EQ

A Few Small Sales

Any game will see inflation happen over years, and since EverQuest is, well, quite old, there is a LOT of inflation. Krono are selling for about 2.7 million to 3 million plat on my server, on the FV where inflation is even more prevalent they go for almost double that. I’ve got a trader set up in the Bazaar that I try to leave up when I’m not playing but that’s also when everyone else is not playing, so there’s not a lot of shoppers. Not only that, but the items I have up for sale are outdated and may as well be antiques. I’ve tried to put craft materials up for those who may be doing the 1-300 grind (I’ll talk about the 300-350 grind in another post) but so far the only items I’ve actually sold have been defiant pieces – twink gear.

Group progress has been coming along incredibly well. My shadowknight and enchanter both reached level 106 which opened up the crafted conflagrant gear. This gear is from Ring of Scale, and each piece has about double the stats that my old gear had. Needless to say it was all a HUGE upgrade, and I feel quite god-like doing the content I was doing before in my old gear. I couldn’t afford to upgrade every slot on the enchanter, but I did take the time to gear up the shadowknight properly, being the tank and all.

The shaman is closing in on level 100 – I have the other two characters grinding with a 50/50 (leveling/AA) so that they don’t climb too much faster than the shaman while she catches up. Once she hits 100 I’m going to start Shard’s Landing with her, which is the last actual group content that I had done when I played back in.. 2013. I’m just a bit behind.

On the shadowknight my AA are going to tank-related skills, focusing on Ring of Scale, and a huge portion (150!) of AA is going towards unlocking another gem slot. You can never have too many. On my enchanter I’m doing things a bit different, I really want to get her tradeskills to 350, which means I need to unlock 13 ranks of tradeskill mastery that go up by 5 points each rank. Gross.

I’m having such a good time playing again and I have to admit that MOST of that joy is because of Daybreaks decision to allow auto-grant AA. Without having the AA I needed to get to this point there’s no way it would be as enjoyable. That feature does stop after 105, but it’s a good enough start to not feel completely left behind, at least.

As always, happy gaming – no matter where you find yourself!

Ding 106 – Time to Gear up!

The daily adventure today was Neriak – Fourth Gate, so off I went with my little team of three (and mercs, of course) hoping to ding 106 – and I did! At 106 conflagrant gear becomes available, and while I have no idea where it comes from I do plan on looking into it, because it is *amazing* gear, and a HUGE upgrade over what I was wearing. I’m hoping this makes heroic adventures a bit easier, some of them still really hurt. My shaman is on her way to 99, part way through at the time of this post, and I’m hoping things slow down a bit for her to catch up. Both the shadowknight and the enchanter need to manually go after their AA again, it’s no longer auto granted (boo) so I’ll have to make sure I keep up with that, too. I really enjoyed having them given to me!

On top of all of that, I need to pick up spells, check out tradeskilling, and continue playing Overseer which is a neat way of getting some passive experience (or craft items). It’s not exactly the game I thought I’d be playing, but I certainly have no complaints!

Happy gaming, no matter where you find yourself!

Dead Hills Adventures

I know these heroic adventures used to be quite popular, but there was no one around last night when I attempted to run a few in Dead Hills – still, I had fun earning experience and currency to gear up my little team. The shaman (who I’m quite proud of) reached level 97, tied with my ranger. The shadowknight and enchanter each inched their way through part of 105, at least enough so that they won’t lose their levels any more if they should die.

There’s a bunch of changes to crafting I’d like to look into, as well as leveling my crafting trophies, and all that good stuff, so I might dive into that next. I have absolutely no idea where to start, but I bet I can figure it out.

Heroic Adventures? I can Do Those! (Barely)

When I stopped playing EverQuest last time, I had reached level 100 with my enchanter, 97 with my bard, and the shadowknight had also reached 100. I was playing with a good friend who has since moved to another server so they could participate in raids – but that’s OK, there’s still lots of folks around. I don’t think heroic adventures were a thing, but they are now, and they’re a neat way of getting experience and obtaining some gear / items if you’re not exactly geared to handle the awesome current content (which of course I am no where near).

Anyway, there’s an NPC in PoK who will send you off to work on some heroic adventures, or you can just bypass that and go read up on one of the guides out there like this one from Almar. You can start heroic adventures at 75 (they scale) but it’s recommended that you hold off for a bit. I’ve only done a handful so far, but they’ve been pretty fun and offer up some good experience and an alternative way of leveling if you’re bored of open world zone grinding. Most of the quests I’ve found tend to be ‘save my village, collect these items’ type, but there’s also the chance for a rare spawn to show up and provide some extra loot (so long as you can kill them).

Hopefully completing these will give some gear alongside the experience so my characters are not so poorly equipped. Next I need to look into upgrading their spells.

Ding, 105

Well for once I don’t have a screen shot to show off, but that’s because I’ve been gaming on my laptop, and it’s always awkward to shuffle pictures around. I’ve been meandering through some zones with my team of three (shadowknight, enchanter, shaman) and three mercs – and having an absolute blast. The game is still filled with people playing (even if a lot of them are multiboxing these days) and current-day zones are always full of groups. The shaman has leveled up from their boosted level of 85 to almost 97, and the other two characters are sitting at a respectable 105 – that’s 5 whole levels since I returned. I’m quite pleased! Picking up spells and figuring out where I go next has been a bit difficult as I’m not overly familiar with progression in the older expansions, but there are still guides out there and I’m able to fumble my way around. I’m hoping to catch the shaman up and then maybe gear everyone out a bit more. I’m not sure I’ll be able to take the team all the way to 115 but that is the (eventual) end goal. We’ll just have to see.

Happy gaming, no matter where you find yourself!

Nomadic Gamer