Sverag

Your Typical Friday Night

The group headed back to camp for the ever elusive augment that refuses to drop for us, ever. We spent a few more hours clearing place holders and a good portion of the zone before deciding that life is too short, and we moved on to greener pastures. Well, not exactly greener. More like blue. 

Our first destination was Plane of Water, to camp a few more fabled. The zone is quite small, so even with two other groups it felt crowded. Plus things are on a 40 minute timer which means lots of time standing around doing nothing. The ‘regular’ fabled mobs who drop the gate necklace bit were all over the place, and they’re hard and mean. We did see the bard swarm weapon fabled a few times – but we had no bards around, so grats rot. 

The highlight of the evening was Kameeko getting a clicky that transforms her into an inanimate object. It has 600 power on it and some fairly nice stats, plus it’s a clicky so how could you not adore it. At first I didn’t think it was an upgrade, but my eyes were obviously failing me and I wasn’t reading the stats proper. 

I was feeling pretty cranky for the evening, purchasing a new video card wasn’t exactly on my list of things to do, and a few other (smaller) things kept it from being one of those awesome Friday nights that you have oodles of fun with. After camping water for a little while we decided to head back to Valdeholm which I am honestly just tired of. I love the idea that there are hot zones – but what I wish is that every zone that was previously a hot zone, remained. Why? Well it’s simple.

Why restrict where people are leveling. I realize you probably want to see a concentrated population for groups, but people don’t group all that much anyhow. I’d love to see options on where to group. As it is if you want a hot zone for the higher levels you’re restricted to two places, and after grinding experience in those two places you get fairly bored of it. Why not leave all the previous hot zones as hot zones, and allow the community to spread out a little bit. There are lots of places I’d love to go but it’s either too hard and above my skill level right now – or the experience is so insignificant that there’s no reason to even be there.

Games need to stop trivializing their own zones. In EQ2 I’ve talked about this with the con system, how encounters can go grey so unless you’re an avid quest person (or you have someone to mentor) there’s no real reason to travel back to any zone that you’ve already out leveled. In EQ at least the mobs still drop items if they’re ‘grey’ to you since there is no grey mobs really. Would this create issues with players camping named? Well, no one is camping those old grey zones anyhow, so maybe breath a little life back into it. 

I believe today my trio is headed to Anguish to (try to) kill some mobs that drop augments. We’re not big enough (or well geared enough) to take on the named by ourselves, but there is trash that will drop handy things, plus the few brief glimpses I had of the zone were mostly of the floor, as I was dying. I haven’t been back since the necromancer got her 2.0 completed. 

Which reminds me, I still want to work on Kameeko’s (enchanter) 1.0 and 1.5 – it’s a little more difficult with fabled up though. When the old world gods are all fabled versions of the original they hurt a LOT more. Other then that, I’m not sure what’s going on this weekend. Grand adventures of some sort no doubt! Monday night I’ll be playing LotRO with Kasul (supposed to be during the day but he’s switched his shift around to help out a coworker, so it will be in the evening instead) so look for some updates then. 

In the mean time, happy gaming and see you in Norrath!

Back to Sverag

I love my necromancer, and one of the reasons would have to be because of swarm pets. I have a lot of them. I can call forth armies of undead to vanquish foes, and block everything from sight – like I’ve shown above. Once I was done playing LotRO it was time to head to EverQuest for a few hours before bed. We headed back to Sverag, Stronghold of Rage to continue working on getting an augment to drop for Aerrem. Because this zone is filled with conflict, well. Some times it breaks. It breaks often in fact. Last time we were there the invading force came and some how we got stuck in the middle of their conflict and then the named that we needed stopped spawning. When we headed to the zone this time the war had already occurred and the undead were in possession. 

We stayed for about two hours and then the wars started again, the Drachnid were invading (I believe) so we decided to play it safe and camp out in case we were to ruin some important battle going on. Knowing my luck at least something would agro from across the zone and I’d find myself staring into the eyes of something that wanted to eat me. 

I was feeling pretty tired and wanted to read for a bit before bed (which I never actually got around to doing) so I called it a night – once I cleaned out my bags of course. The blasted augment still has not dropped.

Ninga managed to ding level 84, which is fantastic. Minxes hasn’t dinged past level 80 yet, but I’ve been focusing a little bit on her aa, and I haven’t been playing her steady since I switch some times for the druid (who is at level 73 currently). Kameeko is also close to dinging 80, she’s sitting at level 69 right now and about 45% through it I believe. There are some days where I simply don’t feel like boxing, so I haven’t been playing her. Then there are days I want to gain some aa (which all gets put into her crafting currently, because I’m trying to max out all of those) and I should just simply try to level her. 

Not sure what’s planned for today, but I hope everyone has a *fantastic* Friday, and stays safe.

Sverag, and lots of Planes

Yesterday was another combination of things in game. I decided to stick with the necromancer and the enchanter. The first portion was spent in Sverag, Stronghold of Rage. 

Part of the Plane of Rage, access to this stronghold is gained by breaking down a door in the wall surrounding the tower of Razorthorn in The Devastation. Which faction of mobs you encounter in Sverag depends on which faction “controls” The Devastation. They do not get along with one another, and can be any of or a mixture of: 

Barbarians (Furies of the North); Bolvirk Giants (Legions of Sverag); Drachnids and Spiders (The Venom Swarm); Dwarves (Stormbreaker Furies); Evil Eyes (The Irebound); Kobolds (Wildfang); Ogres (Bonecracker Furies); Orcs and Goblins (Redfist Legionnaires); Shiliskins (Deathshed Legion); Trolls (Blood Furies); Vah Shirs (Furies of Shir); Werewolves (Ragefang); and Zombies, Spectres, Knights (Ravenous Undead

At the very center of this stronghold is Razorthorn, the Tower of Sullon Zek, host to numerous tasks. Most mobs see invisibility, travel in packs, and hit for a wallop. The experience in a well-balanced group, however, is quite worth the effort in establishing a camp here. – Zam

This came out with the Prophecy of Ro expansion, and we spent a few hours there last night waiting for a named who drops an augment that would really be nice for our fellow shadowknight (a weapon augment I believe for that nice swarm weapon we got him the night before). Alas, the named we needed decided to be reclusive and didn’t spawn. It was fun to watch the npc’s all fight with one another though. About half way through our camp the Drachnid invaded, and we had 20-30 of them on us all at once. Not through any real fault of our own as we didn’t spawn them or even agro them but they were the invading force and we were in the wrong place at the wrong time. Thankfully, a monk, shadowknight, and necromancer could feign through the invading army. The enchanter didn’t fair so well and was smushed part way through the first invasion, and I believe the cleric gated out just in time. Oh, and the monk didn’t actually feign, he decided it would be smarter to put on his gate hammer and escaped to The Overthere. Sneaky!

Afterwards we decided to try to find some more fabled to take down, and we headed to Torden, Bastion of Thunder. The zone was not too camped, but all of the ‘good’ fabled were. We did manage to find one up, and it dropped a new 1h weapon for the enchanter, a nice one at that. There were a few other items in the zone I would have really liked but we decided to head to Plane of Air next, and then following that, Plane of Fire. Why those planes? Well, I really want to get myself the fabled gate necklace. It requires having completed the regular necklace which I can do any time (although it will take a good amount of time) and it also requires 1 fabled piece from each plane as well as a container – which you can only pick up during fabled season. I have 3/4 pieces so far, the final one I require is the one from Plane of Fire. There was a raid headed through the zone when we showed up, and then afterwards it was quite camped so we didn’t stay long. Not to mention by the end of the evening I was feeling quite tired and so I decided to call it early. 

There’s still so much to do in game that I haven’t even started yet. I do want to do the anniversary events before they are gone for another year, but keep getting side tracked with other projects. Ah well, I suppose there are worse things that could be going on in game aside from being too busy!