica Little met up with Alfonzo for a date and they fell madly in love. Jessica decided not to waste any time, and proposed on the spot. Turns out that Alfonzo is an elder, and quite a few days into it already. That bodes well for Jessica, but it does mean they had to start their family as soon as possible in order to continue the legacy. Little Emily was born – and I’m glad it was just one kid instead of a handful.

When they got married Alfonzo came with $20,000 which I used to upgrade the house to an actual home and not just a room with a toilet. They still have to hunt for plants and statues to sell for extra cash as they don’t pull in nearly enough right now to be comfortable, but I am sure that will come with time.

Jessica is taking some time off work right now, but she has aspirations to become a writer. Alfonzo decided to reboot his career and he’s in the IT department, though he doesn’t know anything about what he’s doing.

This was also a week of announcements, as EA finally announced swimming pools coming in November. I’m really looking forward to that. They also included a bunch of halloween features, like ghosts and spooky radio stations. Best of all the content is all free. Who doesn’t like free things!

Nomadic Gamer