Wurm Unlimited

You get a Colossus, and YOU get a Colossus, and You get a…

Things have been going well in Wurm Unlimited. At first I missed Wurm Online, but I don’t miss having to pay a subscription, and believe it or not, I don’t even miss Xanadu. The community on Sklotopolis has made sure of that. Every day is still an adventure.

I recently started offering my colossus building services to players. I charge 15 silver and provide all supplies and go out and build. It takes me less than a day to complete one (more like 5 hours) and it’s perfect for people who may not want to under take such a task or who may be unable to create one of a specific religion they want (you have to be a follower of that religion to create a colossus of that deity). I already built two this week, one for a future impalong site (free of charge of course) and one for a customer (pictured above). Exciting times!

I also managed to create my first ever useful supreme item yesterday – a forge! I was so incredibly excited. It glows a nice purple, and I know I’ll make good use of it since I spend so much of my time at the forges working on weapons and general blacksmithing items.

The teraforming on my own deed is finally completed, and now I just need to decide what I want to do with the space. I have some ideas, but haven’t built much yet. In the meantime I’m just glad it’s done.

My channeling is finally at a place where I’m starting to get some nicer casts. Not all of the time, but occasionally which is better than never. I managed to get a few 90 casts yesterday on items for a customer. Of course I pull off low 60s on my own items because Vynora is not very nice. Go figure.

All in all, a great time Wurming. If you’re looking for an active friendly server, check out Sklotopolis. Highly recommended, and as always, happy gaming, no matter where you find yourself.

Enter the New Players

I know I’ve been going on about the 1.3 update for quite some time, not only in Wurm Unlimited, but when it was released in Wurm Online – and it appears that I’m not the only one excited, because yesterday saw a HUGE influx of new players to Sklotopolis, I think we were nearing 100 players online at one point (not including any alts, these were unique steam IDs) which is fantastic. It seemed like new player after new player was logging in to check out the changes and see what was happening. Thankfully, Sklotopolis is an amazing server with a fantastic community. It’s also a large server, and there’s tons of space to move around and place your own deed at (or you can join one of the many amazing villages that the server is host to).

New players, old players, it didn’t seem to matter, they arrived in droves. I’m actually surprised no one has tripped over the Troll King yet that’s out there wandering around.

In my own news, my wild bees have FINALLY migrated over to the hives I created. I was a bit worried about one because the wild hive was 66QL and my crafted hive was 66.1QL, but it worked (even if it took a few days). I was incredibly happy to drive up to the hive and see “active” scrawled across it. They even have a cute little graphic of the hive rocking back and forth when it’s got active bees in it. Too cute.

While it’s producing honey, it’s not producing wax, which I find slightly annoying. The devs tell me it’s just very rare, but I personally feel like it’s bugged. Not much I can do about it aside from hunt for wild hives to obtain the wax from them instead.

Ogur and I have been working on terraforming my back yard. I want to create a sort of public park / forest back there. The first thing we have to do is flatten the area, it was covered in hills and rocks. A long project considering I expanded it 70 tiles to the North, but it’s coming along. I also created a new area for the bees, and some tree sprouts were planted along with a fancy marble path. It’s slow work, but it should look fantastic once complete.

I worked on my channeling a bit, enchanted some tools for friends, and generally mucked about doing typical wurm things. Chatted in GL-Freedom to players and enjoyed watching new deeds (and players) crop up. In other words, a very typical Saturday playing Wurm Unlimited (and tending to RL by way of all things baby, of course).

Today I hope to continue working on my channeling, meditation, farming, and maybe work on the second story of my three houses that I’ve added. Then there’s also cooking.

Who am I kidding, there’s always cooking.

OH! One very handy thing that Moumix pointed out to me – you can now center items on a tile with the move option, or place them on a corner. This is the BEST OPTION I have EVER made use of. My altars, and house furniture and statues, and so many other items are now perfectly aligned and I absolutely LOVE IT. I don’t know when the feature was added but I spent many hours yesterday moving items this way and that.

As always, happy gaming, no matter where you find yourself!

1.3 Progress on Sklotopolis

Now that the much anticipated 1.3 patch is live I’ve been spending most of my time cooking, creating tools to use for cooking, and farming items to be used for (you guessed it) cooking. I’m absolutely loving the new recipes that have been added, and making notes in my cook book about which foods give me which affinity buffs. I haven’t found a lot of useful ones yet, but I’ve found a small handful (like meditation, and jewel crafting). The one I’m really eager to find is the food that will give me a channeling buff. With my current skill in cooking most buffs last for a good half hour, and the more complicated a recipe, the longer that buff lasts.

It hasn’t all been cooking though. I recently added three new buildings to my deed, Quail Ridge. I decided I needed a dedicated kitchen house, so I added a new smithing building along with a carpentry house and tailoring. They’re not huge places, but I do plan on adding a second timber floor once I have more time. Maybe a bridge filling in the gap between them, too. I haven’t decided yet.

I also created some of the new storage options. WOW. They’re amazing. The barrel rack and planter rack are adorable and make everything look neat and tidy. The new large storage rack is great for holding all sorts of things although I didn’t really enjoy crafting it since it took three rafts.

I’ve also been trying to collect bees of my very own. I have two hives out in the wild (near wild hives) hoping that the queen will migrate to my (better quality) hive. So far that hasn’t happened, but I go by every day and take the honey and wax from the wild hives to add to my collection. If I can get a queen to migrate to my hive I’ll plant all sorts of flowers in the back yard to encourage more production. We’ll see how it goes.

Have you played around with the changes in 1.3 yet? What are some of your favourite things? Let me know below in comments and as always happy gaming no matter where you find yourself!

1.3 Hype

Today is the day! The 1.3 update is coming to Wurm Unlimited. I’m incredibly excited about this update (as you may already know). While the biggest change is the cooking update and the addition of carbs / fat / protein to our health bars, there’s so many other small components to the update that there’s pretty much something for everyone.

Like the new storage options that are coming. There are racks for barrels, planters, and amphora. There’s a new alchemy rack to store potions (that’s something I’ll certainly be making use of). There’s the new beehives, and the honey making mechanics that I can’t wait to dive into.

Mine entrances are going to have the ability to become three tiles wide – fantastic for people who have boat caves.

On my server of Sklotopolis there’s also a number of smaller changes and fixes being added, it’s the perfect time (so long as nothing major breaks). Will things break? Probably, this is still Wurm after all.

I’m eager to get out there and start foraging for the new food items, and get new farm fields planted. My foraging and botanizing is pretty high as I use it quite frequently for my natural substance / alchemy skilling, and I hope that means I won’t have to spend all day hunting down the newest components. I’ve also created a spoon, knife, and fork, and improved them to 80ql. I’ll need to gather some marble to create a mortar and pestle, but I should have the components for everything else.

Are you looking forward to the 1.3 update? What are you most excited about? What do you think you’ll do in game first? Let me know in comments and as always, happy gaming, no matter where you find yourself.

More Kindness on Sklotopolis

I’ve been sticking pretty close to my deed lately since 90% of the time I’ve got my little guy squirming in my arms or on my lap or I’m sitting on the floor with him on his play mat or something like that. I can’t really travel to adventure or wander around because I’m not sure when I’ll get pulled away and need to AFK. It was during once such time that I noticed Resa was talking to me in local, they had come by with a gift – something they had hanging around on their alt deed, they said.

So I passed the little guy off to his Dad and told them I’d be right there.

Turns out they had two of my original horses from before my place was disbanded. Stargrace (the character) was caring for them which shows up in examine. They brought them back for me – a simple grey and pure black pair. I was incredibly grateful.

My deed was disbanded when I didn’t log in for a while, just one way of keeping the server fresh for the new players. I hadn’t left word with the staff that I was going to be gone which is why it’s important to make use of the forums. Thankfully my walls and buildings all stood, but the horses and animals I had been breeding were gone. I’m not sure if someone bashed down the single wall to get in, but it hardly matters.

As I mentioned before I re-deeded the place when I returned, but did have to start from scratch when it came to my animals. The fact that Resa still had two of them and returned them means a lot to me. I’m very grateful for the kindness of players – and of course I think it’s equally important to be just as kind.

There’s a Kyklopse event coming up on March 4th (5th? I forget the exact date, but it’s one of those) and I’m donating a rare tool to the raffle at the end. I hope someone can make some good use out of it, and I’m looking forward to seeing the server come together again for such an event.

Yesterday 1.3 also went into open beta. I’m INCREDIBLY excited about this update – and the Wurm Online developers have decided to include the 500 cooking recipes that they were previously leaving out. I think this is a VERY smart decision and one that should have been there from the start. Now they look like the good guys and I wonder if they planned on including the recipes all along. It doesn’t really matter, but it does make me wonder. In any case, it’s an update that I’m really (really) looking forward to. It changes the way Wurm is played, and offers so much new content. Hopefully we get to see it on our live servers within a few weeks. My guess is somewhere around March 20th, but we’ll just have to see.

As always, happy gaming, no matter where you find yourself!

 

Nomadic Gamer