VG

Sloops and Caravels and.. What?

 

Walking through Tanvu (again, notice how it’s night time AND raining here?) on my way to check the mail and see if any of my pretties had sold, I came across a player made ship. I think this one is a caravel, which means it’s one of the larger ships. There’s sloops and caravels, one can travel into deep water, and one has to stick to the shores. You can also name your ships. When I was walking through Khal, I was amused by the names. The first one I happened to come across:

Big Tity Party Patrol

Yup. That was the name of their massive ship, I kid you not. Ships are made by carpenters, and they take a lot of work. Then agian, everything in Telon takes a lot of work. Before you get started on building an actual ship, you have to do painful quests to learn how to make each portion of the ship. This includes learning hull sections, rudder, planks in general, deck stations, spoke, helm, deck, mast pole, mast mount, getting rigging and sails, and learning mast assembly, then also doing a continental quest to learn one of the three styles of sloops. Oh joy hmms?

After all that comes the materials for a real boat. For a real sloop for example, you need:

  • 176 Dry Timber
    5 Arid Timber
    24 Iron Ore:
    5 Box of Fasteners (3 iron ore each)(15 iron ore total)
    2 iron bindings (1 iron ore each)(2 iron ore total)
    1 Mast Mount (8 iron ore each)(8 iron ore total)
    4 Rotwort Ship Paste (can be bought from any shipwright)
    1 Ship Paint (many different choices, buy from any shipwright)
    34 Firegrass Bales:
    1 Small Thestran Sail(10 firegrass bales)(10 firegrass bales total)
    1 Small Mast Rigging(8 firegrass ropes, 3 firegrass per rope)(24 firegrass bales total)

That’s for the small boat. No wonder people take such pride in their crafted dinghies. For the caravel it’s not much better. You need to learn a general quest proving your worth to make these monsters, then learn the hull, the rudder, learn how to make a caia figurehead, deck stations, spoke, helm, deck, mast pole, getting a mast pole, rigging and sails, mast assembly, and then a quest over all to learn how to make a continental caravel. The supplies needed for that one?

  • 307 Knotted Timber(307 Knotted Planks)
    5 Warped Timber(3 rare select spokes)(2 rare select planks)
    46 pyrite ore
    1 mast mount(12 pyrite ore per mast mount)
    4 Pyrite bindings (1 pyrite ore each)
    10 Pyrite Fasteners (3 pyrite ore each)
    6 Lotus Ship Paste
    51 silkbloom
    1 Medium Thestran Sail(15 silkbloom each)
    1 Medium Thestran Rigging(36 silkbloom each)(12 silkbloom ropes each)(3 silkbloom each rope)

When things only stack up to 20, and you need 307 of something, that’s a lot of space taken up with crafting stuff. Granted you do have a full sized bank on each continent, and I suppose that’s what alts are for in Vanguard, but still, that’s a lot of stuff to stash away some place. Kudos to those people out there who go down the ship building path, I have a small understanding of how much work must have went into the blasted thing.

Graphic wise the ships differ by make and model, colour and continent. I love that about Vanguard, everything is fairly unqiue to some certain degree. More so then EQII at least where everyone ends up looking like cardboard cut outs of one another. Apparently in time galleons will be added to the game, which people seem excited about.

As I gated home (since you can only purchase one house per account, each one of your alts will get the “call home” recall button) I noticed.. half my neighbours were missing and their plots are now for sale. My plot is located fairly close to the Vulmane starting town, one chunk away actually which is fairly covenant for me. I used to have neighbours with fairly well built houses on either side of me in my little section, and now their houses are gone and the plots are for sale. That’s what happens when your rent expires, your stuff will go to escrow for you to claim at a later date if you return, but in the mean time you can loose your plot if someone else decides to buy the land while you’ve not paid your rent. I stuck a couple of gold (rent is 25s a week) into the rent section of my house so that this (hopefully) won’t happen to me. Not that I’ve made any more progress on my home. I need to get my artificer to level 35 or so in order to start proper construction, and I haven’t checked out the prices on broker lately to see what the base materials cost any more *note to self, do that today*. Valentines day items are coming to Vanguard on Tuesday apparently, and I have to admit the house items look pretty interesting. I still love the way Vanguard’s housing is set up, so that you feel like you own an actual piece of the game, no zones at all, you just walk along adventuring and stumble across someone’s house (which is typically locked to random strangers, boo, how can I explore their decorating that way?!) not to mention the ability to put chests in your house and fill those chests with items that you don’t feel like dragging along with you. Anyhow, enough of my rambling, safe travels where ever you game, be it Norrath, Azeroth, Telon, or some other pixel world.

Today I’m off to Winterlude, depending on the snow in town, a winter festival that’s a lot of fun with a lot of ice sculptures. Hopefully I’ll get some nice pictures!

… Where are their clothes?!

 

There’s nothing worse then being attacked by cave men in loin cloths. At least, that was my experience yesterday. Teamed up with a Dreadknight to do some adventuring on the psionicist who managed to hit level 12 by the time all was said and done. Her gear is still exceptionally under where I’d like it to be, but I spent yesterday afternoon crafting some jewelry for her, so it’s only the regular gear slots that are lacking at the moment. Forgot to actually go and buy the new spells I got at 12, oh well. Filled up my journal with quests from the Halgarad area, and a few little outposts close by. We were sent to kill Corrupted Varanjar, who acted like psycho vodo men and were worshipping some gnome leader, I kid you not. Once we smacked a few of those around we were sent after the leader who dropping a pair of nice cloth booties for me, and on the second time around dropped a belt for the DK. Not plate, but it was better then what he was wearing.

Guild was quiet, a few people are on vacations and what not, we have a few new members, so people are playing their lowbies again. I’m still not sure what craft I want for the psi, if any. The guild already has a few high level tailors which would be the obvious choice for me since I wear cloth. I think I’ll just stick with the three I have, and then perhaps make a carpenter if I ever actually get my house crafted. The guild crafters are mostly 30-40 range, none are 50 yet. Crafting is long and tedious in Vanguard, and takes a lot of work, nothing like any other mmo I’ve ever played before. A lot of it is also random, and you hear people cursing the “RGN” gods frequently. You need to grind a lot, faction at outposts to learn continental styles, WO’s (work orders) to get sigils to buy recipes starting at 20+ and just the skills themselves in order to get any where. Then there’s the crafting quests people need to do in order to upgrade their gear and what not. It’s a lucrative business, in Vanguard if you’re a crafter at all and sell any of your supplies, you’re basically rich. Well, not rich, but you’re guaranteed to have more coin then your average adventurer. Though there’s plenty of stories about gold farmers and duping coin out there, so I imagine the market for that is fairly strong as well, even though yes, it’s against the EULA.

Slowly moving the adventuring party to the West, now that we’re over level 12 we can start the URT quests, even though we’re a bit small yet most of it should be ok over time to duo. Once those are done it’s off to Qalia to start the Hunters League quests. I still haven’t spent a whole lot of time on Qalia, but I’ve gotten to know Thestra pretty well now, and I like it a lot. The Kojan continent used to be my favorite until I branched out and explored, then realized how half assed it was done compared to the other continents. It may be good until level 17 or so, but then you’ll really want to move out. There’s plenty of quests on Thestra to take you where ever it is you need to go, not to mention long chains.

Tonight, aiming for level 14, you get new spells every two levels (and I get a new gestalt at level 15, forget what form it is though) that you buy from trainers. In the screen shot I’m actually not invisible, I’m standing around in my astral form stance- I hate the way it makes me look invisible though. Not sure what my next stance is, just know that I get it at level 15, and that I’ll have to look up where the block is (again) because I keep forgetting.

Other then that, and counting down the days before the concert, things are blissfully quiet. I’m hoping Vanguard’s next big patch (due at the end of February, or so people were told) will implement a few key things (at least for me). Tells were supposed to work across games much like the rest of SoE’s games work, as well as channels- but it broke some time ago and hasn’t been fixed since. It would be nice to be able to talk to the rest of the bloggers no matter the game I’m playing. Universal channels, that’s what I want! I’m not sure if character revamps go in this patch (probably not, I haven’t heard that much of a buz about it, at least not lately) but that would be a dream, especially if they want to get players back.

Every day on the continental channels I hear plenty of new people trying the game, but I’m not sure how many are actually sticking around. The chat is filled with ‘wow I love this game I should have tried it earlier’ and yes, it’s fair share of frustrated pissed off people (like when social chat servers went bonkers last night). Either way, I still hold steady to my thought that the game’s got potential, it’s a shame that for the past year the reputations just been getting worse, if they want to honestly fix things, SoE will need to do something drastic (change those character models!). Oh. Riftways are changing too, and I’m really not keen on the changes. They’re adding them to more locations (making it easier for people to instantly teleport from city to city to play with friends, not so bad at a low new level, but just dumbing down travel at higher levels) and they’re adding a constant charge to using riftways- as much as 50 silver for a level 50 rift. That’s a huge amount of money to me, I think I’ll just continue walking by foot (or hoof, as the case may be).

P.S. I hate the text font they use in VG. That screen shot would be ten times better if I turned them off. Didn’t have time in the fight though.

Lets Try This, and Tickets Arrive!

 

First of all, the tickets for the James Blunt concert came today by Fed-Ex, I’ve mentioned once or twice I’m excited. Ok, maybe a few more times then that. Again, never been to a concert so it’s something I’ve wanted to do for a while now. I’m 26 after all, my 17 year old baby brother has been to more concerts then I have. My only concern is the weather, I’m hoping the drive down will be nice. As I look out the window today and see another 10cm of snow I’m cursing slightly under my breath. Hey, it is Canada though, we’ll still be seeing snow in early May.

I decided to make a psionicist late last night, logged out before doing anything (other then getting her guilded) though, and picked up with it today instead. Now she’s level 10. Not bad. A huge thank you to Lanatra from guild who supplied me with a few silkbloom bags- wow those things are HUGE compared to what I’ve been using (28 slot vs. 14 slot) I enjoy the little community of the guild. Every night there are 5-15 people on, day times are a little slower, I believe the majority of the every-day-gamers are pacific as far as time zones go, so maybe I miss some. During the day there are typically 3-4 on doing their own things or relaxing after working nightshift. That doesn’t sound like fun at all.

The class is a lot of fun, I made it for a duo team with a Dreadknight, I was using the bard, but honestly bards can solo just fine on their own, so I wanted something that was a little harder to solo with, that I would benefit from a duo with. Does that make sense? I think it does. Anyhow.

I have one ‘stun’ that works as a mez so far, I also have invis (which has a nasty habbit of breaking just as you walk past that four dot creature every time) and some nukes. I have two buffs, one is a bond I form with other psi that enhance my power regen, and the other is a wis / int buff for my group. I also have a stance, which I had to physically go get by clicking on some gestalt scattered throughout the world of Telon. I found this post which at least tells me what level I get a new one at, and where to find them per continent. Very handy information. This is another priceless site for Vanguard stuff, crafting related, and for all those diplomacy people out there, make sure you bookmark this. This site explains how to use the G15 keyboard to program crafting macros (so your wrists don’t fall off) and while I haven’t figured it out yet, I intend to. One of the best places to find information on diplomacy is here, and if you’re looking for fantastic maps, look no further then here. Everything you wanted to know about building your own house, can be found here. Figured I’d share a few of my favorite links, ones I use quite frequently while I play. I know Vanguard is certainly not for everyone, and there’s still plenty of bugs, but for some strange reason it’s stuck with me despite those. Probably because I remember how it was at release, and I had such high hopes for it.

The screen shot above is blurred because it’s raining out, which is an annoying weather factor that is slowly growing on me. It seems like it’s either always night time, or always raining, or raining and night time, and when Christmas was around it was always snowing. Inside buildings, that’s how powerful snow on Telon is (to be fair, the whole raining in buildings thing has now been fixed). Psi get to cast clones of the mobs they are fighting, they do no real damage but they inure a lot of hate, so you can snare and nuke a few shots before the mob (depending on it’s difficulty vs. you) will see through the illusion and slowly shamble over your way (as long as you’ve snared. Remember, you’re squishy, you’re going to die if you’re fighting something hard and it sees through that illusion and comes bolting after you). I’m thinking carpenter as far as tradeskill classes go, I haven’t quite decided though. My mino hit level 17 and I’d like to keep leveling that so I can at least get more pieces done on my house. Outfitter (specifically tailor) would be nice so then I could make my own gear- but how many times have I wanted to be able to make my own furniture. I suppose it’d be best to actually finish the house first, then worry about making things to put inside. It’s a little difficult to hang things on the walls that I don’t have yet.

Oh, and as a side note before it gets mentioned. I know how hideously ugly  those character models are (that’s a high elf pictured above, not that you can tell at all by the man-ish arms and hair that’s cut through her back) I’m keeping my fingers crossed on those revamps.

Khal? Sure, park your boat here

 

Khal was revamped a while ago, to cut down on the lag that was predominate throughout the city. A wonderful job was done with it and the outcome was very aesthetically pleasing. Now as you wander through you can look below to the port and see everyone and their boat (literally) parked, waiting for their captains to return. I still love looking at the player made ships in game, and how they vary from continent to continent.

The continent of Qalia is where a lot of 20+ spend their time, working on various quests. Neamsong Bunker is the home to the first Hunter’s League quests, though if you’re above level 18 or so you’ll want to head to Upside Defense Garrison and grab the quests there instead. Without the bonus experience things seem to crawl by- it’s still rewarding in the end.

The Vulmane Shaman is inching along, level 9 yesterday. Eventually became frustrated by the amount of running one has to do, it can take hours just to get from point A to point B. The 30% run speed is a nice thing to have, but still is not quite fast enough to make the journey that much more enjoyable. Population is still quite high which is nice to see, still not sure that they’re ready to re-release in April. There’s a lot of bugs yet. Like my Vulmane friend who has large shoulders, each time he swings downwards (on either of our screens) his muscles appear to bulge through any harvesting clothing he’s wearing, and flicker. Not exactly a huge issue, but it’s one that should still be addressed none the less. It’ll be nice to see those character revamps. I can’t remember when they were supposed to come along, but I suppose it can’t be rushed.

Today’s goal- make some progress and perhaps hit level 10. Apparently shaman have a quest to choose some sort of spiritual path, wolf, bear or bird. I’ve got little to no information on any of this, but I’m sure I can figure it out.

Vanguard Anniversary Gift

 

Taking a trip into Vanguard proved to be (aside from a lot of fun) profitable, as I managed to claim this new reward from my claim window. You get the choice of 3 bags, one per account (they’re a little stingy with their gifts). One for each of the spheres. Since I can get player made bags easily enough, and I can quest for a diplomacy bag, I opted to get this crafters pouch, to help boost up my stats and give me a permanent buff. I claimed it on the artificer, and I think it was a great choice.

I managed to finish off the URT weapon quest with some help from a GM who kindly dropped all those essences (the quest is broken) into my inventory, and decided to move on to the Hunter’s League quests in Qalia. The first two that rewarded yellow gear (around level 19 I believe?) I completed with little difficulty, having to smush some level 18 cyclops and a few other bad guys that roamed the coast. The next quest I’m on wants some zombie flesh though and they’re four dot which means they’re heroic and I should be in a group to kill them. They’re also level 22, so I didn’t want to risk getting smacked around too badly before giving up until I can find a group.

The guild had some low 20’s groups going on in Qalia as well on Friday night, Sunday was of course the super bowl where everyone was busy shouting at the TV and watching the fantastic commercials (which are blocked out here in Canada, we get to watch the Canadian commercials instead, and none of them are nearly as exciting as the prized American superbowl commercials) of course regionsay was filled with people arguing about why their team should win and bringing up every possible bad play that was ever made by anyone. Interesting, to say the least.

I also started a shaman class, a vulmane at that (they need tails, badly) and with some company got her to level 8. I’ve never played a shaman before (or any other healer aside from bloodmage for that matter), so far it’s a lot of fun. Helps to have someone to play with of course. Formed a brotherhood with both the shaman and my bloodmage, so my characters can’t out level anyone. I like the idea of sharing exp even if it takes a little longer to level up in the end.

Nomadic Gamer