The original post can be found here on the SoE forums. PLEASE remember these are on Test server ONLY right now, and are subject to change. There has been a LOT of feedback about the changes, some like them, some do not. Some pretty serious things are incoming in this GU. Thoughts?
GAMEPLAY
- Taunts and detaunts can now critical similar to how melee and spell criticals work.
- Threat output and hate position changes will now be displayed to the chat windows. You can find it under Combat in the Hate Adjustment category.
- Hate gain mods will no longer affect taunt adjustments.
- Area of effect spells and combat arts will no longer spread hate to encounter members when damage is applied.
- Imprisoner Ynosii’s death now results in his weakened soul spawning. Killing the weakened soul gives a key that will open Ynosii’s treasure chest.
- Auto-follow:
- Your character will now swim up and down to follow the target underwater.
- Characters on auto-follow will always turn to face their target when auto-attacking.
- Players on auto-follow now follow up and down climbable walls.
- You may now /camp (and, incidentally, sit) while on auto-follow. If the person you’re following moves (causing you to follow) your camp will be interrupted.
- The camera will now re-center on the person you’re following only when you’re moving.
ACHIEVEMENTS
- Bountiful Harvest should no longer displayed a combined harvest on root and foresting nodes. Instead you should see two harvests similar to how other node type work.
Warrior
- Executioner’s Anger now has a chance to increase your taunt critical chance instead of the player’s hate gain.
Crusader
- Idolic Axe has changed to increase the base amount of the crusaders taunts and gives them an additional chance to critically taunt an enemy.
Assassin
- Frontload will no longer cause poisons to cancel when it is toggled off or expires.
Berserker
- Perserverance is now a buff and works in a similar fashion to Reversal with a hidden spell that can only trigger once every 15 seconds.
Brawler
- Crane Twirl has been changed to increase the brawlers chance to aoe auto attack
- Eagle Spin now increases the threat of the brawler with their enemy.
- Eagle’s Talon now increases the chance of the brawler to critically taunt and increases the amount of threat applies by taunts.
- Monkey Dodge now increases the brawler’s defense and parry skill.
Shadowknight
- Enchance: Anguish will now increase the base damage of the combat art appropriately.
SPELLS
As a result of spell changes, the triggered effect on Charm’s Way has been changed to be upfront and target enemies in the area of effect.
Fighter
- Kick has been moved to level 3 to fill in a gap caused by spell consolidation
Guardian
- The Hold The Line spell line has been merged with the defensive stance lines.
- The Iron Will Spell line has been merged with both the offensive and defensive stances.
- The Battle Tactics line has been merged into the Call to Arms line of spells.
- The offensive stance line will now increase damage done to the guardian and also has a damage based proc while also reducing the hate gain of the guardian.
- The defensive stance will now also increase the amount of taunts and increase the hate gain of the guardian.
- The hate reduction of the allay line has been reduced.
- The Assault line now grants additional threat gains.
- Reduced the recast of the Shout line.
- The Kick line now generates additional threat.
Berserker
- Berserk has been incorporated into the defensive and offensive stances.
- The Battle Chant line has been merged into the Bloodlust line.
- The Bullying Defense line has been merged into the defensive stance line.
- Uproar has been moved to level 2 to fill in a gap created by the ability mergers.
- The Growl line is now 10 second reuse and more powerful.
- The Offend line has increased threat.
- The Whirl line now has a threat component.
- Reactive taunt strength of the Insolent Gibe line has been increased slightly.
Paladin
- The Redemption line now greatly increases your threat with the target instead of siphoning hate.
- The Incite line now increases threat initially instead of overtime.
- The Charge line now has a hate component.
- The Divine Circle line now has a hate component.
- The Blessing of the Penitent and Blessed Weapon lines have been merged into the offensive and defensive stances.
- The Blinding Rays line has had its reuse time reduced.
Shadowknight
- The Dark Caress and Unholy Weapon lines have merged into the offensive and defensive stances.
- Defensive stance line will lower damage but increase threat output.
- Offensive stance boosts damage slightly but reduces hate gain.
- Sickening Circle will also increase threat now.
- The Kick line now has a threat component.
Bruiser
- The Roughhouse and Dodge and Strike lines have been merged into the bruiser’s stances.
- The Brag line is now more potent.
- The Kick line now has a threat component.
- The Blazing Strikes line now has a threat component.
- The Impose line has faster reuse speed now.
Monk
- The Martial Focus and Dragon stance lines have been merged into the monk’s stances.
- The Stare line increase threat by more.
- The Kick line now has a threat component.
- The Cobra Circle line now increases threat to any targets it hits.
- Beckon has had its reuse time lowered.
Swashbuckler
- The Swarthy Distraction line of spells has changed to be a short duration buff which greatly increases or decreases their target’s hate.
Assassin
- The Shadows line has changed to trigger a hate reduction effect.
Ranger
- The Reconnoiter line has had its hate reduction effect removed and has a chance on any hit to reduce the rangers hate.
Predator
- The Stalk line is now faster casting and lower recovery time.
Scout
- The Evade line no longer has any recovery time.
Sorceror
- Concussive is now faster casting and quicker reuse time.
Dirge
- Hyran’s line has reduced hate gain modifiers but also increases the threat amount.
GUILDHALLS
- Guild Hall Fuel Merchants will now buy back tier 1 fuels.
- The guild hall mender will now correctly remember the new coverage setting after it is changed.
ZONES
Veeshan’s Peak
- Milyex Vioren’s engineer should no longer occasionally become unkillable
Palace of Ferzhul
- Ferzhul should no longer fail to unlock his portion of Varsoon’s portal if players kill all of his adds before killing him.
Village of Shin
- Merchants in the Village of Shin will now buy as well as sell items.
Moors of Ykesha
- Spotting a business opportunity, a new fuel merchant has recently set up shop in Firmroot Moot near the mender.
- It should now be slightly easier to avoid the blood gorgers in the entry passage to Grobb, if you are careful.
ITEMS
- Overloaded heal procs will now trigger properly from reactives and wards.
- The Ferocious Presence spell from Stormbringer’s Bulwark of the Unstoppable will suspend if the shield is no longer equipped.
QUESTS
- Knight-Captain Santis will complete the quest, “Bog Sludge Hunt”.
- Zoning into the Nasin’s Library on Chapter 4 of The Shadow Odyssey should now automatically zone in a full party, regardless of whether all members have the quest.
MACROS
- You can now drag equipment from your appearance slots to the macro window.
GROUPS
- Group members can now use the /invite command to request that the group leader invite a player to the group. Just type /invite <playername>
UI
- The raid window has a new ‘Advanced’ mode that will display effect icons for all members of the raid. Right-click the raid window to switch views.
- The carat in text boxes will no longer render if the EQII client doesn’t have focus.
- Fixed a bug where damage reduction info was not displayed correctly in the mitigation tooltip.
- Fixed a bug in the raid window sometimes causing users to not be drag-able.
- The following modifications were made to UIScripting and are may be of interest to the modding community.
- UIScript now supports the following functions: int(), abs(), floor(), ceil().
- Results of math operations in UIScript now only return the required precision instead of always forcing 3 decimal places.
- Fixed a bug parsing negative floating-point numbers.
- The BackgroundEmpty image of a UIProgressbar will no longer render unless the progress value is zero.
- Support has been added for a new UIColorStyle object. Any object property that accepts a color will now accept a reference to a UIColorStyle object.