Wurm Online

The Construction of Quail Landing

Each year around Black Friday Wurm Online has a sale on their subscriptions, and this year it was 30% off, so I picked up a year long subscription for my main (Stargrace) and my priest alt (Stargrazer) – and 6 months for my 2nd priest, Blesse. These days I’ve been working on my mainland deed on the Independence server, Quail Landing. I recently temporarily deeded a section of mountain so that me and Moumix (partner in Wurm Online related crime) could construct a proper highway out of the deed. There was a partially completed 1 lane tunnel running from the Northern Steppes to my deed for years now, and I’ve always wanted a proper highway, but lacked motivation.

The highway is completed now, and includes branches that reach to the East and West as potential expansions. Moumix has started working on the Western branch, which included a whole lot of digging to secure an entrance. Highways are fantastic, especially if you do any treasure hunting, which I tend to do a LOT of. Before, I’d have to make sure the 1 lane road North was clear, or I’d have to take a very roundabout way through the neighbours deed. Highways are public use, so anyone coming through should have a nice clear path now. YAY!

Aside from the highway, construction has been taking place. I’ve only got two buildings left to complete (granted, they are quite large) and then decorating. I’ve started with the simple tasks like completing solid floors, building staircases, and Moumix created all sorts of furniture. I also learned some of the PMK banners I have can be placed on walls, which really adds to the overall look of the deed. It’s a very different aesthetic compared to Quail Cove, Landing is a castle – Cove is a cottage village. Either way, I’m loving things.

What I’m not loving is some player interactions. I disbanded an island deed I had in my care for a number of years but I had never done anything with, so that I could instead deed and work on the tunnel. I left my structures up, in case I changed my mind. Someone else deeded the island (as is their right, there’s a reason deed it or lose it is the wurm motto) but they demanded I take down my structures, and then threatened GM action if I didn’t comply. Had they offered some silver or at least acted less combative, maybe a resolution could have been found, but instead, I’ll just let the buildings naturally decay and I will avoid the player, per their request (even though they were the one who reached out to me). Ah well.

As always, happy gaming, no matter where you find yourself!

Big Updates in Wurm Online

The US Thanksgiving holidays are always a lot of fun in Wurm Online, because that’s when they have a huge Black Friday sale, and I end up picking up a year of game time on a character or two. This year they also made some game play and decoration announcements which I am incredibly excited about. First, they’ve finally announced ceilings – no more having to look at the rafters all of the time. Not only that, we will be able to hang things from them! Starting with chandeliers. There’s also a few different types of ceilings as far as graphics go, and wood types also display. I always love it when Wurm does a decoration update. The game has really come a long way in the past 20 years.

Goblin camps have been something that has been on the ‘we’re working on it’ side of things for about 10 years now – so when the announcement came out that they’ll soon be going into beta for testing, well, a lot of skeptical people said they’ll believe it when they see it. Apparently that’s in the works, and I think it will add an interesting aspect of gameplay, especially for people who are looking to gain those 70+ fight skills. There’s also talk of being able to raise some of the more difficult skills like lockpicking, and being able to sneak into the goblin camps at night to pillage from them. I’m very excited about all of this, even though I’m not really big on combat in Wurm (I’ve always felt combat was one of its weaker points).

There’s also a new item for premium players to claim in celebration of Thanksgiving. A cornucopia! You can obtain little food items from it, and I can’t wait to see it (at the time of this post it hasn’t been released yet). In the meantime, I’ve been working away on my deed, building up the main floor of the remaining buildings, and then it will be time to build upwards. Once the structures are completed, it will be time to decorate. I also need 16 braziers crafted and they are INCREDIBLY slow, requiring 50 bricks, 50 mortar, and a gold crafted bowl. Even with my high skills, it’s difficult to attach each piece.

Still, it’s nice to have projects to work on, and I’m enjoying myself as always.

Happy gaming, no matter where you find yourself!

Quail Landing Continues

This year there have been a lot of changes to Wurm Online, most of them I think are pretty good, they’re changes that encourage new players to jump into game, and some quality of life items that needed to happen. Toolbelts are containers now, and you can improve items much easier.

In between these changes I’ve been working on Quail Landing, the deed I own on the mainland of Independence. You might recall that I actually have four deeds in total. I have Quail Cove, my longtime deed over on Hermit Island (South East corner of the map), Quail Landing (mentioned above), Quail Island (no idea what I’m doing with this place yet, for now it just sits there), and over on the other cluster of islands, I have another deed. I do plan on giving that one up eventually, there’s no reason for me to have quite so many parcels of land. I can also now bring my characters from the other islands over to where my main is – which I am very much looking forward to. First, I need to sell off the items I still have there, including a knarr and a large magical chest.

Progress on Quail Landing has been slow – I need a LOT of sandstone bricks (and mortar) which take me some time to create, but I build up a tower here and there, and it’s coming along. I also apparently have new neighbours to the West of me, hopefully they’re friendly.

As always, happy gaming – no matter where you find yourself!

Progress on Quail Landing

Each wall takes 20 bricks + 20 mortar. Each landing takes nails + planks. Needless to say, the building is coming along, it’s just moving at a snails pace. I’m loving the progress though and I can’t wait to add the lights to the top of each tower. Hopefully that helps others see it from some distance away.

Happy gaming!

Wurm Online Gets a BIG Update

A pretty big update went live this week – and I of course had to log in and check things out. To start things off, there’s a brand new tutorial zone, with the ability to create houses and yards – then package those houses up and take them with you when you leave the tutorial and find your way in the real world. Old players as well as new can make their way to ‘Guidance’ and while you can bring things BACK from the zone, you cannot bring things there. There were a few bugs when it initially released, but I’m confident they’ll get them under control. Oh, Guidance also has quests – given by NPC with ! over their heads. I’m excited to see these changes, it’s no surprise that Wurm Online is one of my favourite games of all time.

In more QoL changes – portals were added. You can (for the first time ever) take a portal from the Southern islands to the Northern ones. You cannot bring items via this method, but now my priests who have been stuck on the Northern islands for years can finally make it do my main deed down south. The portals function as more than just a North/South crossing, though. You can actually access ANY zone from them, and if it’s one where you could typically bring items via boat, your items will go with you (ie: If you’re travelling from Xanadu to Exodus). Neat.

The action system has been completely reworked. There were also graphic / rendering improvements (metal is so shiny now!) and I have to say hats off to the team for making these changes. One thing I’ve been waiting on is the auction house features that were promised some time ago, but I’m sure they will come ‘eventually’. In the meantime, I’ve been making bricks, mortar, and more bricks, and more mortar. The castle is coming along – slowly. As it always does in Wurm.

Happy gaming, no matter where you find yourself!

Nomadic Gamer