With the exception of Dragon Cliff which is an idle game, I don’t think my list of hours surprises anyone. Wurm is in the lead by leaps and bounds, as it should be. ARK is quickly catching up to the remainder of the games, but I don’t see RimWorld being dethroned any time soon – unless Dwarf Fortress releases, then all bets are off.
It has been quite some time since I’ve played Cities: Skylines, and it showed when I went to see which DLC I was missing. Even with the 50% off sale that was going on, it would cost me over $100 to purchase the ones I was missing. A lot of those are cosmetic items, but I did pick up four DLC that I was missing that looked moderately interesting. They were the more expensive ones, as I was hoping they’d provide actual content. I didn’t get a lot of time to play, but I did re-familiarize myself with the basics. This game is one of my favourite city builders, and if for some reason you haven’t picked it up yet, you should give it a shot.
I had some sort of unfortunate accident when I played this the first time – I could not save or exit the game. Thus I lost all of my progress. The second time I played I didn’t have this issue (thankfully). I managed to grasp a few more of the basics of the game. You’re given a small timer in the form of ‘evil’ that marches across the top of your UI. When it gets to the end, you flee your current school and set up elsewhere. In the meantime, you’re meant to stave off evil as long as possible, and get as many students through the school as you can. There are mini goals and achievements to get along the way, and so much cuteness. Each room you place has slots for items to be placed, either on the floor or walls. As you draw cards, you get these items. Cards cost a currency depending on what school of magic they belong to. You’re also responsible for talking to the locals and working on your faction with them.
This round I opted to place the school in the woods – there happens to be a troll that lives there, so I need to worry about him as well as the regular factors. If he wakes up apparently there will be hell to pay.
It’s a cute game, still in EA, but I’m glad I gave it a try. I’m looking forward to seeing how it progresses.
I was gifted a few games for my birthday today – and one of those happens to be Spellcaster University, which I’ve had on my wish list for ages now. It’s a cute little card based game where you build a university, create schools of magic, work with locals, hire teachers, and acquire students. It’s cute, detailed, and still in early access. The tutorial is a bit rough around the edges and I didn’t feel like it properly explained the game – the UI is also a bit difficult to manage, but the game certainly has good bones so far.