eq

EQ2 Celebrates 12 Years of EQ1 #EQ2 #EQ

Ah, my old nemesis from EQ1 and I can’t even call it my nemesis because I actually never managed to see Quillmane in game in all the times I attempted to. Famous for their pegasus feathered cloak which is used in the magician epic SOE has continued with the humor by spawning angry mages at the end of the EQ2 event. Yesterday I spent some time in EQ2 doing the EQ (confusing eh?) 12th anniversary quests. Mostly because I wanted the awesome house items that go along with it. I really wish EQ had put some house items in game with their anniversary tasks, but alas I’ll just have to be satisfied with augments.

The only instance I really had troubles with was Lavastorm, but I toughed it out playing a shadowknight and coercer together so that I could get the title at the end of the event. Now that I’ve gotten it, it’s simply a matter of farming the pieces I want (Guk for the level 90 gear, and Enchanted lands for the pegasus cloak which just has an incredible graphic). Each instance drops a fabled adornment, a common piece of jewelery, and the chance at the rare drop from that EQ1 encounter. You also get two tokens which can be spent at a special vendor in Antonica. Doing all of the instances once gave me enough tokens for every item that was not a plushie – plus two plushies. I’ve added them to my museum on Antonia Bayle, and I’ve started collecting items for the coercer on Oasis since at this moment I’m still split between both servers.

I also participated in my first public quest yesterday – and it reminded me of public quests  in Rift and Warhammer except for one really important factor. EQ2 is not made for these sort of quests. What I mean is that there are very few spells that land on anyone outside of your group / raid and you won’t always be invited to one despite advertising. This was the case with my warden who landed (literally) on top of the PQ (public quest) in progress. I was not invited to the raid, and I couldn’t heal anyone or do anything but throw a few little nukes at the encounters. My buffs are useless for anyone not in my group and over all the experience was incredibly poor. Thus since my participation was deemed poor, my rewards were poor.

The second time around went much better. My first PQ was the Ring War (I believe that’s what it’s called on Oasis at least) and the second one was SG (not sure what that stands for). SG is the least popular of the two public quests, and I was invited to a raid without issue. Basically you battle hordes of mobs that swarm the raid and there’s an actual strategy to the encounters. We did wipe once, but revive places you right where you need to be, so it was nothing to get back into the fray. I healed for all I was worth, and managed to score a piece of legendary gear. Not that bad I suppose considering we only had one raid worth of people around.

The quests were fun but without the ability to cast heals outside of group I feel that healers really get the short end of the stick on these. I’d like to see a special flag applied while inside the blue marked map that turns your heals into AoE heals – the problem with this is that classes like shaman may see far higher returns in participation because of how their heals work. They are wards, and prevent damage from coming in. In other words a ward gets used up first before a regular heal will land. Based on the damage being done to players I doubt this would be much of an issue in a raid situation, but you never know. Hopefully we see some sort of “join public group” option in the future to make participation easier on players.

Happy gaming, no matter where you find yourself! Woohoo for Friday!

Oh Give me a Home, Where the buf– Gnomes, Roam! #EQ #EQ2

Enough posts of doom and gloom – anyone who has followed me for the past 6 years knows that it’s not my typical style of writing, and I really don’t enjoy it. Today I want to talk about one in-game aspects that I absolutely love and wish more games would incorporate – housing.

Out of the games I have played EQ2 and EQ have some of the best player housing. Note that I said of the games I have played because I realize there are a few other older ones that have done it quite well too. I really like the fact that players can “own” a little piece of the game and personalize it; beyond their player characters. Even if you’re not really interested in housing chances are you’ve at least attempted some decor and have a storage space set up. Or gotten a friend to decorate for you.

EQ2 and EQ even take this one step further by allowing you to display trophies that you’ve collected in your battles. Turning weapons into house items that can be mounted on the walls. Trophies of raid encounters that you can display in your guild hall. I don’t like LotRO’s housing as much as I do EQ2 and EQ simply because they don’t really let players be creative. They allow you to “hang” furniture on hooks which are set out in specific locations across the house. Sure, it’s customizable in what you actually put in each spot but don’t expect any unique home creations that way.

Yesterday I felt the housing bug creep up on me. It’s the one thing that I can’t seem to find in any other game I play to such a satisfying degree. Could I play EQ2 JUST for the housing? That seems a little silly to me. I meandered around EQ1 looking at all of the homes that have gone up since House of Thule has been live. Wow. Some amazing creations by some talented players. I saw everything from wedding chapels to garden gnomes to GIANT garden gnomes. Walled in yards, fountains, a lot of wandering house pets, I saw it all.

Couple that player generated content with the books that EQ2 added some time ago and you have yourself one very vibrant role play community. I absolutely love these player written books, I must, since I own over 300 of them written by various authors. We need more of this stuff in our games. That’s what helps separate our Single player RPG’s from the MMO’s and gives them life.

Happy gaming, no matter where you find yourself!

Yesterday Was Huge

I can’t remember the last time I had such an eventful day gaming so I’m going to go through each game one by one and my thoughts on them. The ones I’m playing, of course. Pictured above – my new home in EQ1! Doesn’t it look awesome. I need to purchase more trees for my lot, but so far I’m incredibly happy.

EverQuest (1): House of Thule went live and with it came a level cap increase (90) which of course also means new everything. Player housing was also released, and it’s just great (refer to my video yesterday for details). I spent a good chunk of time playing with my housing, and since I have the collectors edition I also had a lot of neat things to claim, including two paintings for the home, two mounts, and a few mercenary contract items. The down time was painless and I’d say out of all the updates yesterday the smoothest. I spent the morning watching the SOE Ustream event during the down time, and really appreciate the time and effort everyone put into it, especially since some had been at the office since 1am.

EverQuest 2: GU 58 went in yesterday. Some 5 room homes were given balconies which look really dang cool. I find it a little amusing that a 5-room home now has more item space then a T1 guild hall. I was a little put off by the fact that you can now purchase a 200 item expander from the market, as opposed to the 100 item expander (that don’t stack) crafted by players. $12. After playing both EQ2 and LotRO which have fairly elaborate markets, I feel that turbine does a MUCH better job on their price points. I really enjoy the new currency tab but wish it was shared across all characters so that I wouldn’t have to keep putting currency into my shared bank for alts. The new mount tab is also nice – but I still wish we had a quest item tab to clear out even more inventory space. The update had a number of bugs that still had to be worked out, and there was down time this morning for that. I haven’t tired the new zone yet, but new content is always good.

WoW: The game changing update 4.0.1 went in yesterday. The game didn’t come up until 9pm EST and then of course I had to disable every single AddOn I had until they’re updated. I like the changes to talents although it requires me to re-learn every single character I have which is not exactly fun. My single target dps is up on the shadow priest, but down in AoE damage. It felt odd to play her. I’m considering going holy instead of discipline, but I haven’t really decided yet. I went from 21,000 hp to 29,000 hp which was a nice change. I love what they’ve done to the talent window, the UI changes in general are nice looking. The graphic updates are quite nice. Azeroth is being plagued with earthquakes, and it’s giving me incredible bouts of vertigo, but a neat live event for the onset of a cataclysm.

LotRO: While there isn’t a huge patch going in right now – there is an incredible sale where you can purchase some quest packs for 75% off – and what’s more is if you actually quest through these packs you’ll make the turbine points back. Even though I have VIP access until February, I’m going to pick them up because – well, it’s just a fantastic sale and I know I won’t have a VIP account forever. The sale only goes on until midnight tonight, so be sure to take advantage of it. My Minstrel hit level 32 yesterday doing a few skirmishes, and I’m really excited about exploring further.

Happy gaming no matter where you find yourself!

Why so Much Emphasis?

After reading a number of early morning blog posts left over in my RSS reader from yesterday, I found myself wondering: Why do gamers put so much emphasis in what we and others are playing. Especially others. Why do we even care? Every day I read a post from one or more authors that includes some sort of semi derogatory remark condoning a group of players simply because of how they choose to spend their time. Or, to be more precise, where they choose to spend their time.

There are those who have made up their minds that everyone who plays a free to play game must be a certain ‘class’ of gamer. How dare they actually enjoy ‘the grind’ that comes with a lot of these games. Don’t they know that in the long run they’ll pay more for their “free” game then some people will pay for their monthly subscription?! Then there are the WoW gamers. Don’t even get me started on these people. I have heard everything from how close minded they are to how stupid they must be, simply because of where they choose to spend their time. It’s as though we as gamers have moved into certain categories and stereotypes not based on who we are, but because of where we play.You ask a fellow blogger their game of choice and suddenly your opinion of them shifts slightly.

So I ask again – why does this aspect of a person even matter. Why are we so keen to judge someone based on a persons decision to spend their free time where they wish. I have even heard people go so far as to say they do not like a particular person because they play certain games that they are not fond of. Really? Are we so shallow that we are now making character judgements based on video games?

I simply don’t understand it.

In my opinion it doesn’t matter where you play, so long as you have fun. In fact voicing my opinion about any other ‘type’ of gamer is a moot point because when it comes to how others are spending their time – my opinion doesn’t matter! It’s their time, their money, and what I think of the matter is completely irrelevant. I refuse to classify a person based on whether they’re playing EQ2, EQ, VG, LotRo, WoW, WAR, DDO, Darkfall, Wizard101, Runes of Magic, EVE, Alganon, Fallen Earth, Lineage II, Allods, Champions, STO, Free Realms, Aion, FFXIV, SWG, Guild Wars, AoC, or any other game.

Go play, and enjoy. Don’t like it? Move on and find something you DO enjoy. It’s a game. They’re supposed to be fun. There are SO many games out there and despite what others would say about them all cloning one another there are always unique factors to each and every game – you may be surprised at what you end up playing and enjoying. I implore gamers to make their own decisions about what they like and don’t like, and refuse to be classified into a category of gamer simply because of where they spend their time.

SOE Fan Faire Updates – 2010

Since I’m not actually at Fan Faire this year (pout) I’ve been watching EQ2 wire for their updates.

They released some of the concept art of “EQ Next” – be sure to take a peek.

Here are some key points from the Community Address that happened last night:

EverQuest: House of Thule releases on October 14th. It adds a plethora of new dungeons and content, as well as the addition of player housing.

EverQuest II: Destiny of Velious releases February 8th and, amongst other things, will introduce flying mounts in most zones. It is unclear which zones are being configured to allow this. Say what you will about Brenlo, but this was an initiative he pushed for. Glad to see it’s coming.

EQ2 Extended — Beta launches August 17th. New optional free adventure service. Live subscription remains unchanged. Yadda yadda.

FreeRealms coming to Mac and PS3 in ~2 months. Currently 13 million players (unknown how many are paying)

Clone Wars Adventures — shown at E3, targeted at FreeRealms crowd. Based closely on the Cartoon Network series and will have heavy cross-promotion.

Magic the Gathering strategy game will be something quite different. It’s not a TCG.

DC Universe Online – Releases November 2nd. PC and PS3, Action-based physics. Newsworthy bit: Pre-ordering will be huge and allow you to play as Batman, as well as get a basketful of free items. Shown the astonishingly good trailer from last week featuring Lex Luthor.

Be sure to take a peek at the rest of the SOE Fan Faire info they have posted, I’ll be taking bits and pieces and mentioning them here for readers to get the information out. Am I excited? Eh. I am VERY excited about EQ player housing. EQ2 flying mounts? Not so much. Also, after browsing through the schedule for Fan Faire, I was sad to see there are 0 panels on Vanguard. There’s a 2 hour live quest, but that’s it. Figures.

Nomadic Gamer