Veksar the invasion

We didn’t win – but we also didn’t care

First of all, congratulations to Wpus and Ultann for finally getting their guild to level 30! Yesterday when I logged in we were 10% from the level, and I grinded out enough writs to push us over the edge. I realize that level 30 may not seem like a big deal, but this is a guild made up of three people (myself included) with the occasional Kasul popping in on his ranger. For three people, this is a big deal just like it was a big deal when Nostalgia hit 30 and was able to purchase a guild hall. Which is exactly what Wpus did. Now proud owners of a guild hall in Qeynos, we spent some time yesterday fixing it up. Of course there’s a long way to go, but it’s beginning to fill out. Our amenities include a broker, banker, druid ports, recall to guild hall, and the NPC merchant that you can sell status items to. Not many, but it’s better then none.

Once the excitement of purchasing a hall had died down, we decided to do something ‘new’ – new for us in any case. I suggested we give Veksar: The Invasion and Sunken Theater a shot.

We actually did fairly well in the Invasion and would have done even better had the zone not been bugged and refused to drop the two keys you need to unlock the third door. No one had received them at all, and that is the portion of the zone where you unlock the chest and move the stick Indiana Jones style. I did get Ellithia a nice earring upgrade but was sad that we couldn’t attempt to go further.

We didn’t do so hot in Sunken Theater, although like the previous zone we did manage to take down the first two named. Once we got to the named that spawns those globes that like to heal him, well. That was as far as we could get. Still, for having three people in group and two of us boxing, we did surprisingly well.

More and more as I play I realize it’s NOT about winning, or at least it doesn’t have to be. There are plenty of things we can take down with our group including Maidens which we ran first. Sure we’re not going to be one grouping PR but as long as we’re having fun attempting what we do that’s all that matters. I keep reminding myself that my illusionist only has her T1 TSO set as does the boxed inquisitor, and I also don’t have my epic. Eventually I’ll work on that. Maybe.

After our Veksar attempts we headed to Korsha simply because none of us had been there before. It’s an absolutely beautiful looking zone and the danger levels are just as high. We managed to spawn the first named who is an enormous golem that reflects spells. Great!

Aside from the reflect he has a dot that instantly drains all of your power if not cured, and a stun, and a few little knockbacks. He’s actually not that difficult an encounter – except our group was completely made up of casters, even the shadowknight tank spends more time casting spells then CA’s. That meant we could do very little damage to him and could only stand and watch (and frantically heal) as things went wrong.

We quickly learned our limits on the zone and headed back to the guild hall broken and battered but with huge smiles still since we had such an awesome time. In the end that’s all that matters. Kasul has started playing his ranger again (though I believe he may switch over to an assassin) and it would be nice to fill the final spot in group with some DPS. We’ll see how that goes.

All in all it was a pretty full evening. I went to bed very early (still recuperating) and was awoken by fireworks at 4am. I realize it’s Victoria Day weekend, but still, 4am?! Gah.

Hope everyone else has an amazing weekend, see you in Norrath!

Nomadic Gamer