Turns out that yesterday a deer lair spawned relatively close to Les Reveur, and now my deed is being visited by these cute little critters. I managed to tame and lead two of them back to my pens, but the one pictured above, the elusive green ‘scared’ deer, was always just out of my reach, high up on the mountain side. I really love her neon green glow, and have high hopes of breeding her once she’s of age – but I wasn’t going to be able to do any of that if I couldn’t tame her and lead her onto some flatter ground.

The entire event of obtaining this psychedelic deer is quite a tale. It started out with Arkenor coming to visit the deed, and wandering by land instead of the coast (as is my typical rout, because creatures scare me). Along the way he found an abandoned catapult which he began dragging with him. Now, there is a tunnel through the mountain behind my deed but it has been difficult to pass through because on my side there was a wall blocking the entrance. He thought that the catapult might be used to break down that wall, and clear my way through the mountain.

A few difficulties came next. One, caves are fickle locations. You can’t hit a wall that is outside a cave, from inside. You also can’t use a catapult, as it turns out. Our only course of action would be to drag the machine around the mountain, and then approach the wall from my side. This was made into the epic battle of a life time as we were surrounded by an anaconda (which we fought and successfully killed together, after many many bandages), some spiders (also fought and killed), a few mountain lions, and wolves. Hours passed and we were still no closer to defeating the wall enemy then before.

Finally, it looked like everything was dead. Arkenor dragged the catapult part way up the incline behind my deed, and proceeded to make bricks and launch them into the air, hoping to find the ‘sweet spot’ to be able to hit the wall. After a little while – he succeeded! Shortly after he found the sweet spot, the wall blasted open and the path through the mountain was cleared. I was hiding inside the house due to another spider attack, and unbeknownst to me Arkenor had managed to lure the deer with his soothing voice and tamed it with a handful of seed. He placed it in my pen so that when the spider finally wandered off in search of easier prey, I saw the eerie green glow from my door step. I was incredibly happy.

Even though I got absolutely nothing ‘done’ last night (aside from Arkenor bashing in that wall, and a lot of fighting skill) I had a blast. It’s these adventures in Wurmonline that really make the game for me. Sure, I can farm and teraform and mold the lands to my specifications, but it’s the adventures and mishaps that happen that make a great story.

As always, happy gaming no matter where you find yourself!

6 thoughts on “A Deer Friend, From My Dear Friend #WurmOnline”
  1. Thanks for the reply star. L2’s politics and pvp were nice but the grind is becoming too soul-consuming. I’ve been hearing about Wurm from numerous places around the web. Gonna give the game a second trial soon. :)

  2. @Professer – I have been in Telon actually! I just haven’t gotten around to writing about it. New launcher released and I wanted to make sure everything was OK.

    The graphics have been updated over time, we’re apparently getting character customization too in the future. Everyone has the same graphics, premium does nothing but allow you to raise skill caps over 20 and purchase your first deed (you have to be premium once for this, it can lapse after the first time).

    Love me some sandbox!

  3. The graphics in your screenshots looks waaay better than when I played the game. Is that something you have to subscribe for, or has it just been upgraded over time?

    Either way, all your wurm posts keep reminding me of the lack of a real sandbox in my life. I put down darkfall untill 2.0 is released (still 2 years late from their original quote) and have been sucked back into Lineage 2’s PvP with its recent expansion/transition to f2p. Mortal Online’s new expansion Awakening is really tempting, its adding in a lot more ‘sand to the box’ and other features that weren’t able to be in the game at launch. Plus there’s the upside of being able get your character up to the hard skill cap and fill your role in a matter of weeks… (you need multiple characters/accounts to have different toons for different purpose though). That’s quite tempting compared to the L2 style of “GRIND GRIND GRIND GO GET XP TO GET POWER OVER THE CLANS WERE AT WAR WITH AND KEEP THE BEST XP AREAS TO OURSELVES SO THE OTHER CLANS CANT USE THEM SO WE CAN KEEP THE UPPERHAND AND OUR CASTLE SECURED” which never ends. At this point I’d even love a non-PvP focused sandbox like wurm or xsyon. I love L2’s pvp, its just the game is truly addictive by nature and will suck your soul out if you pvp competitively without using 3rd party software (which is a huge problem in L2’s competitive clan play). And I cant invest myself into a MMO that much again.

    Well, I kind of lost my original train of thought there. Heheh. Anyways, L2 is free now so I can pick it up and set it down anytime. I’ll wind up back in a sandbox eventually. I can’t resist it once I gain awareness and realize the lack of sandbox-depth in my gaming life. I am also meaning to visit Telon again for its 5th birthday. You should too, star. ;)

  4. @Werit – absolutely no idea. It’s an ancient wall and its creators have long since moved on. :) On that same note, there are mine at the VERY top of these giant hills. Why would anyone build there! I’ve no idea, but they’re cool.

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