Steam Game

Frostpunk

I bought this game on the day it came out, but in full disclosure I ended up returning it that same day for a refund from steam. It wasn’t that the game was too difficult (one of the complaints I saw frequently) but that everything was so scripted.

Initially Frostpunk reminded me of RimWorld, where you’re on an isolated planet and you need to keep a group of people alive and perhaps rescue others you find along the way. Survival is key. You need to find food, shelter, and all the other necessities of life. There are also some creative aspects to this game that I really enjoyed a lot, including the law system. You have to make some pretty difficult choices like whether to employ children or how healthcare is going to work.

Unfortunately none of those aspects were enough to get me to keep playing after the second mission. It just felt incredibly scripted, and once I figured out what it was that I needed in order to sustain the initial survival of my people, I just kept playing the exact same way.

I think games like RimWorld have spoiled me, where there are so many mods you can basically play any way you want and every time you play there is a completely different outcome. Just because the game wasn’t for me doesn’t mean that you shouldn’t give it a look though, it might surprise you.

Plus it really is a pretty game. The atmospheric music and initial story really captured me, even if it wasn’t sustained.

Happy gaming, no matter where you find yourself!

Two Point Hospital

I’ve been waiting for this game to release for most of the year – and today was the day. It’s finally out. A $40 CAD price tag means it’s not the cheapest of games, but I was such a fan of Theme Hospital (which this game is of course crafted after) that I knew it would be a day one purchase. Thankfully there were some discounts floating around, so I still at least didn’t have to pay full price.

If you’ve ever played Theme Hospital before you’ll be very familiar with this game. You set up a hospital, cure patients, and design rooms. Some of the new features are what make this game so fun for me, though. There are challenges which you can issue to friends on your steam list who have also purchased the game. You earn points to unlock different furniture options, and you get to play through a few scenario that teach you how everything is done.

Needless to say, I’m hooked. The humor, the graphics, everything appeals to me. If you’re looking for steam friends to challenge feel free to add me, you can find me as Stargrace. My hours (of course) are wonky, but I’m usually around off and on through the early mornings (4am) and day.

As always, happy gaming, no matter where you find yourself!

Jurassic World Evolution

I’m pretty sure I had heard of Jurassic World Evolution before, but with so many games releasing daily, not to mention that it’s E3 and there are new videos / presentations / other happenings going on, it seemed to have slipped my mind. A friend graciously gifted it to me yesterday, just in time for release today. Since my little was up at 4am (which of course means I was up) at around 5:30 I was able to download the game and install it, jumping right into the theme park.

I read a few reviews that brought up some legitimate concerns like the fact that you can’t play in sandbox mode until you’re further in the base (tutorial, basically) game, and you need to complete the missions in order to unlock objects to use in your theme park. For a game that was designed by the same folks who created Planet Coaster, you may find it lacking in a lot of areas – but that shouldn’t hamper your enjoyment, it’s one of those “stop comparing it to every other game” moments.

I started out learning about bioengineering dinosaurs, and then decided to work on the security of the park. I created Berta, a fairly docile herbivore. Spent some money to add some research into genomes, sent a team out to examine fossils, and then with their discovery created George. Another herbivore. I’m not ready to get into the meat eating (people eating??) ones yet.

I placed some food for them where tourists could easily watch so that my park rating goes up (who wants to go to a park to see dinosaurs if you never get to SEE dinosaurs) and did a practice escape run by letting George out of his pen. A helicopter came and tranquilized the creature then air lifted him back to his (now) secure home. Easy peasy. I imagine things ramp up in difficulty as you progress through the game, but for now it’s fairly straight forward and I’m OK with that.

The game is also just plain beautiful, something I appreciate. I’m sure when things get really hectic (like a meat eating dinosaur is on the loose going after my tourists) I’ll sing a different tune, but for now it’s quite a relaxing and tranquil place to hang out.

There’s not a lot of park customization available (absolutely nothing like planet coaster), but so far that hasn’t really bugged me. Maybe when I’m further along. There’s a lot of research to do, dinosaurs to discover, gnomes to study. There are three paths (which are not really that different at all) of research to progress down and various things to unlock with each. You’re also in charge of 5 islands, each with their own finance and budget to look after. Unfortunately many players are commenting that the game seems to lack ‘stuff’ and you may find it quite repetitive after a bit. I also think the price tag ($62 CAD) way too steep for what the game offers at this time.

With all that said, I’m happy to be creating dinos and content to watch them romp through my park, eating trees and hopefully not tourists. For now, at least.

Steam Autumn Sale

It’s that time of year, right around the U.S. Thanksgiving holiday, sales. Sales all over the place. I look forward to steam sales (for the most part) and this new autumn sale that showed up yesterday was no exception. I was pleasantly surprised to see just how many visual novel games were heavily discounted. I tend to keep a nice selection on my wishlist, games that I’m either interested in but don’t want to purchase at the moment for xyz reason, or games I really want that I just can’t afford. It’s rare that I purchase a game for full price unless it’s something I just really can’t live without. As time goes on, those games have become further and further apart, especially because I know a few months down the road I can usually get it for a better deal.

In a world of instant gratification having the patience to wait until something goes on sale to pick it up is a skill I’m still working on – but I’ll get there.

Have you picked any games up this sale? Holding off for something better? Let me know in comments!

Also a very happy Thanksgiving to all of my friends down in the states, and a happy Thursday to those of us who are just having another day!

The Count Lucanor

You’re a 10 year old boy named Hans, and it’s your birthday. Instead of being happy for surviving another year, you’re angry at your mother because your father is off to war, and she doesn’t have any gifts or sweets for you.

So you decide to leave, in search of fame and treasure.

That’s how my experience with The Count Lucanor started out. I believe I got the game as part of a humble bundle, and I decided that I should try to play through some games that I wouldn’t normally play. I may not get very far in them, but it should make for an interesting post.

This game is a pixel rpg game, and I had no idea what to expect.

Hans set out from his home with some coin, a cane, and some cheese. He ended up finding a bone for his dog first – the start of many good deeds he thought he was doing. As he wandered away from home he gave his cane (his mother had given it to him, it was an heirloom from his grandfather) to an old woman who said she needed it. How was he supposed to know she was going to use the cane on her poor pig to whip it!

Continuing to walk along, he came to a donkey that looked like it was starving, so he fed him some apples. Then he found the donkey’s master – and the guy stole gold from Hans! He had intended on giving the guy just one gold coin but he took two of them, leaving Hans with one gold remaining. Mother did tell him not to be wasteful.

Walking even further, Hans spotted a shepherd with his goats. The shepherd was hungry, so Hans offered to give up some of his cheese. The shepherd said he had some wine he could give Hans in exchange, so they had a lovely picnic together – until Hans passed out from too much wine.

When Hans woke up.. creepy weird stuff was going on. With goats.

The shepherd was dead, his head sitting on a log, and he was surrounded by evil goats. Hans ran. He ran. He ran.

He didn’t make it.

This is a VERY weird game, but I’m enjoying it so far. We’ll have to see what adventures Hans gets to next time. Maybe he’ll hang onto that cane and try to take down the goats.

Nomadic Gamer