September 1, 2011

RIFT 1.4.1 Hot Fix – 2 #RiftGame

PLAYER VS PLAYER
*We’ve made a series of changes to Valor rewards and have introduced a new PvP Stat called “Vengeance” please click here for the full details.
*Valor has been normalized across all PvP Rank Sets available from PvP merchants. All full sets now provide 751 Valor (30.04% Damage Reduction). There is no cap on Valor and it can continue to be obtained from essences, accessories, runes, etc.
*Added a new PvP stat, Vengeance. Vengeance acts as spell power or attack power for an ability and increases damage/healing in the same way, but only in player-versus-player combat.
*Reduced the overall power gained from 4 piece set bonuses on PvP armor sets. Half the bonus is now granted via Vengeance, which only increases power in PvP combat.
*To align these items with their level of difficulty to obtain we have reduced the overall power granted from Whispered Silence, Words of War, Cavernous Nothing and Recaptured Knowledge. Half of the new bonus is now provided as Vengeance. Passive Attack Power and Spell Power bonuses have also been removed.
*PvP Rifts: The prestige bonus from PvP Rifts now only applies to player kills, not completing quests.
*Escalation Whitefall Steppes:
– Fixed a bug where sometimes a stone at your base was not counting toward your total points!
– Increased time between sourcestone spawns after capture from 30 seconds to 45 seconds and increased the time for a tie breaker to spawn to 1:30 seconds.
*PvP Vendors in Meridian and Sanctum should now correctly display your total amount of Favor and Marks of Retribution.
*PvP Rifts: Fixed an issue in which channeling abilities were giving you contribution even if you were just dueling around a PvP rift.
*Warfronts: Fixed an issue where, on occasion, you were not immediately removed from the warfront raid upon exiting a warfront.
*Bonus reward versions of The Black Gardens, The Codex and Port Scion are now part of the Warfront Weekend rotation.
*Level 50 notoriety and dropped PvP rewards are improved to have appropriate valor amounts for the items level.

SOULS
*Ranger: Escape Artist can now remove all fear, polymorph and disarm effects.
*Bladedancer: Untangle can now remove all fear, polymorph and disarm effects.

RAIDS
*Gilded Prophecy: We’ve made slight adjustments to the bosses in this Sliver including timing of when they use abilities as well as slight changes to Uruluuk’s teleport locations.
*Hammerknell
– Rune King Molinar: Prince Dollin’s Terminate Life spell is no longer resistible
– Inwar Darktide: Fixed an issue where the encounter would not always reset properly
– Inwar Darktide: Whispers of Madness has been removed
– Inware Darktide, Denizar, and Aqualix will now use more of their abilities when their target is out of line of sight.
– Sicaron: Changed the health intervals at which Soul Harvest’s duration shortens.
– Grugonim: Bloodplague Essence damage bonus increased
– Inquisitor Garau: Whispers of Madness has been removed
– Inquisitor Garau: Arcane Porter’s speed and HP slightly increased
– Akylios: Voice of Madness debuff values reduced
– Akylios: Apostles of Jornaru are now immune to CC abilities except stun and silence
– Akylios: Mana Pinch is now considered a curse.
– Achievement: “They Dug too Deep” now is rewarded properly.
– Many Hammerknell weapons have updated in-game visuals.

GENERAL
*Defiant Tutorial “Terminus”: Quest “Reduce, Recycle, Reeducate”, fixed some issues with the fight and reduced the overall difficulty. Reduced the mob population of Castrum Hiberna.
*Trial accounts can now freely whisper players in the same guild
*Half Birthday: Fixed an issue where the close button on the celebration bonus pop-up could become disabled. Changed the celebration bonus pop-up to no longer block all keyboard input.
*Saga of the Abyssal: Fixed an issue with ‘Influence of Lyrr’ where the Spirit of Lyrr would disappear during the fight.

Leveling the Alts and Quiet Days #RiftGame

Foul Cascade – it’s nice every once in a while to take a break from the mindless slaughter of evil denizens and look up to the sky. This was the sight that greeted me in the Scarlet Gorge instance and I have to say I was quite impressed with what I saw. It’s amazing the little details that go into this game and every day no matter how many times I’ve been to a zone before I can still spot something that makes me go ‘ohh’ when I look at it.

Yesterday was the day. The day my dragon tear mount FINALLY hit level 50 and morphed into a useable mount instead of just the swirling orb that I’ve had in my inventory for the past few weeks. I farmed dragon tears as much as I could as well as doing my weekly quest (you need to level it 49 times, and are granted 8 levels via quest a week with a random chance for a level item to drop from dragon motes and rifts) – I was expecting some sort of awesome achievement for completing this task but alas, there was none. Still, the mount is cute looking and fits in well with the others of my collection.

Yesterday guild quests and weekly crafting quests re-set, so I spent a fair amount of time working on that. I didn’t earn any plaques (boo) but I did partake in a few crafting rifts over in Shimmersand. There’s one Guardian guild (Wildfire) who always seem to be there working on Rifts, which is nice to see.

My mage finally reached level 30 – only another 20 levels to go. I’ve been leveling her through dungeons alone while bonus experience for kills has been in affect, so I haven’t leveled her via the same quest grind that I did the first time to 50 with the cleric. I worked on my warrior a tad last night as well, and made it out of the starter tutorial. Level 8, and I’ve probably died on that character more then any of my other characters did. I also noticed how incredibly empty the starter zones are now.

I hope everyone has an amazing September 1st, no matter where you find yourself! Happy gaming.

 

Nomadic Gamer