2011

“Getting” Glitch

Glitch is a browser based side scrolling game released by Tiny Spec, and there’s a lot of my fellow gamers playing it these days – but even more surprising to me is the number of times I’ve heard “I just don’t get it” repeated over the course of the weekend. To help with this confusion, I decided to post my thoughts and opinions on this gem of a game. To start things off, Glitch is a sandbox game, much like EVE. It has real-time skill training, so that you can train while in game and out. Most of the ‘fun’ of the game is what you decide to make it. Sure, there are some little mini quests you can do to pass the time away, but if that’s all you’re doing you’ll quickly find yourself bored. If you’re an explorer who enjoys a more non-combat related line of gaming, this may be a game you’ll want to check out.

I spent the first few days in game simply exploring around. I teamed up with a friend (yes, you can group) and we explored together, I unlocked a stalker badge for being on auto follow through zones while I took care of some RL things. Auto follow works better in glitch then I’ve seen in any other game I’ve ever played. It works across zones and you even mimic jumping. I bought a house – one note, if you’re looking for how to get your papers, go to http://wherecanigetpapers.com. I haven’t planted anything yet, I haven’t had time but I imagine I’ll get to it eventually.

I’ve been working down the animal related line. This morning I hogtied my first pig and then released him in a different zone. I used a random chicken to incubate an egg that hatched into a piglet which I’ve named and carry around in my bags. I plan on releasing him into my house once I’m able to confirm that he won’t leave. I think I need a few more skills for that. Trees can drop actual paper that players can write notes on, so I’ve been working on my inking skills so that I can leave random stories and poems through zones I visit for other players to read. I found one such person doing this over the weekend, dropping food and other components on the ground for new players to pick up.

I can name the wildlife that I come across which I think is awesome although it also lends itself to some pretty vulgar comments by others. The same can be said for the message board that each person can find on the main floor of their apartment buildings. I saw ‘love’ notices posted in mine. It’s not a game for children, in other words.
So how do you ‘get’ Glitch? You make the fun up yourself. Use the tools they provide to you and run out in the world doing whatever it is you want to do. You can find me playing as stargrace, milking butterflies (I don’t need to use lotion any more!) squeezing chickens, and nibbling pigs. Ah, that’s the life. Happy gaming, no matter where you find yourself!

 

Becoming Less and Less Social #WoW #MMORPG

Even though I’ve played World of Warcraft since release, I’ve never ever found myself within a ‘community’ on any of the servers I’ve played on (a small handful of them now) and it looks like with the latest patch, I won’t ever have to. Blizzard is introducing their first raid finder which will work much the same as the dungeon finder, although (to start) it’s only for a very specific raid. Notice that I said ‘to start’. I’m going to predict that given some time this will extend to other raids, and I bet it will be quite popular. In World of Warcraft I can level from 1-85 without ever speaking to another player – while doing group content the entire time (via the LFDungeon tool). I can be teamed up with hundreds of strangers from multiple servers, and never learn a thing about them (although that doesn’t prevent players from going on about their drug habits or spouting out rude comments to trade chat). One of the main reasons I ever play a game is for the social aspect which is why I typically ‘quit’ WoW after a month or two – because there’s simply no social aspect.

Is this what people these days want in their MMOs? I can’t help but wonder. With Rift adding their LFDungeon tool and then solo / duo dungeons, and EQ2 following close behind adding their LFDungeon tool, the days of having to actually go out and speak with others on your server in order to find a group are slowly dwindling.

Then again when I look at public channels I wonder if these are the sort of people I even want to get to know to begin with. How do you go about finding the gems that must reside in your game of choice?

Initial Thoughts on 1.5 #RiftGame

It was an 875 MB patch that a lot of people were looking forward to, and although my Rift account currently sits cancelled I still have 8 days to play around with the new goodies. I didn’t get a lot of time in game but I did see enough to form up some opinions. First of all, I really wish it asked for confirmation before sending achievements to twitter. As it was I spammed my 1-3-6 month veteran rewards upon login unknowingly. Not that I mind sharing my achievements but there’s a certain unspoken rule that says thou shalt not spam.

One of the biggest changes in 1.5 was the addition of planar attunement which is basically aa – something else for players to do 50+. I was looking forward to this but then became sorely disappointed for a number of reasons. The first one being that it’s an enormous grind. I mean, if you thought EQ1 was a grind this puts it to shame. You need an incredible amount of experience in order to finish off accumulating the aa required, and not only that but they provide a very insignificant boost to the ability that you’ll be working on. I saw +1 to wisdom and thought to myself, wow. That’s it?

It’s not all doom and gloom. The new chronicles (1-2 person dungeons) are fantastic. I really enjoyed the entry level one that required me to attend a personal party in Meridian. The rewards were not upgrades for me personally but I did earn some plaques and was able to sell the loot I’d obtained. I really enjoyed the stories a lot, and from a lore perspective I think these dungeons will be quite popular.

I didn’t try the new master dungeon, and I doubt I will get the opportunity to since you need to complete it without the LFG tool and very few of my friends are playing these days.

I do enjoy the new crafting changes, although I wish I could convert my artisan marks to plaques. I am happy they changed plaques from craft specific to one general type so that if you wish to change your craft you’re not stuck with useless plaques. It was a smart move.

Those are my initial thoughts for now – what did the rest of you think of this update? Let me know in comments! As always, happy gaming no matter where you find yourself!

2,000th Post

Where does the time go – I started this blog back in 2006 and have been posting fairly frequently ever since. I’ve met some wonderful people and some not so wonderful people. I’ve shared my experiences with numerous games over that period and I’ve had fun writing ‘my way’ which is typically drama free (and results in less comments but is true to my nature). Back in 2006 EQ2 was my game of choice, and while my desire to play it has faded over time I always look at it with fond memories. These days I bounce between a handful of games, at the moment the list includes EQ1, Vanguard, League of Legends, World of Warcraft, Rift, and The Lord of the Rings Online, Sims 3, and whatever else happens to strike my fancy.

On the game ‘news’ front this week is pretty exciting. There were test patch notes released for 4.3 (World of Warcraft) and today 1.5 is going live in Rift which is bringing about all sorts of goodies. We’re counting down to the Sims 3 Pets release, and SW:TOR was also given a release date. I’m excited about Skyrim, which is supposed to release November 11th if all goes well. There’s a handful of other notable games releasing over the next few months that I’m sure have people pretty excited. It’s a great time to be a gamer (and a writer of said games).

I just want to thank everyone who continues to read this site, and any newcomers. While I write for myself (and always will) it’s incredibly heartwarming to know there are others out there reading about my adventures and sharing in my virtual travels. As always, happy gaming no matter where you find yourself. Hugs!

So You’ve Reached Max Level – Now What? #WoW #RiftGame

Yesterday I decided to cancel my Rift account, and it wasn’t because I don’t enjoy the game but because once I reached level 50 I didn’t have anything left to do (keep in mind I don’t raid). I know, there’s a large update coming soon that would potentially rectify this issue but lets assume for the moment that it’s not releasing this week. This burn out players feel once reaching max level isn’t something that is all that rare, and I think it’s something that games need to find an answer to. While raiding is great for those who want to partake it shouldn’t be the only answer to “what is there to do” once you’ve hit max level.

In actuality it’s not all there is to do. It’s just that all of the other options were uninteresting to me. For example, there are achievements to work on. Collections to complete, factions to grind, and PvP. I had completed my T2 set of gear along with obtaining as many crafting recipes as I could per week. I think Rift is incredibly limited in their crafting due to the fact that there are only daily quests and weekly quests (ignoring the “Crifting” that goes on for now because technically that is still a once a week occurrence for those who have a lure). Once you’ve completed these quests there’s not much more to do via crafting unless you’re going harvesting. The same can be said for guild quests, you have a weekly supply of them and once they’re completed there’s nothing else you can do to progress the guilds level. You can’t even do an unlimited amount of daily quests, there’s a cap.

I’m going to generalize for a moment here which is something I typically refrain from doing but I think it’s relevant. It’s 11am on a Wednesday. A large portion of those in game may be stay at home mothers (or fathers) who have children in school. What does your game offer to them? Something they can do that allows them to step away from the PC easily when something at home comes up (player housing, I’m looking at you). Or does your game require large amounts of undivided attention.

There’s no magical answer I can supply on an easy way to give players something to do once they’ve hit max level (or even on their way to max level) aside from a comment by Petter: “.. Gief sandbox features plz” – for those who are unfamiliar with the term sandbox here’s a simple description:

A sandbox MMO is a game that drops you into a player driven world.  Players are given tools, and sand, and they get to make whatever they want with it.  just like when you were a kid in your sandbox with a shovel and pail.  You didn’t have much fancy stuff, but you had fun.

a non-sandbox MMO has already made all the fun for you, there is no sand, its a playground or a “themepark”.  its not about you creating content, its about having fun with what the devs made.  like when you used to climb around on the monkey bars or whatever.

It’s not a definition that can be put in so many words, but World of Warcraft is typically referred to as a ‘theme park’ MMO, where as games like EVE are sandbox. In EVE the game doesn’t tell you what to do, or what to train, or where to fly. You (the player) have to decide what is fun, and go out and do it. World of Warcraft holds your hand the entire way, telling you where to level and what to do. EQ2 is a theme park MMO with sandbox features, like crafting and player housing. Player-written books, and their soon to be design a dungeon feature. Players who don’t want to raid or always be in a dungeon thrive in these sorts of games, and while you can’t please everyone adding even a little sand to your theme park is never a bad thing.

Happy gaming, no matter where you find yourself!

 

 

Nomadic Gamer