Wurm Online

A Little of This, a Little of That

wurm.20140213.1502I’ve been diligently working away at my deeds in Wurm Online, though the majority of my characters are currently at a friends deed while we participate in sermons. Sermons are every 3 hours (each priest), and depending on how many premium players are hanging out, you earn more faith each sermon. The point is to try to earn as much faith in the shortest amount of time possible, so that we can cast better enchants. My vynora priest is at almost 60 faith, which I’m very excited about. At 51 faith I was able to start casting circle of cunning and wind of ages, two incredibly popular spells. I also managed to reach 30 channeling, at 40 I’ll start working on vessel instead of opulence, and hopefully as my skills rise I’ll explode less items. I’ve already blown up a few whetstones so far.

In the mean time I’ve been trying to decide what big project I want to work on next. I want to complete the corbita I have sitting on my docks, and I want to begin a knarr after that. Corbita are large boats, and I’d prefer something that has a bit more fluid movement to it. Boat graphics are in the works at the moment, so it’s even more incentive to get going on those.

I’ve spent a few days here and there working on my latest deed, Bitgum. I purchased it not too long ago but the place has required a LOT of work. There were open mines randomly throughout, along with random paths and uneven ground, all of which are my pet peeves in game. I’ve slowly (very slowly) been working on fixing all of that, and have decided to replant a smaller tree farm at my steady home on Pristine. All of that will take place once sermons are done, as we’re only running those a month or so.

All in all, I’m still having a great time in Wurm Online. It has been my steady go-to game for some time now, and I don’t see that changing any time soon. As always, happy gaming, no matter where you find yourself!

Never Too Many Deeds

wurm.20140301.1924You can never own too many deeds, or at least that is what my motto has been in Wurm Online. A few weeks ago I put in a bid for a deed that had a wonderful number of slate and marble ore located on deed. I was outbid, twice, and decided instead of getting into a bid-war with the player, I would just let them have it.

Turns out the person bidding against me didn’t actually want the deed at all, they were just bidding me up. So the person selling contacted me and asked me if I was still interested, which I was.

The deed is located on Release, which is just south of my current deed. I spent the first few days moving items and collecting bulk storage bins from all of the houses on-deed, and the next few days trying to secure the place. For some reason the previous owners decided to build on the perimeter of the place, which isn’t secure. Things decay there and I was not in the mood to have to repair such a large deed so frequently. The place is 65 x 41 which makes it my largest deed yet. The monthly cost is a bit over 6 silver, I am keeping a templar to handle the mines.

I created a wagon as well as a few large crates and over this weekend plan on loading up a corbita to take back to Pristine. In the meantime I created a free to play alt who can look after the basic maintenance (horses mostly) and handle the things that don’t require being premium. I’ve also been working up my Vynora and Fo priests. The Vynora is at almost 40 faith, I’m trying to get to 51 which I’m pretty excited about. Plus check out the view in the screenshot, it’s pretty awesome.

As always, happy gaming, no matter where you find yourself!

Most Useful Wurm Online Program Ever? Wurm Assistant

UntitledI wrote a blog post some time ago about Wurm Assistant, one of the out-of-game programs I use while playing Wurm Online. The program has undergone some amazing changes since then and I figured it was time to talk about it again. I still use (and test) this program on a daily basis, and I can not recommend it enough to long term Wurm Online players.

As you can tell by the image above, there’s a new format for timers. You can center click that window and have it always be on top of your Wurm window. You can set each character individually, with their own timers and have popups or sounds per timer. It’s amazing. As you can see I’m currently playing three characters in Wurm. Two are priests. They all meditate. I have timers that tell me when their path question is up, when to turn their sleep bonus off (after the 5 minute timer), when enchant grass is ready, as well as refresh.

This just touches on the very basics of the program. I also use the granger ability to keep three herds organized. The UI for that has changed some what, but it’s still an amazing feature. Then there is the sounds feature. You can attach sounds to specific actions. So lets say you’re leading a horse along and suddenly you realize you’re not leading it any more. How about a warning that tells you when you stop leading? You can easily create this by inputting the text from the event window when you stop leading, and attaching a sound to it. I have a few such sound events. One for when a wall breaks while mining, another for when the ground in front of my character is too full of items, or when my inventory is too full of items. Playing 3 characters at once means I am not always watching the event window, sometimes I’m clicking the create button on the new crafting UI as I talk to friends in alliance, only to find out that I’ve wasted the clicks because my inventory is full. These warnings prevent all of that.

A huge thank you to Aldur who created this program and continues to maintain it. Programs like these are essential to games like Wurm (think Evemon, or UI mods) and this one is certainly one of the best.

As always, happy gaming, no matter where you find yourself!

Treasures

wurm.20140222.0846One of my favorite things to do in Wurm Online involves pillaging. Now, this comes with ups and downs. First, you can’t just go taking whatever you would like. There are rules. The game gives players every opportunity to secure their belongings, and I firmly believe that it is the players job to secure these belongings. If you don’t, and your stuff happens to go missing, you have no one to blame but yourself. If the belongings were secured within the rules of the game and still taken, then it is the fault of those who took the items. Please understand that I in no way advocate breaking game rules.

In my wanderings I happen to stumble across lots of unsecured items. Last night it was 700+ bricks and rock shards, along with tools, 78ql ore, and other odds and ends. All of it sitting in a mine, unsecured. If you’re mining 78ql ore you are more than familiar with the game rules – that skill doesn’t come easily. Leaving your stuff unsecured is a bad idea.

I also came across a rare saw, a rare 2h sword, and a few other odds and ends in a different mine. No door on the mine (even if there was a door that does not mean it’s secured) no deed, no locks. To secure your stuff it has to be a legal enclosure. A fence with a house visible (a completed house at that). Put locks on things to discourage others and don’t just leave things laying around undeeded if you’re interested in keeping them. When things go missing it sucks, trust me I know. In my earlier days I lost a whole pen of horses from someone bashing down a wall on my perimeter. There was nothing I could do except learn from my mistakes.

Why bother taking things that don’t belong to you? You certainly don’t have to but it is a part of gameplay. If you don’t take advantage of what you find out in the wild, chance are someone else will. People stop playing all the time, deeds fall, and items decay into nothingness. I’ve been called some pretty harsh names because of my pillaging but I’m always certain to never break the rules of the game, and I’m cautious with my looting. I won’t loot anything if someone is standing there working on the stuff because obviously they’re setting up still and that’s not fair. I try to find locations I know are guaranteed abandoned by checking activity and decay. I don’t bash fences even if they are illegal enclosures because it just doesn’t feel right – even though it is well within the rules of the game.

I’m pleased with what I’ve found so far. None of it is earth shattering rare, usually just raw materials and storage bins, but it does help me out as they’re supplies I can use at my own deed. Just keep in mind that the saying “deed it or lose it” is not just an empty phrase.

WurmOffline

February 19, 2014 by Rolf

Since we do not know how, when or under which circumstances our current hosting company want to bring our servers back online we are working on retrieving the data from those servers and put on the new planned hosting. We have the new hosting prepared but it will take a while to set it up.

The game will not be back online within the next 8 hours but we’ll do our best to keep going until they are. We’ll know more at around 20.00 hrs CET today.

I can’t even imagine what the WurmOnline team must be going through with this. Their servers were taken offline by their host due to a DDOS attack yesterday, and it sounds like the greatest issues are not actually with that attack but with their hosts reaction to the attack (which they’re entitled to, but it still isn’t much fun). The host is responsible for not only WurmOnline but other contracts which were also brought down with the DDOS, which is why this has escalated.

The worst part of this is that they pushed 1.2 live yesterday and it is an amazing update. I had a chance to play it for a while until the DDOS attack and it is one of the best updates the game has ever had. It’s a game changing patch that I think a lot of players are really going to love and it will help to bring in more players, too. It is just a shame that some cruel person had to go and ruin that for everyone else.

Hopefully things get back up and running soon.

Nomadic Gamer