Wurm Online

IntPiPoMo Day 1-4

Never heard of IntPiPoMo before? Well, no time like the present! I’m going to swipe the information from Gamer Girl Confessions, and you can find the post about it here.

NaNoWriMo is about writing 50k words throughout the month of November. If a picture is work a thousand words, that would mean we’d need to post fifty pictures!

These can be screenshots from any game, or even photographs you take in real life and want to share on your blog. They can be anything–character selfies, shots of combat, sharing your game UI, showing off that awesome-tacular Deathclaw kill you got in Fallout 4… you get the idea.

So without further wait, here are my first four screenshots for the IntPiPoMo of 2015. First up, EverQuest 2. Long time readers of this blog will be very familiar with my love affair with this MMO. I played it fairly steadily for 7 years before wandering off – and returning – and wandering off – and returning. It has been a few years since I’ve played with any sort of consistency, but  that seems typical for video games. Below I’m wandering around in Commonlands, enjoying the sunset.

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Next up, another of my MMO loves (and my current one) Wurm Online. I’ve been playing Wurm for 6 years now, and if ever there was a sandbox to love, well. This is it (at least for me).

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Next up, Cities: Skylines. This game (to me) was everything that Sim City should have been, at a more cost effective price. Bugs? Sure, all games have a few of those, but it ran the way I expected a polished product to run, and I had hours of enjoyment from playing. Now they’ve released a few DLC, and while I haven’t picked those up, they are on my wish list.

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Finally, we have Tropico 5, and my island being pummeled by natural disasters. That’s OK, my citizens didn’t need homes anyway…

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There you have it, the first four days of IntPiPoMo, underway. Expect more screenshots throughout the month, I’ll probably post them in a bundle like this every couple of days instead of posting them individually. Don’t forget, you can participate too! The rules can be found on the post linked above, and it’s a really simple little project to get into. Plus it gets you looking at your screenshots folders – and lets face it, there are probably a lot of those, along with some fantastic memories stored up.

Happy gaming!

Market Roads

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The Rag and Bone Market (located on Xanadu at P22 for anyone who may want to stop by and place a merchant) is coming along nicely. There are market stalls up, an inn, pens for horses to be sold, a craft hall, a public mine, and other amenities. We’re also working on dredging the canal for larger ships, right now only knarr / sailboat depth boats can pass through. My next task was to join the market by road to a highway that runs North and South along the map. The highway is West of the market, a few hundred tiles away, through a desert and into the woods. It’s right beside a nice guard tower and travelers spot. I spent most of the weekend working on that road, flattening the path and then paving it. Then I went back and lined the cobblestone with gravel on either side, so that it’s three tiles wide and considered a ‘highway’. I can only place 1 sign every 24 hours if it’s off-deed, so I put one at the end of my new road that points towards the market and lets people know what direction it’s located at. I also added a fountain along the side of the highway so people can stop for drinks. I may eventually also plant a barrel in that spot and fill it will meals for travelers. I don’t actually know how many people use the highway, but I think it’s a great start.

In the meantime, my priests, Oshi and Maivis, have traveled to F25 of the Xanadu map. There they are participating in sermons that have been going on since July or so, in an attempt to raise their faith. Maivis (my Vynora priest) is sitting at 82.54 faith at the moment, and Oshi (my Nahjo priest) is at a quaint 61.61. I’m really trying to get Oshi to 70 so that he can cast genesis and strongwall, the two spells that I started a Nahjo priest for to begin with. There are enough others at the sermon that each time we preach the counter for prayers re-sets, so I’m getting quite a good gain. It should only take a week or two of preaching to reach 70, I’m hoping. A lot of that depends on who sticks around and how many are active listeners.

I’m hoping with the addition of the market, the area gets a bit more use. It’s on the East side of the server, so it’s close for those traveling from other servers. It’s not exactly coastal as it’s a mesh of waterways to get to our destination, but it’s accessible by the ocean which also helps a lot. There’s a ton of space in the area (which is the nature of Xanadu, the server size is gigantic) and it’s not too far away from Estron, one of the starter towns. Whether or not this attracts any new players we’ll just have to see.

I’ve seen a few new players coming to explore Wurm Online thanks to Wurm Unlimited. On that same note, I’ve seen a fair amount of older players selling their characters and leaving for Wurm Unlimited. I played Wurm Unlimited for a few days, but after my hard drive crashed (it had the server on it) I was once again reminded of why I prefer to play the MMO version of the game, and not the (much smaller) solo-esc version. There are just too many community aspects that I adore about the base model of the game. I’m hoping that Rolf doesn’t decide to terminate the MMO servers any time soon, and that the steam version of the game only enhances and adds to the support that the MMO version requires. I suppose only time will tell. I’ve seen my share of games shut down over the years and if that has taught me anything it’s that when you enjoy a game, you should play it. No matter what anyone else says about the game. I’ve enjoyed Wurm more than a lot of other games I’ve played, and I’ve come across a lot of naysayers over the years. None of this has ever bothered me, and I’ve always just continued doing my thing. Honestly it has been the best thing for me and as long as I enjoy playing, that’s what matters.

Anyone else have games out there that they enjoy playing, that perhaps the general populace does not enjoy? Did you continue to play it anyway?

As always, happy gaming, no matter where you find yourself!

 

 

 

Downsizing

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I’ve had my current deed on Xanadu for a few years now, but of course I always get an itch to expand. My most recent purchase has been to set up a market that is just across a small canal from my main deed. With the market taking up most of my time, and my priests back over at my main deed, my deed up North was seeing little to no activity, and it was my most expensive deed at almost 4 silver a month for upkeep. I decided that I would disband that deed and focus my efforts on the places down South, along with exploring if I started to get that itch again.

The problem with disbanding a deed, and this deed in particular, is that over time you tend to accumulate a lot of “stuff”. Now some of this stuff is useless and you don’t need to take it with you when you disband, but a lot of it can be useful items that you don’t really want to part with. So that’s how I ended up sailing for 5 hours up North with a borrowed knarr, and then loaded up 38 large crates with all of my possessions (each create can hold 300 items). I took everything that I couldn’t “easily” acquire at my main deed, and then I disbanded the place which gave me the 16 silver I had in escrow.

Now I’m happily back down to two deeds, and currently sailing my way back down to the Southern deed. I’m actually moored right at this second because the fog rolled in and I can’t see my way any more. Great time to do a blog post.

Even though I’ve downsized my deeds, I still have three active accounts (and will until sometime early next year at least). I’ve got Stargrace my “jack of all trades” main, and then two priests. The two priests spend mos of their time hanging out in my temple building enchanting tools and gaining favour along with taking care of mundane chores like farming and animals which reminds me, now that I no longer have the deed up North I’ll need to start a new farm for the priests to work on.

I love the flexibility I have in Wurm Online. Want to travel and explore? You’re welcome to do it. Want to settle down and never venture past the front door? That’s an option to. Want to join a village? Live the life of a hermit? They’re all options. You just have to have a plan in mind (which is often the most difficult part).

As always, happy gaming no matter where you find yourself!

Market Progress

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The market is coming along, and slowly but surely each day it looks more like a market and less like the deed that used to occupy the space. The 20 horse stalls are completed, though they still need locks (and keys) for each gate so the contents inside can be purchased. I’ll do that at the very end because I’ll also need to adjust my deed permissions to allow players to lead. When the market is complete I don’t expect to keep much there aside from the regular market objects, so I won’t have to worry about people stealing. The way the horse stalls work is that the keys will be marked with a price, and placed on a merchant. You purchase the key, take it to the proper pen, and then unlock the pen, and lead your new horse away.

I’ve also got the storage shed built, and a portion of the craft building. The market stalls have been started, and I’m gathering ore to craft some altars surrounding the center of the market. I want to get more of the ground marked out properly with paths and such, right now it’s a mesh of whatever was used for paving in the past.

P22 is where the market is located, at a canal that currently allows for shallow boats (up to a depth of 5 I believe) but no lower. This also allows me to get back to my own deed as the canal is between us. Eventually I’ll dredge the canal deeper, and build a bridge so I can reach my place. Naitey has been working on lanterns for the market so we can light it up. I haven’t decided yet on what sort of decoration I want the place to have as far as the entrance goes, but I’ll get there. I was thinking of a few colossus but I’m not sure if I want those. I’m also hoping to get some trees in while I finish the basic paving. I may change the paving in the future, but for now the basic outline of the market should be in place. Helps for those who are going to help me build, too. I’ve linked everyone the map, so there’s no confusion.

All in all I’m pleased with the progress. It still has quite a way to go, but I’ll get there slowly and at least I know this market isn’t going anywhere.

I’ve been contemplating disbanding my deed up north so that I only have two places (right beside each other) instead of three. The place up north is lovely and holds a LOT of goods, which is the main reason I still have it. There’s over 17 silver in escrow which I’d like to take out, but there are so many supplies there it would take me more than 5 boat trips back and forth from north to south just to haul it all away. I’m also very reluctant to part with any of it (ie: I don’t want to sell the deed). For now I’ll just keep all three places, and maybe I’ll entertain the idea of hauling my stuff to the main deed in the future. If only Xanadu were not so enormous.

As always, happy gaming, no matter where you find yourself!

Creating a Marketplace in Wurm Online

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My neighbour in Wurm Online sold their character and disbanded their deed. They’ve been there longer than I have, and the deed was enormous. It’s also a great prime location (one of many on Xanadu) and since I had been thinking about starting up a marketplace deed for quite some time, I decided why not take advantage of the prime location. I put down the deed yesterday, naming it Rag and Bone Market. For those of you who have no idea what is meant by ‘rag and bone’ check out this definition here. Alliance members use this nickname for my adventures in Wurm Online since I spend a lot of time pillaging disbanded places and acquiring items. The area is already flat, and though it’s covered in what seems like a million bulk storage bins and storage crates, it shouldn’t be too difficult to get things set up (with some help, of course).

The plan above is what I have in mind, not including the fancy items that will help draw shoppers in. There’s a canal to the East, and I’ll need to dig it a bit deeper as well as construct a bridge so I can get back to my original place. I’m thinking a colossus or two may be in order at either end along the East side, and I have ideas for flowers and gardens in the checkered portion. There’s room for 40+ merchants, 20+ horses, and an area for bulk storage bins where players can buy a key from a merchant and then use that key to unlock the corresponding BSB. There’s an inn for people who want to stay overnight, altars for priests, and two larger buildings to store all of the stuff I’ll need to create the market.  Alliance members are already planning merchants to place down, and once I’ve got a few market stalls established I’ll put a post up in the forums and advertise around the area that we’re open for business. I’m looking forward to this project, I’ve wanted to own a market deed for quite some time but I’ve never gotten around to it. The issue I have with most markets is that the owners vanish, leaving the markets to disband. This way, I can just take care of it myself. Even if I take a break, I make sure there are 200+ days of upkeep left, and I always end up returning.

I know a lot of people are concerned about the new Wurm Unlimited that’s going to be releasing on steam, and sure I have a few small worries too (things like development for the MMO lapsing, etc) but there are some upsides as well. Maybe people who buy the solo / smaller version of the game will want to try out the MMO version. This could be a very good thing for future development. I’m going to hold off making any huge claims until we see how it’s actually affected (if at all) when it goes live in October. I think for current players, we won’t see much of a change, but that it will help spread the word about Wurm Online and it will have an effect on returning players. It should also mean extra money for the team, and that’s always a good thing.

Do you have any concerns? Do you think you’ll try out the new Wurm Unlimited on steam? Let me know in comments! Happy gaming, no matter where you find yourself.

Nomadic Gamer