EQ

Face to Face with Lady Vox #EverQuest

EQ000078Yesterday while leveling up my paladin I started thinking about my 1.0 epic. At first glance I thought it may be too difficult, it used to require both Nagafan and Vox as kills. However, players now have two extra dragon options with each of those drops. You CAN kill Nagafan and Vox, or you can kill Talendor, Severilous, Faydedar or Gorenaire. It just so happened that when Oger went and checked on Vox, she was up! I shrouded my ranger down to level 50, and her and my 49 paladin made our way to Permafrost and slowly towards Vox’s lair.

Of course first we accidentally pulled her along with a bunch of giants that started chain healing themselves. The fight took a very long time, and in the end both Oger (who was shrouded down) and Pumpkins (my shrouded ranger) died, while Dyathe (my paladin) and the three mercenary lived long enough to put the finishing blow on the ice dragon.

I got my drop easily enough, along with a white dragon scale to sell, a cleric only 2hb and a bracelet. I was very happy. My paladin may be low level, but I would really like to complete her 1.0 (and then her 1.5 and her 2.0). Because lately I have been boxing the account along with my main account, I decided to re-subscribe her using a krono I purchased from the bazaar. I had let the account lapse last month thinking that I was no longer interested in boxing and that I may switch over to another game (ie: Rift). Sadly, or perhaps not so sadly, nothing else seems to be holding my attention these days like EverQuest does. I have no regrets about signing the second account back up, and I’ll probably continue to pay for the account via krono for as long as I can.

The paladin is now level 52, and I’m debating whether or not I want to continue working on her epic or go back to leveling and working on alternate advancement. This character will probably level slower than my others, as I would like (for once) to keep up with her alternate advancement so that she’s not a completely useless character. We’ll see how that goes. In the meantime, it’s really nice to have the ranger back.

As always, happy gaming no matter where you find yourself!

Levitating Unicorns and Marus Seru #EverQuest

EQ000074EverQuest put a wonderful patch in this week that not only changed the old (tired, dated) hotzones, but also revamped hero’s forge armor into a new sleek look. If you happen to prefer the old bulky look you can continue to use it. To switch over to the new look just right click the piece of gear in an inventory slot. Robes are not included in this change, but I’m still happy for it. The bust of my female characters always looked a bit.. off.

I’ve been playing my new paladin lately. I’ve got little to no experience playing a tank class, even though I do have a 53 shadowknight I haven’t touched the character in a number of years. I’ve always wanted to play a paladin, so I decided why not. When I created the high elf paladin Crescent Reach was the hotzone (and had been for a number of years) and I managed to level to 17 without too much trouble. This time I decided to try out the new hot zones, which was Marus Seru for level 25.

The zone was completely empty. Not exactly unheard of on a Thursday evening, but a bit odd. Oger took on a shroud and joined me and our mercs in beating up many Stonegrabbers and Rockhoppers, ah Luclin how I have missed you.

If you’re curious about what the new hotzones are, here’s the list:

— Level 20 – Warslik’s Wood
— Level 25 – Marus Seru
— Level 30 – Frontier Mountains
— Level 35 – The Dawnshroud Peaks
— Level 40 – Jaggedpine Forest
— Level 45 – Burning Woods
— Level 50 – Corathus Creep
— Level 55 – The Bloodfields
— Level 60 – Undershore
— Level 65 – Plane of Air (AKA Eryslai, the Kingdom of Wind)
— Level 70 – Wall of Slaughter
— Level 75 – Oceangreen Hills
— Level 80 – Hills of Shade
— Level 85 – Old Bloodfields
— Level 90 – Valley of Lunanyn
— Level 90 – The Grounds

It looks like I’m off to Frontier Mountains next, as the paladin is closing in on 30 after my adventures last night. I picked up my new spells, and a few pieces of new defiant gear. I gave a brief glance through my alternate advancement and noticed that one of my level 85 includes a levitating unicorn.

O. M. G.

If there was ever a reason to play a class, that’s it.

Charm of Lore, and Mercenary of East Wastes #EverQuest

EQ000073Oger and myself have been working on a few older achievements as of late. You can find these under the Hero’s Journey category in your achievement window. The one I picked for us to work on next was the Charm of Lore, which involves collecting 37 different trinkets and turning them in to Librarian Hemfar in Crescent Reach. So far the collection has not been too difficult to obtain, but we’re now at the point where 100% of them are drops from mobs and raids. The hard part being simply finding the mobs up (or in the case of regular named, spawning them). Still we’ve worked our way through a lot of zones and I’m really happy that there are only 8 more pieces for me to collect and then I’ll have completed the charm. The ones I’m missing are in Ashengate, Ashengate, Reliquary of the Scale: North, Ashengate, Reliquary of the scale: West, Frostcrypt: Raid Instance #2 and Valdeholm: Udengar the Traitor.  It’s not an upgrade any more but there’s still an achievement for getting it done, and a sense of completion for my main character.

I’ve been thinking a bit on what I want to work on next, and I’m pretty sure it will be my druid. I haven’t actually started working on her yet, but before too long I hope to.

Another bit of character advancement came from working on the Mercenary of East Wastes: Zeixshi-Kar’s Awakening. It’s part of the current expansion so any rewards were quite relevant, and a death or two happened here and there. Mostly because of my charmed pet breaking and me not being able to land a charm in time before I was smushed. Especially if mercenary are on passive and not healing me. I’m still getting used to having my rune spells up (and active). This zone was frustrating. Especially if you’re not a tracker. It’s not that the quests themselves were difficult per say but the zone is GIANT (it mimics the regular East Wastes) and it’s constant running around to find what you need. If you don’t have a tracker you’re forced to wander around aimlessly looking for what you need. It did take us a week or two to finally complete these quests but I’m glad we got it done. Now we just need one more East Waste group mission and then we will have completed the hero achievements and obtained the trophy house item that grants buffs. After that, it’s time to move on to someplace new, which I am really looking forward to. The constant snow storms are not my idea of fun.

As always, happy gaming, no matter where you find yourself!

Nomadic Gamer