eq

Questing Away in Prophecy of Ro

Yesterday was my first foray into the Prophecy of Ro expansion, even though it’s been out since 2006. Well, it was my first ‘real’ adventure in it, I do have a few of the evolving crafting trophies that were released at that time in place of the old tokens that players used to wear. The story to the expansion is wonderful, here’s what zam had to say about it:

Mayong Mistmoore’s release into godhood has turned the gods’ focus back to the mortal realm. Druzzil Ro foresaw the devastation of the world and in turn beckoned all mortals to her Plane of Magic, a plane ruled by her creations, the scrykin. 

The scrykin have a problem, though. As they age, they succumb to madness, paranoia, and instability — something which led the first born scrykin, Daosheen, to lock himself in the tower of Skylance. As the elder scrykin continued to deteriorate mentally, the dragons of Relic assumed more political power. They, however, are at odds one another as they each want control of the magical channeling platforms built within the city. And so it is the second born scrykin, Porthio, who has assumed the role as governor of Relic while at the same time remaining focused on his studies. 

In addition to the Plane of Magic portal, another passage appeared in Freeport, one which leads to the home of Sullon Zek — the Plane of Rage. It is said that when one mortal kills another in a fit of rage, the killer is sent here when they die. The Seething Wall which lines the plane covers the killer in an all-consuming darkness. They feel cold, leathery flesh, and the pinch and scrape of armor against their bodies, crushing them from every direction. With the stench of death in the cold air and the calling of Sullon Zek’s rage, they soon feel an urgent need to destroy and vent their unrelenting rage, as well as a desire to fight for Sullon Zek and earn her respect. Sullon Zek remains in the tower of Razorthorn within her plane’s stronghold, alongside those who are most dedicated to increasing their rage and learning how to focus it. 

Another magical passage formed in the Desert of Ro. Druzzil Ro wasn’t the only god to take action after Mayong Mistmoore was released into godhood. Tunare, too, saw the need to beckon mortals to her realm. Using rains from Karana and magic from Druzzil Ro, a sandstorm was created in the desert, revealing the ruins of the Elddar city Takish-Hiz. Also created was a portal into the past and the glory of the Elddar Forest and great elven city as it stood in the Age of Monuments, before Solusek Ro created the Serpent’s Spine Mountains and turned the forest into a desert. 

There is one god who has already fallen to the corruption of Mayong Mistmoore. She is Ayonae Ro, the ruler of the once-beautiful Plane of Music, a place which has turned into a dark, bloody cesspool of terror and rage while Ayonae remains holed up in the plane’s tower of Deathknell. 

The very power of mortals that the gods despised for unleashing Mayong Mistmoore into godhood is being called upon to save them and the world.

You can read more about the expansion over here on the zam site, and don’t cringe too hard as you read Mayong Mistmoore is one of the leads to yet another story. In both EQ and EQ2 he seems to be a very popular character. My dynamic trio was down to a duo as one friend deals with life for the next little while, so we were down one person. To start the day Ninga asked what gear I was wearing for jewelery and I sheepishly lined my level 40 items that I’d been sporting since early last week. He ran us through some Depths of Darkhollow missions and upgraded a whole lot of items on both my enchanter and my necromancer. Both of them managed to get a few aa as well – then he suggested we head to Arcstone, and work on an evolving cloak. 

I have to admit, I have a special fondness for evolving items in EQ. Yes, I realize they are a PAIN to level and take huge amounts of time and effort. Before I started playing EQ I played a MUD called Redemption. It was based here in Ottawa, and had a pretty good following of players. I met a lot of amazing people at ‘mud meets’ – I even coded for them and created a zone based around “Gulliver’s Travels”, as well as an old broken down gnome amusement park. Anyhow, there were evolving weapons added to this mud over time. You’d wear them and they’d develop as you slaughtered creatures (or players) and it was just something I really enjoyed. I loved that weapons could have a ‘mind’ of their own and change. So the fact that evolving items are in EQ really makes me feel nostalgic about the mud. 

The quest was fairly simple, though I can see how it would have been quite difficult in 2006. You have to go around killing 5 named, each of which represent an element, and each does unique attacks during their encounter. For example, wind came with four adds that you had to defeat first before you could damage the gigantic creature (or you could spend an hour trying to whittle him down), fire re-spawned a number of times and did a few AoE, Earth had an AoE root and so on. The battles were great, and even the base cloak was an upgrade for me. 

Today my parents come back from their cruise (much later) and I’m taking my baby brother out for Pho for lunch, it should be a nice day. Even with the snow (yes, lots of snow still falling here, ah well). Safe travels and I hope everyone is having an incredible weekend!

The Simple Things are Often the Sweetest

I saw the sweetest thing last night in EQ and I had to mention it here of course. In both EQ and EQ2 you’re able to edit a small box of text on your description window. People use these for numerous things, favorite song lyrics, a list of their accomplishments and other random goodies, whatever really happens to cross your mind. When you examine someone these boxes of text are on display for all the world to see. 

So it was that I happened to be standing in the guild lobby last night, and I spotted a character with a very interesting looking shield. Naturally I wanted to see what shield it was, so I examined them. 

I wish I had of taken a screen shot. It was just that sweet. 

In their description was a letter from a husband, written to his wife on his wife’s character. He must have logged her in with the hopes that she would see the message. It was written just before he left for Iraq, or so the brief message said. It was a note about how much he loved his darling wife, and went along the lines of “Hey baby, I love you so much you’re incredible, I’ll see you when I get back from Iraq” – short, and sweet. 

The message moved me so much. I almost teared up, reading some strangers description. I don’t even know who they were and they zoned before I could get their name or send them a tell about the message to ask if it was new or how long ago he had left or if he had returned safely. I probably won’t ever know now, unless by some weird fluke they happen to read this site which would be really weird. The emotional connections we all make as human beings within these video games we play astounds me every single day. It reminds me of the great people I have met, the close friends, and everyone I love. Anyone else have amazing stories like this? I’d love to hear them.

Epic 1.5 Progress!

Aside from the defeat of Bristlebane, last night was filled with a few other adventures that warrent talking about. To start it off my little necromancer is not quite so little any more. Through the aid of hot zones and some amazing help from both Ultann and Ninga, she’s reached level 68, and 70% into it. She doesn’t have any veteran rewards, no experience item she can use every 24h or anything like that, it’s just been from regular leveling. If I had of concentrated on her the first few days I was playing instead of the rogue she would have probably gained a few more levels by now as well. 

Ninga suggested a mission last night (and I’m still new at those) which we did with a few complications (mercs are still not as good at healing as a real person no matter what) and the reward was that glowing staff pictured in the screen shot. This is my first item that I’ve ever owned with a very noticeable particle effect. Needless to say I absolutely love it and I’ll be taking it to bed with me for the next little while. Minxes is completely set with her glowing staff in one hand, and her little doll in the other. 

The particle effect staff was not the main component of the evening though, nor even the most exciting. Nope, it wasn’t Bristlebane either.

The boys suggested that I work on my epic 1.5 pre-quest, and then we start plugging away at my epic 1.5 in truth. I sort of stood there dumbfounded for a minute or two, and asked “are you guys serious”? before letting myself get too excited. I’ve owned 1.0’s on characters before, both my cleric and my rogue (and part of the one for my enchanter) but I’ve never done a 1.5 before. Sure, it’s out dated but the feelings I associate with those weapons are very significant. 

Just so happens that the necromancer one is not that difficult (now), and does not require the loads of crafting that some of the others require. I have one no-fail combine that needs a blacksmithing skill of over 100, but aside from that it’s all fairly simple. So we headed off to start the pre-quest which was not too difficult. I had to make my way to West Karana (the zone, not the site) and then give a note to an NPC there – doing so triggered five wolves to spawn. Four of them were level 68, immune to melee (sorry our handy monk) summon, and hit for about 1200 a shot. The other one was 69 and highly magic resistant. When I first triggered everything we were not really sure what to do and so the wolves summoned and ate through my little group pretty fast. We also didn’t take along our healer, Nocbot. Woops. Once the mobs are triggered you only have 30 minutes to defeat everything including the next step, so we set up for round two, used monk mez and pulled the wolves one at a time away from each other. 

It went much smoother that way. 

After they were defeated I had to kill a shady bandit who was standing a little ways away, and then there were a few more fights, nothing of note though. Before long I had my pre-quest completed and I was free to start on the actual epic. Looking over the notes, there is only one encounter (at the end of course) that may be any trouble at all, and it’s in Nobels Causeway. My group is fairly confident that with a little finess we may be able to defeat this just fine – and I was so excited at hearing that, and at hearing in general that I may get my 1.5. I think I mentioned that once or twice already, hehe. 

We continued on with the main portion of the quest which requires obtaining random bits and combining them into containers and then turning in those containers to obtain more bits. Ultann headed off to farm some balls of clay while myself and Ninga headed to the mines for a few ore. Afterwards Ultann hunted gargoyls for me for a tradeable bit, and now I need to hunt in Plane of Innovation for a rare drop. After that, it’s a matter of defeating four paladins, and then there’s two more encounters and my 1.5 will be completed. My fingers are crossed for this one, I’d really like to get it done!

My goal for today is to work up my blacksmithing to 100 so that I can get that out of the way. I’m having an absolute blast in game these last few days have been so much fun. I hope everyone else is having an amazing day, no matter where or what you’re playing!

Dirt Naps

Now, Bristlebane isn’t part of PoP at all (Planes of Power for those who may have forgotten or never played) but he was still on the list of “would like to kill one day” encounters that we all made mentally. I’ve never killed him before, in fact I’d never even seen him before let alone kill him.

So when Ninga and Ultann decided last night that we’d be going to check on him I was so excited. It’s no surprise that I’m a big fan of Plane of Mischief, it’s my favorite zone by far. When I first started playing EQ I spent hours upon hours in this zone with my beastlord friend farming gear that was (at the time) huge upgrades for me. It was so much fun. Probably the main reason I have such fond memories. 

I wasn’t sure what to expect from the encounter, there was a discussion about how every server had a different version of the playful King of Thieves, but when I looked it up on Zam there was only talk of one main encounter so perhaps things have changed over the years. It was a pretty basic fight. Throughout the duration Bristlebane does an emote (or two) and switches his stances out between being highly magic resistant and fighting faster, increasing his strength and other such things. 

My necromancer (who is now level 68 after five days of playing which I’ll talk more about later) was almost instantly turned into a halfling – and not just any halfling, a BALD halfling. Those ones are the worst kind after all. I noticed the rest of the group mates seemed to resist this AoE and I felt a little foolish as I hurled spells at Bristlebane’s ankles. 

In the end we were victorious, and the fight dropped a few pretties. What I was hoping for was the clicky shrink item, but apparently that’s rare and we sure didn’t see it. That’s ok though, what we did get was still pretty nice. I relogged over to Invis (the rogue) in order to loot a new dagger.

The dagger (even though VERY old) was still an upgrade to my off hand. Sure, I could purchase a better one from the broker but what would be the fun in that? Where was the challenge. 

We also received a bracer, nothing too facny about it – but along with that bracer was a robe. A pretty robe. It went to Minxes (the necromancer) who has been wearing her tutorial gear for quite some time now, and who we’ve just started obtaining gear for. The robe has a beautiful graphic on the Drakkin and it’s black with purples and pink highlights. 

Which reminds me, some time I need to take my little necromancer to speak with the npc in PoK about her planar progression stone – though it’s also highly outdated, and I realize Bristlebane has nothing to do with it, it’s just one of those things I need to get around to some time that I have not done yet. Hopefully the guys had just as much fun as I did, even though none of the items we loot are upgrades at all to their uberness. We keep checking on a particular mob every day to see if they are up yet and get a chance to kill them (not telling which, it’s a secret!) but so far, no luck. Not sure when they died last, either. 

The boys did get a chance to check in on Cazic Thul and kill him, which I was surprised at, figuring that he would be heavily camped. It won’t be long until the PoP mobs we’ve already killed can be taken down again and now that my necromancer has a few more levels under her belt we can get her some more old flags that are no longer used. 

Another post will follow this one in a bit, talking about what we spent the rest of the evening doing (which was a lot of fun and pretty exciting for me personally, I must say). See you in Norrath!

LDoN Raid – The Sunken Library

When LDoN (Lost Dungeons of Norrath) came out I thought it was the greatest thing ever. This was back in September of 2003. I loved the way people grouped up to do them, and their difficulty. While I was never as amazing as some people at them they were still a lot of fun for me. I remember trying to coerce people into doing certain ones so I could save up my points to get very specific spells. Healers would hog the ones they needed so they could get theirs. Healers pretty much controlled the groups since you couldn’t do anything without one. The ones in North Ro I typically avoided because the creatures would mez and charm a whole lot, and it hurt. The Butcherblock vampire ones were the easiest, and the ones I had the most experience doing. Even when Nostalgia started up last April we did LDoN a few times and wave after wave of memories washed over me. 

I never knew there were LDoN raids.

Apparently, they were not that popular. I’m not exactly sure why. The zone would consist of no more then 54 people and as I wandered through last night I wondered how they even fit. Tipa explained to me that raids would typically split their force in order to clear the zone in time. When these dungeons were new, the level cap was 65. Now it’s 85 and as we made our way through I still thought to myself “wow, this is just so neat”. I talk to people all the time about how in EQ2 nothing really seems “bigger” then the players. For me personally, nothing gives me that “wow, maybe we can’t beat this” feeling. Especially with raids being so small. Amasing such a huge amount of people to take down a god actually felt like we were taking down a GOD in EQ. It’s been a feeling I’ve missed a great deal. 

So it was that me and my two partners in crime found ourselves facing Geomancer Paara. The group consisted of 80 Magician, 79 (grats on the ding!) Monk, a boxed 79 cleric, and myself as a 72 rogue. 

It took a while to burn through all of the trash, and take care of the ‘fake’ named in the zone, all of the guards that protected the area, but we did it and it wasn’t bad experience. The encounters were anywhere from light blue to dark blue to me – aside from two named and then the final named which were yellow and then RED to me. The final boss of the zone was an even con to a level 80. This was going to be FUN!

Well, we didn’t manage to beat the final encounter. We did pretty dang well though for something that is supposed to require 54 people and still con’d so high to us. The named has a few nasty dots that go off, a blind being one, as well as spawning adds that decided to eat the healer (and me) and then as the monk and magician duo’d everything for a while it slowly went downhill. We gave the encounter two great attempts before the timer triggered telling us we’d only have five minutes to finish up. A lot of +7 augments dropped, and some crafting trash as well as other odds and ends, I really had a great time even in this older content. Afterwards my friends were talking about trio’ing some of the old PoP gods, and I just sort of stared at them and said “we can do that?!” – back when I did PoP those raids were so intimidating to me and they were my first raids ever in any game. Needless to say, I hold them in pretty high regard. It’s great to be playing again.

Nomadic Gamer