WoW

Bring On The Harvesting #WoW #MMORPG

A conversation last night with Dusty Monk from Of Course I’ll Play It spurred on the following post, so thank you Dusty! This is what he had to say:

“The thing is, grinding gets a really bad rap in our genre, but it’s only partially deserved. Spending time running around gathering things, for whatever reason, can easily be construed as a grind – whether you’re doing it for resources, or faction rep, or just for quests. And the thing is, if it’s the only think you’re doing, and then it becomes a grind.

But too many players would have you get rid of all the repetitive tasks in an MMO, to make it as exciting and thrill-filled for every possible playing moment as possible. And I think too many fail to realize that quite often that very low key turn-your-brain-off and relax kind of play is extraordinarily important to a huge variety of players. Even the most hard core, long term players. 

I’ve been singing the praises of keeping a little bit of grind mixed in with your content for a long time – so it’s nice when I come across other players that recognize you don’t always want to throw out cut out that “low involvement” playing, and that it’s not always a bad thing.

I have a ritual in the evenings when I want some calmer form of gaming. I log in and spend an hour or so flying around from node to node, harvesting. I find harvesting a very relaxing act and a viable method of ‘playing’ a game, especially in WoW where you earn experience for it (unless you’re skinning). I don’t have to deal with other players on a personal level (of course there are always others flying around harvesting too, but interactions are minimal) and I rarely have to deal with large encounters of mobs. The entire experience is quite therapeutic, giving me time to step away if I need it and leaving me to my thoughts.

These quiet moments in video games are important if you’re in it for the long haul. It’s great to go out and scream your frustrations at the top of your lungs, but there always comes a time where you’re looking for a quieter method of ‘escape’. Plus who doesn’t like all the money you can make from harvesting!

My shaman reached level 81 last night, this will be the third time I’ve worked my way through the cataclysm content and I’m loving every minute of it. I still haven’t ‘completed’ everything in cataclysm, and since I switched over from horde to alliance it’s almost like new as far as quests go. The paladin is almost 70, having finally inched her way out of Burning Crusade which I dislike to the very core of my being. I typically try to dungeon grind my way through 60-68 because I dislike BC zones that much. I’m looking forward to questing with her through the lich expansion although with so many characters and so much to do in game I’m certainly in no rush.

I’ve also been playing loads of Glitch, which I mentioned in a previous post here on MmoQuests, working my skills up so that I can milk butterflies and squeeze chickens remotely. Ah, the possibilities.

As always, happy gaming no matter where you find yourself! I really want to stress that point, too. There’s a lot of conflict going around lately from people who hate one or more games and hence the people playing those games. Honestly, it doesn’t matter what you’re playing in your free time. It’s your choice. You shouldn’t feel bad if you spend it playing facebook games or WoW or EQ2 or AoC or any other title out there. It doesn’t mark who you are as a person, it’s just a pastime, and we all spend them differently. I’ve been concerned these past few days because it seems like more and more people are getting hurt because of the video games they play (emotionally hurt I mean). Tolerance is an easy thing to preach, but we have to remember that it’s not supposed to be about tolerance when it’s convenient for you. It’s supposed to be tolerance over all.

It’s the PewPew Lrn2ply Sort of Life #WoW

I’ve spent the last week or so getting involved in the PvP (via warfronts) aspect of WoW and I have to say if you’re looking for a way to develop a thicker skin in your gaming, PvP is the way to do it. You’d never know that it’s the opposing team you’re supposed to be fighting if you listen to any of the comments in the battleground channel. The only time people are not screaming about how much the whole team sucks is when you’re winning – which for me, especially lately, has been rare. I own a few pieces of season 10 pvp gear now, and while I’m certainly not the best and I have lots to learn I can also hold my own in a lot of situations. I’m a few honor short of earning my 7.2k for the season which is something unheard of for me. I’ve set a goal of 1k honor a day, but I’m sure it’s quite easy for people to earn far more then that if they so choose. Why anyone would want to subject themselves to that mental abuse for longer then required I have no idea.

I converted my honor to justice last night and purchased some PvE gear because I dislike being one of “those” people who boost their ilevel via pvp gear. I queued for a few dungeons starting with heroics and ending with one of the newer dungeons but neither of them ended up well, and the groups ended up leaving frustrated and upset. I’ve come to the conclusion that it’s just easier if I heal in heroics (since I queue with a tank) instead of leaving it up to a PUG. Of course that doesn’t guarantee a smooth run, dps still has to do above a certain number in order to succeed, and stay out of crap that spawns on the ground (WHY do people never do this?!) and move out of the way during particular events. I always talk about how easy I find these type of encounters, and I don’t understand why others find it so hard. Despite those types of issues I rarely if ever vote someone out of a group – I vote out for poor attitudes but not for poor game play. If someone is swearing and being rude and obnoxious it’s much easier for me to leave a group rather then if they’re simply bad. After all it’s supposed to be a game, and games are supposed to be fun. Like online bingo.

Why am I playing a game that seems to have such a bad reputation for community? Despite all of this and the lack of ‘family’ I’ve found in the game, I’m still having fun. I still find a lot to do in game and lots to keep me busy. Or maybe I’m just a sucker for punishment. Either way.

Happy gaming, no matter where you find yourself!

 

Becoming Less and Less Social #WoW #MMORPG

Even though I’ve played World of Warcraft since release, I’ve never ever found myself within a ‘community’ on any of the servers I’ve played on (a small handful of them now) and it looks like with the latest patch, I won’t ever have to. Blizzard is introducing their first raid finder which will work much the same as the dungeon finder, although (to start) it’s only for a very specific raid. Notice that I said ‘to start’. I’m going to predict that given some time this will extend to other raids, and I bet it will be quite popular. In World of Warcraft I can level from 1-85 without ever speaking to another player – while doing group content the entire time (via the LFDungeon tool). I can be teamed up with hundreds of strangers from multiple servers, and never learn a thing about them (although that doesn’t prevent players from going on about their drug habits or spouting out rude comments to trade chat). One of the main reasons I ever play a game is for the social aspect which is why I typically ‘quit’ WoW after a month or two – because there’s simply no social aspect.

Is this what people these days want in their MMOs? I can’t help but wonder. With Rift adding their LFDungeon tool and then solo / duo dungeons, and EQ2 following close behind adding their LFDungeon tool, the days of having to actually go out and speak with others on your server in order to find a group are slowly dwindling.

Then again when I look at public channels I wonder if these are the sort of people I even want to get to know to begin with. How do you go about finding the gems that must reside in your game of choice?

2,000th Post

Where does the time go – I started this blog back in 2006 and have been posting fairly frequently ever since. I’ve met some wonderful people and some not so wonderful people. I’ve shared my experiences with numerous games over that period and I’ve had fun writing ‘my way’ which is typically drama free (and results in less comments but is true to my nature). Back in 2006 EQ2 was my game of choice, and while my desire to play it has faded over time I always look at it with fond memories. These days I bounce between a handful of games, at the moment the list includes EQ1, Vanguard, League of Legends, World of Warcraft, Rift, and The Lord of the Rings Online, Sims 3, and whatever else happens to strike my fancy.

On the game ‘news’ front this week is pretty exciting. There were test patch notes released for 4.3 (World of Warcraft) and today 1.5 is going live in Rift which is bringing about all sorts of goodies. We’re counting down to the Sims 3 Pets release, and SW:TOR was also given a release date. I’m excited about Skyrim, which is supposed to release November 11th if all goes well. There’s a handful of other notable games releasing over the next few months that I’m sure have people pretty excited. It’s a great time to be a gamer (and a writer of said games).

I just want to thank everyone who continues to read this site, and any newcomers. While I write for myself (and always will) it’s incredibly heartwarming to know there are others out there reading about my adventures and sharing in my virtual travels. As always, happy gaming no matter where you find yourself. Hugs!

So You’ve Reached Max Level – Now What? #WoW #RiftGame

Yesterday I decided to cancel my Rift account, and it wasn’t because I don’t enjoy the game but because once I reached level 50 I didn’t have anything left to do (keep in mind I don’t raid). I know, there’s a large update coming soon that would potentially rectify this issue but lets assume for the moment that it’s not releasing this week. This burn out players feel once reaching max level isn’t something that is all that rare, and I think it’s something that games need to find an answer to. While raiding is great for those who want to partake it shouldn’t be the only answer to “what is there to do” once you’ve hit max level.

In actuality it’s not all there is to do. It’s just that all of the other options were uninteresting to me. For example, there are achievements to work on. Collections to complete, factions to grind, and PvP. I had completed my T2 set of gear along with obtaining as many crafting recipes as I could per week. I think Rift is incredibly limited in their crafting due to the fact that there are only daily quests and weekly quests (ignoring the “Crifting” that goes on for now because technically that is still a once a week occurrence for those who have a lure). Once you’ve completed these quests there’s not much more to do via crafting unless you’re going harvesting. The same can be said for guild quests, you have a weekly supply of them and once they’re completed there’s nothing else you can do to progress the guilds level. You can’t even do an unlimited amount of daily quests, there’s a cap.

I’m going to generalize for a moment here which is something I typically refrain from doing but I think it’s relevant. It’s 11am on a Wednesday. A large portion of those in game may be stay at home mothers (or fathers) who have children in school. What does your game offer to them? Something they can do that allows them to step away from the PC easily when something at home comes up (player housing, I’m looking at you). Or does your game require large amounts of undivided attention.

There’s no magical answer I can supply on an easy way to give players something to do once they’ve hit max level (or even on their way to max level) aside from a comment by Petter: “.. Gief sandbox features plz” – for those who are unfamiliar with the term sandbox here’s a simple description:

A sandbox MMO is a game that drops you into a player driven world.  Players are given tools, and sand, and they get to make whatever they want with it.  just like when you were a kid in your sandbox with a shovel and pail.  You didn’t have much fancy stuff, but you had fun.

a non-sandbox MMO has already made all the fun for you, there is no sand, its a playground or a “themepark”.  its not about you creating content, its about having fun with what the devs made.  like when you used to climb around on the monkey bars or whatever.

It’s not a definition that can be put in so many words, but World of Warcraft is typically referred to as a ‘theme park’ MMO, where as games like EVE are sandbox. In EVE the game doesn’t tell you what to do, or what to train, or where to fly. You (the player) have to decide what is fun, and go out and do it. World of Warcraft holds your hand the entire way, telling you where to level and what to do. EQ2 is a theme park MMO with sandbox features, like crafting and player housing. Player-written books, and their soon to be design a dungeon feature. Players who don’t want to raid or always be in a dungeon thrive in these sorts of games, and while you can’t please everyone adding even a little sand to your theme park is never a bad thing.

Happy gaming, no matter where you find yourself!