WoW

Changes Coming (Pre-Legion)

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Last week I finally got into the Legion beta, after trying to get in since I heard about it. I eagerly downloaded the beta server and then was promptly unable to play because of some technical difficulties with a patch they had just rolled out. Such is my luck. Eventually later on in the day I was able to log in without facing a multitude of disconnects and lag, and what grabbed me right off the bat was not any of the proposed changes coming in Legion, but the changes coming before Legion hits. The ones that are now on the PTR for testing (with no live date in sight, but with Legion only months away, it’s only a matter of time).

Of these changes my absolute favourite is the changes to the transmog system. Instead of carting around appearance gear or storing it forever in void storage (which has a hefty fee if you ever want to remove the item from void storage) there’s a slick new interface that’s account wide. I absolutely LOVE this change, and I think it will really make a difference in how often I get to change my characters appearance from their typical gear. Not only does it take armour into consideration but things like tabards and shirts will also be account wide. The changes to this single feature (so far) outweigh everything else I’ve seen. In true blizzard fashion they’ve taken a system that’s already around in other games (Diablo3, GW2) and added their own design features and perfected it for World of Warcraft.

One of the changes that leaves me with a less than happy taste in my mouth is the changes (and removal) of glyphs. A few are still around, but characters no longer have a glyph panel and instead these are built into your spells. The problem I have is that it doesn’t seem that Blizzard has thought it through as far as the inscription craft class goes which of course I just swapped my 2nd main character to. Instead of making glyphs, inscription will make a consumable item that’s used by players once a week to help do more DPS to a specific boss.

Eh?

Of course I’ll reserve my overall judgement for when it all goes live (nothing is set in stone) but it leaves me with a sour taste in my mouth. I guess there was some heavy debate over scribes making too much money with their glyphs and this is some sort of retribution and balance to that. Perfectly understandable but I’m still kicking myself for having just picked up the profession. On the other hand, I have enough alts that I have pretty much one of everything, so it’s not a huge deal.

I’m very excited to experience the rest of the changes, I think it’s going to be a great time for gaming in World of Warcraft.

As always, happy gaming, no matter where you find yourself!

Most Anticipated MMORPGs of 2016

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As is the norm each year, there are lots of potentially legendary games to look forward to this 2016. However, one genre promises to blow the rest out of the water. Backed by huge crowdfunding campaigns and some daring indie campaigns, the MMORPG genre is fully loaded this year. This piece takes a look at some of the most promising of the lot.

Star Citizen

This game has received truckloads of money from crowdfunding so you should ordinarily know what to expect from the developers. Apart from this fact, the proposed features of this game are enough to leave you salivating. Star Citizen combines multiple genres together in a bid to unleash a new era of MMORPGS. You still need the best bingo sites as can be found here on bingosweets.com to get your bingo fix but Star Citizen covers everything else from first-person shooting and sophisticated space combat to high level economic and social simulation. There is something for everyone. Industry watchers call it the Swiss Army Knife of video games. We agree!

World of Warcraft: Legion

There is a lot of attention on World of Warcraft this year as it had a lukewarm year with the last release. This is supposed to be a big year for the game or we could have the final days of one of the pioneer MMORPGs unfolding before our eyes. Legion is an expansion that will tell us if Blizzard still has enough in its locker to keep the World of Warcraft franchise working. From some of the promised new features on Legion, there is every reason to be cautiously optimistic.

Black Desert Online

The magnificent environment and intriguing characters are not the only things offered by this beautiful game. The game has already launched in South Korea and will come to the rest of us soon. This game takes a unique approach to sandbox MMORPG. With Black Desert Online, you are guaranteed to enjoy a really wondrous experience where you can choose your own paths to play. It promises to better GTA on that front!

Albion Online

Albion Online mixes the political scandal and brutality of EVE Online with a fully packed fantasy world. The game can be played seamlessly on both computer and tablet. It gives you and your friends the chance to build a kingdom in a literally cutthroat environment where dying means starting completely from scratch.

Warhammer 40K: Eternal Crusade

Warhammer: Age of Reckoning died quickly and many felt it was the end for the title. That was before Eternal Crusade was announced. Set 40,000 years after the original, the game has lots of new features but it is still largely about the fight between Ork and man. Eternal Crusade brings something different to the table as it is a tactical squad-based shooter where you will fight a persistent war against other groups for territory control.

The MMORPG will light up the year and we can’t wait.

Why I Highly Recommend Jumping into PvP Pet Battles

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I don’t enjoy confrontation, and I’ve never been a huge fan of PVP though I do partake (it’s probably because I’m constantly doubting my skills or lack there of). Where that doesn’t seem to matter at all because of the method in which battles have been implemented in is in World of Warcraft’s pet battles.

At the start I was pretty intimidated. My first attempt at doing pet battles (in a pvp sense) was during pet week when there’s a bonus to the experience earned. You get a token that instantly boosts a pet of your choosing to 25, and that’s a pretty awesome thing to have. I figured how bad can it be to win 5 matches.

The very first thing I realized is that there’s a lot LESS pressure than I thought because the whole thing is anonymous. You have no idea who the player is that you’re up against. There’s no names, there’s no chatting. It’s just like you’re fighting NPC except they’ve got a different way of doing things.

I started learning a lot about my pet set ups and thinking outside of the box as to what team would be best suited for random battles where I had no idea what I would be up against. The team switches from week to week, but for now I’ve settled on the unborn Val’kyr, anubisath idol, and soul of the forge.

I open with curse of doom, and follow up with haunt. This kills the val’kyr but only temporarily until haunt triggers 4 turns later. This gives my opponents a false sense of security, they think “hey, one pet already down!” – then I sandstorm. I try to time my deflection when their biggest moves are up, and crush in between. I swap pets and repeat the process when the unborn val’kyr is back in play, and spam flamethrower, and deep burn on the soul of forge while keeping extra plating up where possible.

Do I win every fight? No, of course not. But I win enough to earn a few achievements and to earn the quested token that lets me boost another pet to 25. It’s fun, stress free, and if you’ve been avoiding it because you’re not sure how the pvp aspect of it would be I highly suggest diving right in.

As always, happy gaming, no matter where you find yourself!

Countdown to Legion

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Legion is right around the corner, and with all of the hype going on lately I’ve wandered back in game to play around with my level 100 characters and perhaps get another one (or two) to 100 before the expansion. I’m pretty sure I’ll be playing my priest when legion hits, but there’s always a chance I’ll decide on someone else instead. Priest is just what I’m most comfortable with, and the character I’ve dedicated the most time to (achievements and what not, even though I know those are account wide).

Even though I’ve had multiple level 100s for quite a while now, I still hadn’t gathered the courage to defeat Kazzak in Tanaan Jungle. Today I decided it was most certainly time. I got a nice cloak upgrade and a few felblight for crafting. Plus the achievement for defeating him. Before that I had been going through the LFRaid groups looking for ones that would reward me the goodie bags for queuing as a healer. I got a neat empowered apexis fragment from that which I’ll probably pass down to an alt to use so they can have a piece of nice gear too. My main is just slightly shy of 700 ilevel, and I couldn’t be more tickled about that.

Having fun in a game that I’ve played (off and on) for years now is important to me and I’m glad I can still get that same sort of joy from it. If you want to add me to battlenet, I’m Stargrace#1783 and while you’ll typically see me wandering through Azeroth there are times I take a dip into Diablo3 and other Blizzard games too (Overwatch maybe?) in time.

As always, happy gaming, no matter where you find yourself!

Distant Ramblings

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Lately, I’ve felt like I’ve been floating along. I know I tend to refrain from much RL here on MmoQuests and keep it to posts about gaming, but there’s a lot more to daily interactions besides gaming. My friends are playing everything from WoW to Otome steam games and everything in between. I’ve been floating along, feeling distant from it all.

There was the big kerfuffle over legacy servers that everyone seemed to be involved in and it’s all we heard about. Guess what, legacy servers don’t bring back that feeling that you long to recapture. Nothing will do that because we were all different people back then, with different worries and goals in life. Have games changed over the years? Sure, games have changed. So have people.

There was the butt incident. What an odd thing to get worked up over.

GW2 revamped a lot of their latest expansion because people spoke up about how not fun it was. I’m glad the changes seem to be working. GW2 is a game I think I love to play only to find out that I don’t actually love it at all. Every time.

A new season has started in Diablo, and while I wanted to get all involved with that, I fell short, again. I just feel like it’s the same game and re-playing it each season doesn’t excite me.

I’ve been playing Wurm Unlimited on the Sklotopolis server still and it seems to be about the only thing holding my attention gaming wise. The large deed Moumix, Maya, and I are working on is coming along wonderfully. I’m working my channeling up, weapon smithing hit 60, and I’m saving up for a merchant. I have two auctions going on at the moment which should give me enough silver to buy a merchant form (10s).

It’s summer here, and the weather is lovely. My anxiety has been bouncing off the walls and I’m not sure if it’s due to the pregnancy or just that time of year. 14 weeks as of tomorrow. I’m so very blessed, but it’s also scary being so far from my family and not really knowing anyone here (still). I feel like I’m floundering.