EQ2

Exciting News All Around

Wow, yesterday was an overload of new happenings in games and lots of excitement came out of it. I’ll be making a post later about Free Realms now that the NDA has lifted (I have to jump on the bandwagon after all!) and if you’re looking for me in game you can find me as Stephanie Stardream – though both people DO have to currently be online in order to friend them.

Also, housing has gone to the test server in Wizard 101! I have really been looking forward to this. Even though I don’t play Wizard 101 as much as I’d like, I still dive in a few times a month and find it a great casual game when you’re looking for a bit of a break from your ‘main’ MMO. Plus it’s perfect for families and who doesn’t enjoy that.

Now, the main bit of news I’d like to focus on at least for this post is the new user generated content coming to EverQuest II! If you haven’t heard of it yet, be sure to check out the blog post made by Rothgar yesterday on the EQ2 dev blog. Basically this will allow players to write their own books in game, pick an appearance for them, and even make copies of them. They will be tradeable and you can put them on the broker.

This will be an amazing feature for people on role play servers to start. I’m absolutely excited about what people will come up with on those servers in specific where everyone has a tale to tell. I think the idea of collecting volumes of player-made books is fantastic. Lets say you’re an author in real life and you want to promote these little books in game, you could develop a whole marketing scheme for them. Now, I have no idea if this would take off on servers OTHER then the role play ones to any great degree. But housing enthusiasts and book lovers can certainly be found everywhere.

There’s also ascii art you could fill the pages with. Poems for friends, Christmas gifts, your own personal Norrathian stories. You could write guides for players in game, leveling guides, how to make money, a method of gaining achievement points, LOTS of things could be written within these pages for players to enjoy. Dungeon guides even if your character is perhaps an adventurer who explores the deep caverns and writes about what they discover. You could collect rare issues of books from players who left the game since their names are written as the author. You could try to convince devs or guides or GM’s to hold events where you could win a one of a kind book created by them.

Obviously my own personal excitement is pretty high. I’m all for making MMO worlds more personal and involving the players in such a way that they become a part of the world itself. Vanguard has this to some degree by allowing players to purchase actual plots of land in the game (no instances) CoX has this with their new user created missions (If I played I’d certainly be all over it).

Of course, there are down sides. As Tipa pointed out, what about gold sellers. Will they just mail you books filled with links to plat farming sites and spam. The books are created by crafters and I’m not sure what level you have to be or what sort of a hassle that may be. Until it goes live there’s no way to really tell if this will become a valid method of promoting gold sales. Also, what about those naughty books that people decide to write. There’s no real way to sensor a player written book – and I don’t think there should be. Sure, you’ve got the choice to read it or not, but do you really want 100 books of how to mate with an ogre covering the broker? Well, actually, maybe you do.

In any case, I think this is a fantastic idea.

On the down side, the next post after the announcement of these wonderful books, is the Research Assistants who are going to help you learn your master spells. I dislike this idea, a lot. I think it’s just another method of dumbing down the game, to just hand out master spells to players after an amount of time has passed for the NPC’s to “research” it for you. While you may think to yourself “well, YOU don’t have to take advantage of it then!” it will be far too easy to be left behind if you don’t have your master spells when it comes to groups and raids. On the Kithicor server there’s already a very high bar set for players. If you don’t meet a certain quota you’re excluded from a lot of going-ons. It only takes an hour or two in 70-79 to see what direction most people seem to head, every “LF” (looking for) message is followed by “must be mythical” “must have such and such gear” “must not suck”. One of the issues with the server that makes  me wish server transfers were free again for a short while.

Game wise last night was pretty relaxing. My trio did Crypt of Agony which was fairly painless, we also did Obelisk (no, the shield still has not dropped) and Nocbot managed to get a few levels and some aa. It wasn’t one of the busiest days in game but it was still lots of fun and I think everyone had a good time. This weekend I believe we’re attempting to get Nocbot to 80 (he’s sitting at 76 I think) so that he can get started on his epic. I also want to finish harvesting on my mystic, so I can start her epic as well as my illusionist’. We’ll see how that goes!

I hope everyone has a fantastic Thursday in the mean time!

Not too much excitement

Yesterday was Easter, and I spent the majority of it with family (which I am ever thankful for) so I didn’t play much at all. I did create a new rune-keeper in LotRO on Landroval to play (though now I need to hunt down someone from CoW who can invite me to the guild) and managed to get a few levels. Aside from that I checked the broker and did some banking in EQ2, checking on sales from various characters and contemplating betraying the coercer over to illusionist. Without a sage, it will cost me an arm and a leg. My 80 sage is on Najena, so that doesn’t exactly help me out. Ah well. 

Hope everyone has had an enjoyable weekend. Tomorrow is my birthday, so I don’t expect to be online all that much again either. We’ll see I suppose.

Still No Shield, but lots of Fun!

Arysh (the coercer pictured above) is getting close to level 80 (finally) and she only has 70aa. This is what happens when you don’t do a single quest with a character (I think she has a grand total of maybe 20 completed) and only get discoveries when you tag along as a boxed character. Now that she’s getting up there, I’ll be switching my play style around some. I’ve had the coercer on the laptop dragging her around while I play the mystic in group – I’d like the coercer to have a better role and so I’m going to start putting the mystic on the laptop for healing / buff purposes and playing the coercer. Now, why on earth would I want to just drag my coercer around for 79 levels and not quest her? Pretty simple, I already have an 80 coercer + an 80 illusionist with epics. I’ve done this before, and doing the whole questing bit just simply wasn’t interesting to me at the time. It does mean I’ll pay for it now, but I don’t really mind that, either. It’s nice to switch things up a little. 

The trio headed back to Obelisk in Moors. We had a fairly clean run aside from my laptop disconnecting randomly at the beginning. Reset the wireless router and I was good to go. The healer shield refused to drop (again) and the shadowknight / paladin one was what we got (again). It was still a fun run, and each time we do the zone it gets quicker. There was still a little time to waste afterwards so we headed to Vault of Eternal Sleep in the hopes that luck would stay steady and perhaps we’d get another praetor’s guard for the coercer this time.

Has anyone else noticed a decline in master drop rate? We’ve been doing instances pretty much every day and have yet to see a metal chest aside from the one that dropped the praetor’s guard yesterday. Not a single master spell at all has dropped from any named. Slightly discouraging, but understandable I suppose. I’m wondering if this is intentional, perhaps in preparation of implementing research npc’s that’s been talked about on the forums. 

Channels on Kithicor seemed especially rude last night, I tend to phase most of it out but it’s been difficult. I’ve been spoiled by the EQ channels which are far more calm and relaxed. In EQ2 channels are flooded with people selling no trade fabled items to others who may not be able to complete the zones. In EQ this simply doesn’t happen, items that are left to ‘rot’ are announced as ‘free for all’ and whoever gets there first is able to loot it. In fact while I was playing EQ if anyone attempted to sell ‘rotting’ loot they were instantly set upon by the remaining members of the community berating them for trying to sell a piece of no-trade loot. Ah, how things have changed. 

After Vaults I decided to call it a night, as I have a Wizard 101 article I need to complete today for Beckett and would no doubt be up early. I spent a good portion of the early evening playing W101 and had a blast, got my wizard Angela to level 17 and worked my way through the early portions of Krokotopia. I used to have a subscription to the game but I really wasn’t playing nearly enough to warrant the $10/m (which is a GREAT plan by the way if you’re actually constantly playing) so I decided to buy some crowns to permanently unlock zones for my account. If you don’t have a lot of time to play this is a perfect payment plan and I’m so happy to find an alternative means for the subscription. I’m not leveling up through content especially fast, and it basically reduces my $10/m down to $5/m based on my play times. 

Hope everyone else had a fantastic evening, and are looking forward to the long Easter weekend!

EQ2 Hotfix Notes

Hotfix April / 7 / 2009
GENERAL

  • An issue that was causing UI icons or elements to look blurry and low-quality has been resolved.
  • An issue that was causing low-quality textures on player characters after switching from third person to first person view has been resolved.

 EVERNIGHT ABBEY

  • Marcus Thex should turn aggro now once all five clan leaders have been slain.

 ITEMS

  • The Dancing Satyr has learned how to dance and is anxious to show off his new moves.
  • Bite of the Wolf will now trigger properly and apply to the warden.
  • Restitution Master 1 should no longer drop from spell tables.
  • The Signet of the Flame Disciple has been changed from +3 spell critical bonus to +3 spell critical to be more inline with the other quest rewards.
  • Vampire and Void Bane proc stacking has been fixed such that additional pieces of gear will increase the damage and proc rate, but will not add additional procs. This is the originally intended functionality.
  • The Stone Tower void shard jewelry set now has Deflection Chance as its 3-piece bonus instead of deflection skill. The block and deflection bonuses should now be roughly equivalent.
  • Corruption of the Elements should now proc on offensive spell casts.

 MYSTMYR MANOR

  • Rhul’maldis should no longer occasionally never respond to the volatile liquid.

 PVP

  • An issue that might cause no infamy gain when multiple players are attacking a single target has been fixed.

 SPELLS

  • Tortoise Shell will once again work properly on group members
  • An issue that would cause Surging Tempest to get into an unusable state has been resolved.

 TRADESKILLS

  • The Advanced Armorer Service quest now requires the new improved version of fulginate kite shields.
  • Scholars’ volume 12 books now once again contain recipes for idols, symbols, tomes, and orbs.
  • Jeweler Far Seas writs now correctly accept the new secondary items.
  •  An issue where Adornments would disappear when upgrading or imbuing items through tradeskills has been fixed.

 WARD OF ELEMENTS

  • Najena should respawn when players watch the flythrough then leave the instance and return.
  • Aiden’s banishes have been re-timed to be closer to the beginning of a land phase, giving players more time to get back to the tower.
  • Aiden’s adds have been linked into sizable groups instead of all in separate encounters.
  • Digg should no longer chain-kill players that die and are rezzed during his fight.

I’m glad to see the changes being added today, especially the warden epic portion, that one was causing a lot of anger for some druids out there. The fix to Evernight Abbey is another good one, I wanted to write about that dungeon for a guide but it was quite frustrating since for the weekend it wasn’t functioning properly.

Nomadic Gamer