September 2011

Figuring Out My Mage Builds #RiftGame

Determined to take advantage of the bonuses remaining from the 6 month anniversary celebration I decided to play my mage a little, and got her to level 37 while working on her mining. I tend to really enjoy achievements even though they don’t really do a whole lot for my characters, and I ended up completing a bunch of them in Stonefield, including dances with squirrels, plop, and a mountain achievement (plus I got the puzzle completed for that zone). It was fun and easy which is exactly what I was looking to do for the evening in-game. I also took her to a few warfronts where I played around with my specs until I found something that was comfortable. When I’m out soloing my spec tends to be an elementalist / chloro spec so I have an awesome tank pet, some nukes, and a few heals. In dungeons I’m either dps which is a stormcaller / elementalist build or I’m support and I use an archon / chloromancer build. My mage isn’t 50 yet so I have no idea what’s best for ‘end game’ but I’m sure I’ll have fun figuring it out. I really like how the dominator plays, and I tried a dominator / choloromancer build for PvP but I couldn’t really get the hang of it. I’m not sure if dungeons even use dominators, it’s a shame if they don’t because I think the class is fantastic.

If you have suggestions on mage builds that work for you at 50, please don’t hesitate to let me know! I’m always eager to learn more and try new specs. Aside from playing around with different builds I spent most of my evening running around after red shinies, quantum sight is fantastic, except there are just WAY TOO MANY shinies in game! I think at this point I’ve only completed 20 collections or so – granted I don’t purchase any from the broker, so they’re all collections I’ve completed myself.

Happy gaming, no matter where you find yourself!

 

 

A Flawless Server Transfer (Including Guild) #RiftGame

Last night I was heading to a quest turn in when I came across a dragon mote. Like I typically do, I stopped to kill it – and low and behold a purple appearance helmet dropped from it! Pictured above, I think it looks pretty swanky and in the countless motes I’ve killed I’ve never gotten it before. I’ve killed a lot of them too as I tried to save up tears for various things. I moved servers – taking the guild I help run along with me (after making sure everyone was ok with it first of course) and moved all my alts too. I had to level my warrior to 15 first before moving, and empty the guild bank but everything went flawless. I was playing defiant on Deepwood (which is a fine server) but have since moved to Shatterbone which has a nice population of active defiant players. I don’t regret the move at all and even had some work crafting the cleric dps rings for players (made a quick 10p in one tip, woohoo). It’s important to me for a server to be active, not just in numbers of players but in actual things going on. When I moved to the new server I saw DRR going on, crafting rifts (which they call crifting?) and numerous faction grinds. Channels are busier then I’m used to seeing, and it’s delightful. Since Trion allows us the ability to move once a week if I didn’t like the server I wasn’t concerned, because I would just move elsewhere at the end of my trial time.

Ogur and I did a few T2 with Shadowgeist, and then Ogur took my baby mage to King’s Breach where I dinged 35. Sadly the birthday celebration bonuses end today but I think I took good advantage of it while it was available (I’ve been trying to break myself of the habit of logging into EQ2, even though they had ‘back to school’ stuff going on – and I actually managed it. Quite frankly I’m tired of forcing myself to enjoy a video game). I’ve been doing my crafting dailies in the hopes that I’ll come across a plaque (artificer) so that I can purchase the stalwart warrior ring – but so far plaques have been unkind to me, whether I open rifts or do dailies. My only guarantee is that I’ll get one Wednesday when I do my lure quest.

The fallout from the PvP changes doesn’t seem too bad yet. Channels of course are making things sound much worse then they are, but I’ve seen plenty of PvP still happening both in warfronts and in the world via rifts. I haven’t participated in them myself since the changes to my rank 1/2 gear but then again I’m not a HUGE PvP player, I tend to take part only when the urge hits me (which it will I’m certain).

Now that I’ve got my cleric specs posted I plan on doing the same with my mage. Although she’s only level 35 so far and it’s difficult to decide what I’ll be using at 50. So far she’s sporting three specs, one is a dungeon dps spec, another is a support / heal spec, and the third is my solo build that I use while I’m out exploring. No doubt I’ll be making numerous changes as time goes on.

Happy gaming, no matter where you find yourself! I Hope everyone was able to enjoy the magnificent holiday weekend.

 

My Tank/Healing/DPS Specs for Cleric #RiftGame

I threw my back out on Friday and haven’t been able to sit at my desk for any great length of time, so posts and gaming have been neglected on this long holiday weekend. Thankfully today (four days later) I’m feeling about 95% better, so it’s time for things to get back on track! Pictured above, my cleric in King’s Breach, also known as the zone I hate the most. I was healing the expert version of it yesterday and thankfully we beat the final named on the first run. Not everyone survived, but if they can’t move to the location without the spikes before the spikes get them there’s not a whole lot I can do about it. I did switch out my healing spec to another one for the fight though to better help the group.

I typically run with a cookie cutter single target heal spec, it gives me big heals on the tank and two heals for the group. I have an in combat rez which I can not stress enough as being VERY IMPORTANT. If you go into a group as support I highly suggest you have an in combat rez. I don’t understand players who do not. Mages are even luckier, because theirs is on a 5 minute cool down, where as the cleric requires 10. There’s nothing fancy about this 34/32 build, it plays much the same as my WoW discipline cleric, shields are your best friend. I’ve healed all of the T1/T2 dungeons with this spec and have no complaints at all. I have a macro to cure upon mouseover, which is really handy.

I also have an AoE healing build, for Rifts and encounters where the group is taking more damage then I would like, such as the final fight in King’s Breach. This spec also comes with an in combat rez, which I love. Most of my heals are HoT, which is nice when the group is taking damage because you never really need a whole lot of massive single target heals. I use the same mouseover cure button from the previous build, remember you NEED TO CURE group mates.

Then there is my DPS build, the duracell build. It’s made for AoE fights, and as I said before I run this spec with three macros, one for single targets, one for AoE damage, and one for mana regeneration. I never run out of mana and as long as there are numerous mobs around my DPS is amazing (plus you’ve got to love the heals from doctrine). There are videos and a lot of commentary about this spec over on the Rift Forums.

I also have a tank spec in my fourth slot, and if I could afford the 5th build (it’s 100p ouch) I would have that as my pvp build (I recently got rid of it for my tank build). Tanks are tricky creatures to play as a cleric. You do far better at aggro management if you’re dealing with more then one mob, and the heals you proc also help generate threat. Wisdom is the main contributing factor to your block / parry / dodge skills, and a shield is a must. I’m debating getting myself a full tank set of gear, but for now I need to finish off my T2 for heals / dps. I picked up another planar focus so that I can fill it with tank-like planar essences. I need to do a few more DRR before I can purchase the good ones, but I’m feeling confident so far.

There are countless other builds and I wish we had more then five of them on hand at one time (and I wish they were not quite so expensive to unlock). I’ve been running around Freemarch when I can, looking for red shinies with my quantum sight. There are so many blasted shinies in this game!

As always, happy gaming, no matter where you find yourself!

Exploring Paris (Gasp, A Night off From MMOs) #Sims3

In an odd (for me) decision last night, I had no inclination to log into any MMO and so I decided to play my much neglected Sims 3 game. I own all of the expansions (the latest being Generations) and it’s a game I enjoy despite what personal opinions people may hold about it. Pictured above: my little Sim adventures to Paris, where she uncovers an ancient tomb and is sent to recover some treasures that belong to one Lucas. The tomb was fun, there were many hidden treasures and little nooks and crannies. It was a lot more involved then my previous adventures in Egypt and China, I wondered if there were some patches that caused this or if the adventure had always been ‘better’ then the other two locations. It was my first time adventuring to this location, and I’m looking forward to going back. The hidden treasure I had to recover was a baseball which I gladly returned. Maybe next time Lucas won’t leave his treasures buried under some ancient grounds. Weirdo.

I had almost a one gig patch waiting for me when I started up the game, and I noticed a lot of changes especially in the lifetime category, those little awards you can purchase for points that your Sim accumulates over time (and for completing life time objectives). There were a lot that seemed to boarder cheating in game like fast travel and clones. Those are nice options to have in the game without having to rely on mods, but not choices that I personally will take in my game play. The relaxed atmosphere of this game is something I’ve always come to appreciate (plus the creativity that comes with designing your own home of course). My sim is registered as a self-employed photographer and her life time wish is to own a magnificent gallery with pictures from all over the world. I have made little to no progress on this yet but I’m sure I’ll get there eventually. I had to sell her laptop just to be able to afford the trip to Paris to begin with.

It’s a long weekend here in Canada (and the US) and I hope everyone has a fantastic time. As always, happy gaming! No matter where you find yourself.

RIFT 1.4.1 Hot Fix – 2 #RiftGame

PLAYER VS PLAYER
*We’ve made a series of changes to Valor rewards and have introduced a new PvP Stat called “Vengeance” please click here for the full details.
*Valor has been normalized across all PvP Rank Sets available from PvP merchants. All full sets now provide 751 Valor (30.04% Damage Reduction). There is no cap on Valor and it can continue to be obtained from essences, accessories, runes, etc.
*Added a new PvP stat, Vengeance. Vengeance acts as spell power or attack power for an ability and increases damage/healing in the same way, but only in player-versus-player combat.
*Reduced the overall power gained from 4 piece set bonuses on PvP armor sets. Half the bonus is now granted via Vengeance, which only increases power in PvP combat.
*To align these items with their level of difficulty to obtain we have reduced the overall power granted from Whispered Silence, Words of War, Cavernous Nothing and Recaptured Knowledge. Half of the new bonus is now provided as Vengeance. Passive Attack Power and Spell Power bonuses have also been removed.
*PvP Rifts: The prestige bonus from PvP Rifts now only applies to player kills, not completing quests.
*Escalation Whitefall Steppes:
– Fixed a bug where sometimes a stone at your base was not counting toward your total points!
– Increased time between sourcestone spawns after capture from 30 seconds to 45 seconds and increased the time for a tie breaker to spawn to 1:30 seconds.
*PvP Vendors in Meridian and Sanctum should now correctly display your total amount of Favor and Marks of Retribution.
*PvP Rifts: Fixed an issue in which channeling abilities were giving you contribution even if you were just dueling around a PvP rift.
*Warfronts: Fixed an issue where, on occasion, you were not immediately removed from the warfront raid upon exiting a warfront.
*Bonus reward versions of The Black Gardens, The Codex and Port Scion are now part of the Warfront Weekend rotation.
*Level 50 notoriety and dropped PvP rewards are improved to have appropriate valor amounts for the items level.

SOULS
*Ranger: Escape Artist can now remove all fear, polymorph and disarm effects.
*Bladedancer: Untangle can now remove all fear, polymorph and disarm effects.

RAIDS
*Gilded Prophecy: We’ve made slight adjustments to the bosses in this Sliver including timing of when they use abilities as well as slight changes to Uruluuk’s teleport locations.
*Hammerknell
– Rune King Molinar: Prince Dollin’s Terminate Life spell is no longer resistible
– Inwar Darktide: Fixed an issue where the encounter would not always reset properly
– Inwar Darktide: Whispers of Madness has been removed
– Inware Darktide, Denizar, and Aqualix will now use more of their abilities when their target is out of line of sight.
– Sicaron: Changed the health intervals at which Soul Harvest’s duration shortens.
– Grugonim: Bloodplague Essence damage bonus increased
– Inquisitor Garau: Whispers of Madness has been removed
– Inquisitor Garau: Arcane Porter’s speed and HP slightly increased
– Akylios: Voice of Madness debuff values reduced
– Akylios: Apostles of Jornaru are now immune to CC abilities except stun and silence
– Akylios: Mana Pinch is now considered a curse.
– Achievement: “They Dug too Deep” now is rewarded properly.
– Many Hammerknell weapons have updated in-game visuals.

GENERAL
*Defiant Tutorial “Terminus”: Quest “Reduce, Recycle, Reeducate”, fixed some issues with the fight and reduced the overall difficulty. Reduced the mob population of Castrum Hiberna.
*Trial accounts can now freely whisper players in the same guild
*Half Birthday: Fixed an issue where the close button on the celebration bonus pop-up could become disabled. Changed the celebration bonus pop-up to no longer block all keyboard input.
*Saga of the Abyssal: Fixed an issue with ‘Influence of Lyrr’ where the Spirit of Lyrr would disappear during the fight.

Nomadic Gamer