2013

The Great Divide #EverQuest #EQ

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It was time to move on from Blightfire Moors, and explore a ‘new’ zone. Well. Not especially new, but new to these characters at least! The next zone we headed off to was The Great Divide, which is a great little zone. It was time to smack down some Frost Giants, and smack down we did.

There’s only one issue we’re running into lately, and that is we’re almost leveling too fast. By the end of the night my beastlord was sitting at a comfortable level 37. She’s missing a lot of gear, and I haven’t purchased my spells since 30 or so. I did pick up my pet at 30 but I didn’t stock pile on anything past that. Technically I didn’t really need to. The mercenaries are holding their own, we have one dps (melee I believe) mercenary, and I also have a healer one. So while I’m not doing a lot of damage at the moment, it’s not noticeable. Leveling so quickly on a new server where we’ve nothing to our names is also proving to be an expensive endeavor. Mercenaries are almost 10 plat every 15 minutes now. I’m baffled at how a new player would be able to afford them for very long especially not knowing locations to spend grinding.

I have managed to sell a few pieces of gear at the bazaar in offline mode, which I really like. It’s not much, but it’s a start. When I watch general channel it amuses me to see pieces selling for multiple MILLIONS of platinum. I’m unsure if that’s because this is FV, or if it’s like that on all servers. On my home server of Drinal I don’t remember seeing people charging millions of plat for an item.

I still haven’t gotten into crafting yet, but I do want to. I’ve been selling bits and bobs to vendor for now, I figure I have lots of time to farm the materials I need to level over 50. I’m thinking of starting with food and drink to start, as it would be very helpful for our characters to be able to afford good food and drink. I may work towards tailoring from that, and in specific the barbarian cultural armor. It would be neat to be able to afford my own gear. Since it’s been so long since I’ve worked on any of that, we’ll just have to see.

Time for More of Blightfire Moors #EverQuest #EQ

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Crescent Reach was starting to look a little small, most of the encounters were blue or easier, so the decision was made to head to Blightfire Moors, which is also a hot zone. This zone is packed full of snakes, shrubs, and prowling cats. We set up a camp near the entrance to begin with, and picked off bog rats and rats until we completed two simple quests that were on a sign just outside Crescent Reach. Turning them in didn’t net very much experience, but it was still better than nothing.

Eventually we moved on to a small camp of gnolls. These came in packs of three and we were almost defeated numerous times but some how managed to pull through by the skin of our teeth. Leveling was going really well, and before I knew it my Barbarian Beastlord was 20, along with the shadowknight.

Once we had our fill of gnolls, we moved on to some wild cats. These were far too tough for us. They are social and before we knew it we had about 10 cats chasing us around. Poor Oger fell to their vicious bites twice, while I ran away like a chicken to the nearest zone line. Always saving myself. Thankfully I also had the healer mercenary, so I came back and gave him a rez. After two wipes at this camp we decided to move on to killer shrubs.

The shrubs were also social but easier to handle even when they conned red. A few more dings, and we both found ourselves sitting at level 25. Only 75 more levels to go before we reach the current EverQuest cap of 100.

I decided to explore the bazaar a bit, it has changed over the years. You can now set up a trader in offline mode, but it doesn’t work the way I thought it would. What you do is set yourself up with trader satchels like you would if you were staying online, and when you click the trader window to offline mode, it kicks you from the game. You are only allowed to have 1 character total per account in offline mode, and you can’t be connected to the game while you are offline selling. So it’s great before you go to bed, or if you’re going to work for the day, but not if you want to be around in-game or on another character. I haven’t checked to see if I’ve sold anything yet, but a handful of plat would be nice because mercenary costs are going up. I’m now up to over 2 plat every 15 minutes to hire one.

Even though I’ve “started over” on a new server, veteran players are at a significant  advantage over a brand new player. See, veterans earn loyalty points the longer their accounts are active, and I’ve racked up over 5,000 of these points. You can use them to purchase bags of plat, gear, a character slot, and house items as well as a handful of other things. I love loyalty points and I think it’s a great motivational tool to keep your loyal customers feeling special. I did spend 500 points on a bag of platinum, and received 17,000 plat. That goes towards keeping my mercenary paid for. I also had a mount in /claim and a package of level appropriate defiant gear in /claim, so I took advantage of those. I’m still missing a lot of gear, but I’m not wandering around the Moors naked any more at least.

I think the plan is to stay at the Moors for a bit longer and then move on. I’m also going to begin crafting in Crescent Reach with the ‘free’ crafting they have for players to work their way to 50 in all tradeskills for no cost. These mimic the quests you can do at Abysmal Sea. It may also be time to find a casual guild to join, we’ll just have to see.

As always, happy gaming, no matter where you find yourself!

From 8 to 13 in Crescent Reach #EQ #EverQuest

EQ000021Crescent Reach, our home away from home once the tutorial was completed. Now, I know traditionally you would start in your race specific home cities, but this day in age you can choose between that city and Crescent Reach, which has a lot of nice beginner quests and is relatively close to POK and other amenity, so that’s where we started out. The evening began at level 8, I had just picked up my very first pet spell. I finally felt like a beastlord. We decided to explore a bit and picked up a variety of level 1 quests that are available. This is also a new thing for EQ, as most of the game was played without any quests at all, and certainly not a quest journal (you can access it via alt + q) detailing all the steps. It felt a bit weird not scribbling down directions on scraps of paper that I would quickly lose.

The quests didn’t reward much experience, but we did rack up a handful of plat which was important to me because spells are going to get pretty expensive. We also got a few odds and ends of gear, although I’m still sporting a club I found on the ground. Because we’re starting over on a new server we’ve got no coin, and being able to afford spells later on may become an issue. Oger also realized he was going to need bone chips to summon his skeleton pet, so we spent some time collecting that.

Finally it was time to burn lesson and get a few levels. We’re still working on the bears and pumas, but eventually graduated to the harder skeletons and alligators. I almost thought I was going to get a new beastlord weapon (remember, when a mob is holding a weapon you can physically see it in a lot of  cases) but it ended up being a quest piece instead. Hopefully I have a bit more luck getting a weapon tomorrow.

By the end of the experience buff running out we were 13, I had a bunch of new spells, and also a handful of hero’s forge armor. This stuff is for appearance slots that EQ added not too long ago. The problem is you have to unlock the ability to wear hero’s forge armor per character, via the marketplace. I have not yet decided if I’m going to unlock it on this new character, but it’s looking like I probably will. I have a surplus of station cash at the moment, and I do like the gear. I’m just reluctant because it’s per character, and I’ve already purchased the ability to wear appearance gear on a character that I haven’t been playing.

I’m looking forward to moving out of Crescent Reach and onto a new zone. I haven’t any idea what the hotzones are these days, but I do plan on looking into it. That will probably be the next adventure, we’ll just have to see!

As always, happy gaming, no matter where you find yourself.

Hedge Mazes and Gazebos – Oh My #WurmOnline

wurm.20130220.1609I’ve been spending some time working on my deed Mystic Cove, that’s the coastal deed on Deliverance. I tore down a bunch of horse pens that I had in the back after deciding that I didn’t want to breed a lot of animals there (I do horse breeding at Cirque instead) and took down an old wooden well I had, and placed this fancy new fountain. Then I created an arched 1×1 building over it, and ta-da, gazebo. I attached some torch lamps to the corners to light it up, and then proceeded to pave the surrounding area with a nice cobble path (in the screen shot above, it’s still dirt). I made a nice winding path around the gazebo and out the back gate, planted a willow bush and a few rose bushes, and I still have hopes of some time adding a small hedge maze in the area. The problem is hedges need 5 sprouts of the same tree per hedge, so that’s a lot of harvesting sprouts. I haven’t gotten around to it yet.

In other news, I also finished the shipyard building that was on my dock. This was my first multi story project, and while it looks like nothing more than a square building 4 floors high with a 1×1 stone building on the very top surrounded by castle walls, I’m still quite pleased with it. Moumix has been busy with real life so there have been no ships built there in quite some time, but when I get the urge at least there’s a nice area completed.

I’ve recently taken my 3rd character Faralithe over to the Independence server to “deed sit” for a friend who has been whisked away due to real life. She’s repairing bits and bobs that need looking after, while he’s getting ready to move. The deed is lovely and it’s a nice change of scenery when I spend most of my time these days on Deliverance.

My next project is to collect the materials required to build a guard tower at Cirque, there’s a lot of wild animals that come visit up there, and Arysh doesn’t have the mighty 70 fight skill that Stargrace has, although she does have a very nice rare steel weapon. My masonry is about to hit 60 which is pretty nice, although not quite as useful as some other skills it does help to be able to improve forges, ovens, and stone altars to 70.

Almost Happy Birthday EverQuest #EQ

EQ000016It’s coming up on EverQuest’s 14th birthday, this March (16th, to be exact). I always like to delve back in around this time of year to see what new things are going on as far as birthday events, and this year is no different. Well, it’s slightly different. I managed to convince a friend to also return to the game with me this round, and so we decided to start on a completely new server, from scratch.

I looked at the SOE status page to figure out where we should play, home server is Drinal. After a bit of debate we decided to go with Firiona Vie, the roleplay server. This server is a bit different than regular ones. Number one, characters are created knowing their ‘home’ languages, and no others. That means in order to communicate in group you need to learn other languages first. So the first few moments in game were spent making macros so our characters could talk to one another. There are some other differences on the server, like items not carrying the ‘no trade’ flag, and the ability to place those items for sale on the broker.

The general channel was bustling with over 400 people which was really great to see. A quick decision NOT to complete the Mines of Gloomingdeep (again) meant that we were off to Crescent Reach at level 2 (I wanted to stick around the tutorial long enough to pick up the skull charm that characters can get).

While we are starting on a new server without an influx of older characters to provide us with bags, gear, and coin, we do have the knowledge that we’ve acquired over the years. As well as veteran rewards. This really came into play tonight. We turned on our lesson of the devoted which is a boost in XP and hired two mercenary (one each). A dps and a healer. It wasn’t long before we were level 8 – and I purchased my first beastlord pet. Oger is playing a shadowknight.

Despite our knowledge of the game, and veteran rewards, things were still tricky. Oger died once due to an over excited bear, and I decided that I’d summon a miniature Bristlebane who promptly gave me wine and bread – and like a fool I took a bite of each. This poisoned me with a dot which normally wouldn’t be that big of a deal, but I had switched out my healer mercenary for a tank one, and I was unable to switch back unless I could be in the “resting” position in game. You can’t properly rest with a dot on you. I couldn’t cure it with my low level cure disease, so I slowly bled away until I died.

Still, it was a great adventure getting to level 8, and I’m excited to see where this takes us. EQ holds a very special place in my heart, and I’m constantly trying to get others to come back and play with me. Who knows, maybe this time it will stick.

As always, happy gaming, no matter where you find yourself!