June 13, 2012

Playing Knee-Deep In The Sandbox #WurmOnline

Pictured above, is Falkenstein Castle. I’ve managed to place a few flags (which I’m eventually going to dye, but at the moment I don’t have any access to dye components) and the outer walls are completed. Inside, things are moving along nicely. I’ve got a house started – it’s in an H formation, and is 13 tiles in total. This gives me a very nice 2×3 area for a ‘bedroom’ as well as another 2×3 area for crafting. I don’t need a lot of room as it’s just my Fo priest residing at the castle, so not a lot of crafting is going on.

My animal pens only need a few more tiles of enchanted grass and then those will also be taken care of. I’ve had two foals born, neither came with impressive traits, but it’s a start.

My main goal will be finishing the house, this prevents decay and I’m eager to at least add two beds to the building so that my characters can once more gain sleep bonus. Something I haven’t even seen since I took Arysh to Celebration. Along with the finer details of the deed I’m continuing with construction of a road up – Moumix was kind enough to lend a hand today with some surface mining, and the first three tiles can now be traveled by cart, which is a huge deal. I still have a ways to go, but cutting a road out into the stone is pretty neat.

It’s one of the aspects that appeals to me most about Wurm Online. Sure, it’s great to decorate a house in a video game and I’ve seen some amazing ones done over the years – but to decorate an entire plot of land (within the boundaries of the game of course) and to be able to physically adjust the terrain into a shape that you personally find pleasing, is amazing. To be able to take a mountain and level it (if you so choose) or to create an island in the middle of the ocean and then build a house upon it (or an entire city, if you want) these are things that players crave and are rarely given the opportunity to do.

It come with its own set backs, of course. Not even speaking of hardware limitations, but such sandbox play just leaves griefing right open. For example, there’s a player named ‘Oneangrykid’ who has taken to terrorizing the server of Celebration. He stole two large carts from my neighbours who had them hitched but not locked – if a large cart is on-deed and not locked, players can still ride them away. Keep it in mind and LOCK those carts. My neighbours were online when he took the carts, and they were in fact right close by, but because this player had the ability to take the carts, he did. Players tend to learn very quickly that it is not enough to simply purchase a deed to keep your things secure (even on Freedom servers, which are PvE not PvP) but you must lock every door, and make sure every setting on your deed management page is kept up to date. You have to practically interview your allies since there are deed settings for them, as well. Thankfully, I play with a wonderful group of people, and I’ve only had the barest brushes with griefing in game. I intend on keeping it that way.

Meanwhile, construction on Falkenstein Castle continues. My gold door was delivered, and I installed it. It looks amazing. I have another ‘Mad Lady Arysh’ story to post about that particular event, it should be coming later this week.

As always, happy gaming, no matter where you find yourself!

Ding! Level 50 Artificer #Vanguard #VGD

It took years, and it’s not even the level cap any more, but I finally reached level 50 artificer! The new cap in Vanguard is 55 so this was really just a small milestone and I’m not sure if there’s even anything I can work on or any new quests or gear to help me get to level 55, but I’m still pleased for having made my way there.

On the artificer path this is my mineralogist, I create jewelery, stone weapons and foci, and wooden foci. I also craft house components, most noticeably bricks. The carpentry counter part crafts ships as well as furniture and bows. I have one of each crafter, but it’s been some time since I’ve worked on them to any extent. I am eager to level up my blacksmith next as that character helps provide the rares required to make jewelery, and then my leather worker.

I’ve been having a bit of trouble (as always) trying to figure out how exactly to level my characters to 50-55. Veterans seem to constantly post that the process is ‘easy’ and that leveling is too quick, and that they’re all bored – but I don’t even know what areas I should be in, or what quests I should do, or whether it requires a group 100% of the time or if I can handle things on my own. I suppose I really should dive in a little deeper and find out!

As always if you’d like to find me in game, you can say hello to: Stargrace, Arysh, Faydai, Velours, or Minxes (I also have a baby psionicist  I’d like to level up some time, Ishbel who is level 3 and still on the Isle of Dawn). I’ve also stumbled into a great new(ish) wiki site, the telon project. I’ve volunteered to help out because I find a lot of the Vanguard sites these days are out dated, and it’s important to get information about the game to the public, especially with it going free to play.

As always, happy gaming, no matter where you find yourself!

Nomadic Gamer