Wurm Unlimited

Double Blue Slaying

Ah. The majestic blue dragon. We were lucky enough to have both a blue dragon, and a blue dragon hatchling spawn just before Easter Weekend. We already had an event that weekend so most people opted to hold this one on the next weekend so there was a bit of a break between events.

Because it would be a double dragon slaying I knew right away tons of people would show up – and they did. We had 74 unique people (not including alts) log in for the occasion, combine that with alts, and it was a huge amount. It was awesome.

The first dragon went down really quick. So quick you might have blinked and missed it.

The hatchling, however, was another matter. It was tough, took time, we had to focus.

Some people were a bit more (annoyingly) enthusiastic than others. Times like those I’m happy for the ignore function. Other times I can just tune them out. Even though I love the server (and trust me, I do) there are still those select few who rub me the wrong way for whatever reason. In my years of playing Wurm I’ve found it’s just easier to not associate with those who rub you the wrong way, and just move on and play the game how you enjoy it. If you spend time nitpicking over every single little person / action you’ll never have time to enjoy yourself.

As always, my luck held true and I didn’t win anything. I’ve been on Sklotopolis since April of last year and my luck has remained in this stagnant pool. I still had an amazing time though and that’s what matters. Plus I know some very kind people. Tomservo gave me his rift items, and in return I decided to send him my scale. Ogur (my husband) gave me rift items, scale, hide, and the blood for fletching potions. Moumix also gave me his bit of scale, and I sent that to Tomservo because he’s trying to make a set. I’m really happy with my adamantine, so even if I never get a leather or plate dragon set I don’t feel too bad.

A lot of newer players showed up and walked away with rewards. It’s always nice to see them have such a great time, but also makes me feel a bit sad for veterans who dedicate themselves to the server. Still, the population of Sklotopolis is thriving and I like seeing people excited for events. It encourages them to log in, and gives them something to look forward to.

So these rift items that were given out allow us to create runes (and Rift beer, yum) that can be applied to various items. I’m still learning about them, there’s not a lot of detailed information on the forums. Sure, there’s information on how to craft them but how the runes actually work is another matter. The combines are quite difficult, you have a chance at failure and it will use up a small portion of the rift item. They can be combined together, but .18 isn’t going to get you a rune made, so you’re left with bits of odds and ends.

I created one that I attached to my wagon hoping for a light glow (as advertised) but it turns out they don’t work on the Kingdom specific wagons. Lesson learned. I also couldn’t put a volume increased rune on a bulk storage bin. Ah well. It will take some trial and error to figure out what the best runes are for my personal game play style. I also attached a 10% increase chance at rarity rune on my small anvil. I use it a ton, and maybe one of these days when I’m improving it, it will go rare.

Of course with my luck it will shatter, and the anvil I’m improving for someone else will go rare.

C’est la vie!

Magical Moonshine

I recently made a batch of moonshine and then combined that with a supreme recipe (that gives a bonus to the affinity buff you get, greater than regular affinity buffs) and was incredibly pleased when my 30ql drink lasted 15 hours. I lucked out further when the meal I added it to gave me channeling as my affinity. I ate a tiny portion of the meal and had 16 hours of buffs.

How did I make the miracle moonshine?

  • Grab your trusty cauldron and place 1 of each grain type in it.
  • Get 3 of each vegetable (there’s 10 veggies, leave off rice)
  • Mash and chop each veggie so you have 1 mashed 1 chopped 1 plain of each type
  • Fry (in a frying pan), roast (in a roasting dish), fire roast (cook in a campfire, no container) the veggies so you have 1 of each veggie at each stage. It doesn’t matter where you put the mashed / chopped / plain, so long as you have (as an example) 1 frying pan 1 roasted 1 fire roasted corn etc, you’re good.
  • Put all of those veggies into your cauldron
  • add sugar
  • add water
  • cook in an oven

You’ll need to ferment and distill your moonshine (this should make a huge batch)  and then you can add it to recipes that use moonshine. I picked Billy Sheep Gruff Stew because it’s a Supreme recipe – and according to the cooking document that’ll have better CCFP values and longer temporary buffs. Regular moonshine gives me an affinity in toys (meh) but add it to a combination of ingredients from Billy Sheep Gruff Stew and I get channeling.

Perfect.

While I was working away on my moonshine I realized that my kitchen building was really too small to house all of the items from the latest patch (wine racks, plant racks, barrel racks, stills, and the four ovens I created to level up my hot food cooking) so I decided to create a winery building in my mine, and I moved all of the alcoholic drinks out to the cellar along with the stills and other odds and ends (a bsb for wood scraps, pegs, and other necessities). This left me with more room in my kitchen, and it just looks better over all.

Speaking of looking better I finally finished my new crafting hall. I built a second floor over the arched forge portion and then removed that floor so that I have nice tall ceilings that don’t cut the forges off. I have grapes planted around the outside along the walls in a trellis, and the effect is quite nice if I do say so myself. Quail Ridge is basically done as far as construction goes. I’ve got a few more trees to plant in the orchard, but won’t be adding any more buildings. I also started mining a tunnel from Quail Ridge to Dwarf Fortress (which I will be renaming to Quail Keep). The tunnel goes straight North then turns East, and while I have run into a few ore blocking my way it hasn’t been too bad to get around them. The tunnel is about 400 tiles long, and I’m about 1/3rd of the way done mining it. Then will come the fun (not so fun) part of reinforcing the walls and floor. We’ll see how long that takes me.

It’s nice to have a straight clear path between my deeds. Normally I’d have to take roads or try to move my way through some mountains in the steppe. Doable, but a nice flat road works much better, and this way I’m not destroying any of the topography or ruining hunting grounds with a road.

I haven’t decided what else I’ll do with Quail Keep yet, I’d like an underground city but we’ll see. Then there’s also Quail Cove to work on. Three deeds in total. Quail Cove is my newest acquisition and is a coastal deed.  Sybaris is also costal but owned by Moumix, so I thought I’d deed one of my own. It’s located a bit away from the other two places but still in the Southern part of the map.

It should give me plenty to do, if nothing else.

As always, happy gaming no matter where you find yourself!

Easter on Sklotopolis

I know not everyone is a fan of real life holidays making an appearance in their MMORPGs but I happen to enjoy them quite a bit, whether they follow the footsteps of real life holidays, or they’re completely made up new ones. Last weekend was Easter, and that meant the GMs of Sklotopolis got together and offered the players some fantastic events – and I had an absolute blast.

First, there is the foraged Easter Egg that you can find. If you’ve ever played regular Wurm Online you may remember this item. You forage around in the ground, find your egg, and then place it somewhere to decay (on deed unless you hide it really well..) eventually out pops something useless like cheese, or flint. If you’re lucky you may get a gem.

The Easter Bunny also made an appearance. This is a mob players can hunt and (gulp) kill, then butcher. You can make a gravestone out of their corpse, and sure it’s a bit morbid, but listening to the eerie laughter of this creature as you’re out hunting is a bit spooky. I’m pretty sure he had it coming.

Finally, we had an amazing Easter egg hunt set up in Haven, one of the starter towns. 10 eggs were hidden around the area for players to find. You right click and select ‘grab’ and inside were all sorts of treasures ranging from silver, to supreme fireworks. It was fantastic. Some of those eggs were pretty tricky to find, too! The egg hunt lasts until tomorrow (Friday, April 21st) so if you haven’t logged in yet to take part I highly suggest finding the time.

These events (as well as the many others I’ve written about) are just some of what make Sklotopolis so special. It’s more than just a server, it’s an active community with a great range of people.

As always, happy gaming, no matter where you find yourself!

Hunger Games 2.0

I know, I haven’t written in a few days but a lot has been going on (both in real life and in Wurm) so you’ll have to forgive me.

To start with, Friday was my birthday (yay) and I spent it with family which was great. Then Saturday was the Hunger Game event on Sklotopolis – it was a blast!

Basically we all stripped down to our .. well, nothings. Empty inventory and all. We were ported into the pvp area and stuffed into tiny little houses so we couldn’t see anything. Then once we were all in place, the walls were removed. In front of us were chests with random items. Some had weapons, others armour. Mine had three balls of cotton, because that’s my luck.

We all scrambled to grab the items from the chests and ran off into the woods, trying to avoid creatures and thorns. I avoided the thorns, but managed to run smack into a hardened bear who chased me across the area. The rest of the game is pretty easy to understand. Survival of the fittest. Some people teamed up to take down the solo players, others just hid as much as they could. Along the way if you were lucky you’d stumble into another chest of goodies to help you out.

I’d like to say I was brave and took down a few players. I’d like to say I wasn’t the 2nd person to die. I’d like to say I fought bravely and that I went down in a fit of glory to another player – except I didn’t do any of those things.

Two people started chasing me, and that blasted bear took me out before I got so much as a swing off on either of them.

So I watched the fight and waited for round two.

Round two didn’t go any easier! Another bear…

This is where being a Fo priest comes in handy. They’re immune to the aggro from most mobs, and they’re also immune to thorns. My advice, next time, be a Fo priest.

At the end there were treasures raffled off to participants, but as is my luck I didn’t win anything. I had to AFK around then for real life so I suppose it’s just as well. I’d love to win some moon metal, or a HOTA statue. I know there were bigger prizes (drake set) but I won’t hold my breath on ever winning something like that.

A few players streamed the event on Twitch, it was awesome to see Wurm get some attention. This is a game I’ve been playing for over 10 years now and no matter how many other shinies seem to distract me I always return.

The event was a lot of fun, Engineer and the other GMs did wonderfully, and it was great to see so much participation in an area of the map that sees little action other days of the year. It’s one thing I really enjoy about Sklotopolis – there are constantly events going on for the community to participate in, and you’re welcome to run your own events too.

That wasn’t it for the weekend though, oh no. There were more Easter events to be had – but I’ll get into details about that in another post (need some content for tomorrow after all).

As always, happy gaming, no matter where you find yourself!

Wall Hype

I love updates in Wurm Unlimited and I wasn’t expecting another for a while because we just had the enormous cooking update not too long ago – but then the developers went and announced that we’ll be getting some new wall types. Along with those wall types come new paving options, and I think I even saw some new fence options (all of them matching the wall options).

Excited? You bet I am.

They’re also updating hell horse models to have a few new colours, and while most of these updates are simply graphic changes I’m still excited. I haven’t decided yet if I’m going to re-do any of my houses (I tend to like the stone / timber look) I am pretty sure I’ll be updating my roads.

Tomorrow is my birthday, and then this weekend is Easter, so I doubt I’ll be on too much (or if I am I’ll be AFK) but I still have some smaller goals in mind. I reached 70 in hot food cooking and ropemaking, bringing my total title count to 62. Today I’d like to get some pottery under my belt (I’ve never raised it) and make a few more coal piles. I transformed 4 peat tiles for Tomservo and now I’m creating 4 for Wreck, except the combines were frowned upon by the RNG gods of Wurm and it took a lot more than I was expecting, so I ran out of coal. Go figure. Sometimes it seems like even if you have high skills RNG can still mess you up.

Take for example my Vynora priest casts. I have really good channeling, wear cloth for the 30% cast bonus, have a deed bonus of 25, and have a 50ql gold altar – when I cast on other peoples things I get pretty good casts. Yesterday I landed my first 100 circle of cunning – on a tool created for someone else. When it came to casting on my own tools I managed to land a 10. The RNG of some skills is just too much.

Are you excited about the new wall types? Going to take down any buildings and redo them just because you want to try them out? Let me know in comments, and as always, happy gaming. No matter where you find yourself.

P.S. if you’re interested in learning how to create your own affinity meals, check out this amazing tool. Also, look into moonshine.

Nomadic Gamer