2012

Beastlord Adventures #EQ2 #EverQuestII

My beastlord is almost level 81 now, and yesterday she completed the ‘Goddess Rising’ world event. Sadly, none of the rewards were something that beastlords can use (a shield, and a bow) and the house item has the exact same graphic as the regular covered bow you get from The Shard of Love – but I did have a fantastic time with the story, and the zone was beautiful. I just wish there had of been more to do there. You enter the zone and collect 8 rocks (clickable boulders scattered throughout the zone) and then you kill 4 golems at the entrance until a piece you need drops. It’s a really beautiful zone that deserves a little more attention (imo). Ibeogur and I also ran through the regular shard of love instance and I was incredibly surprised. First of all, gear dropped. Actual PvE legendary gear. The zone has never dropped anything for me before aside from appearance stuff. I had to assume it was a bug. The fabled shield also dropped which I have never seen drop for me before, and I’ve ran this zone a LOT. At the end, the fabled wings dropped. It was a REALLY good run.

The last push from 80-90 is always a difficult one for me. First of all, beastlords don’t get to start their epics until level 90, so I can’t work on that which is something I would normally do early. I’m a bit too small for DoV, it’s best to head to the Great Divide at around 85-86. I haven’t done any of the TSO instances that scale with levels, so that’s probably where I’ll spend the majority of my time, completing the quests for those zones and dragging my mercenary along with me.

Speaking of, I claimed the warboar warder from the Age of Discovery collectors edition yesterday. He is GIGANTIC compared to my little ratonga (I shrunk him down in the screen shot) and plays the role of a tank. Although to be honest, I’m not sure how great a tank he is. I probably need some loyalty points and to actually spend his aa points. He couldn’t keep agro off of my beastlord yesterday, even though she’s wearing level 60 gear and has nothing but journeymen skills. I’m hoping to reach level 85 today, but it’s MUCH slower than it was getting 1-80 (which took less than 10 hours of game play) so we’ll see how it goes. In the mean time, I’m having fun completing the crafting apprentice quests each day, maybe I’ll get one of those reactants as a reward, they’re selling for 900-1400 plat at the moment, and the money sure would be nice.

As always, happy gaming, no matter where you find yourself!

Thoughts on Staying Power #MMORPG #EQ2 #SWTOR #WoW

 

This post may come off a little negative, but that’s not how it’s intended. I’ve been giving a lot of thought lately to why SWTOR didn’t grab me, or rather, it did, but couldn’t keep me. One of the major issues I had wasn’t really an issue at all, but is just how gamers perceive things. There are a lot of ‘things’ that I’m used to having in games, thanks to those who have been around for 5+ years. I realize it’s incredibly unfair to judge a game that releases today against a game that has been around for many years because after all that game has had time to grow – but – as a gamer, we are not interested in how things were 5 years ago, or how they will be 5 years from now. What we are interested in (and I use the term ‘we’ loosely here before someone throws a fit) is what is available NOW. At this exact moment that we are playing. If I can play a game that offers me 5 things that I really want from my video game, as opposed to a game that offers me 9 things that I really want from my video game, which game do you think I’m going to play? It doesn’t matter how old or how new a game is – in order to KEEP me playing, it’s going to have to appeal to those things on my list, and lets face it, the older games have had more time to work out what those ‘things’ are and to add them.

I feel very strongly that in order to actually compete with games that are 5-10 years old, games that are being released today need to take that progress into account. Dusty made a very good point yesterday regarding SWTOR – if you are leveling alts you can’t simply say “well, I leveled in Balmorra last time, so this time I’ll go to planet X instead.” There’s no alternate rout for you to bring your characters, where as (as an example) in EQ2 if you leveled in Thundering steppes last time, you’re more than welcome to head to Nektulos Forest. Or Butcherblock Mountains. Or do dungeons. In WoW you also have the choice of where to spend your time. In Rift? Not so much. SWTOR? Also not so much. Again this is an unfair comparison and I know it is, because the two later games are much newer, and thus haven’t had the time to add new content – but that’s simply how it is. In order to compete with games that are 5-10 years old, you must think of yourself as one of those games. I realize that there’s only so much manpower a company can dedicate to a game, and I also realize that this is pretty much an impossible task – but for us selfish gamers, that’s how we’re thinking. We’re going to constantly compare any new game to those we have played previously. Those older games have already gotten their hands on us, we’ve already got ties to them – new games need a way to get those hands on us in a MUCH faster way, so that we’ll stay.

When it comes down to it, that’s why SWTOR didn’t have the staying power required for me to keep playing. Were the stories amazing? Sure they were, I loved them. I loved having choices for my characters to make. I experienced very few bugs (personally, I know others have a long list of bugs), and datacrons and exploration were fun. The problem is (aside from the story lines and character choices) I can get those things in any other game on my list, plus more sandbox features which is key to me sticking around in any game. I play alts, they need choices that will be different from my mains. Sure, I can choose a different *story* for them, but they’re basically doing the exact same things (as long as we’re the same factions) as my main, minus the class quests. They’re visiting the same zones, collecting the same datacrons, and when I dislike a zone like Balmorra (those lifts.. that map.. OUCH) I have no alternate rout. Now, maybe game companies have given up on trying to retain players and instead are working to build up their first-time sales, which is completely fine if that’s the way they’re trying to operate. Obviously that’s not how I’d prefer things done but hey I’m not a gaming company trying to make money, I’m just a player.

Anyhow, those were just some of my thoughts on player retention. As always, happy gaming, no matter where you find yourself!

 

Beastlord Leveling #EQ2 #EverQuestII

With help once more from Ibeogur (guild mate) my little level 10 beastlord set out into the wide world of Norrath, and when the dust cleared, she was level 63. Beastlords are interesting, they have two key aspects besides their warders that make them a bit more involved to play. Number one, at level 18 you’ll earn yourself an extra hotbar that you’ve probably never seen before. On it will go (automatically) skills that you can’t use unless you proc a beastlord specific spell. You’ll never forget when this proc goes off because a giant blue and yellow beastlord paw print will mark your screen and sounds will go off. A little annoying if you proc often. Later on as you level you’ll also gain a savagery bar (level 20). As you use the skills that can only be used when you proc, you’ll gain savagery, and then you’ll be able to use other skills that only work if you have a certain level of savagery. It’s less confusing than it sounds. It’s hard to proc savagery when you kill fast though, so I’d consider these to be more ‘grouping’ tools.

Warders are neat. They come in different categories, and you can ‘keep’ one warder of each category. So far I’ve collected Feline, Aquatic, and Avian warders. They each get their own aa tree that you can spend points in, and you’ll have to earn loyalty with each warder. Pictured above is ‘Crabby’. I know, I’m incredibly creative when it comes to naming my warders.

Once I was done with the Beastlord for the day and put all of my items up for sale, I decided it would be a good idea to log in all 9 of my crafters one at a time in order to do their apprentice dailies. I didn’t get anything amazing, but I am researching some nice items. They’ll help for the ranger I’ve got level locked at 35, and any alts I make (although I already have 13, how many more do I possibly need).

I have three enchanters, and I’ve been looking at how to deal with that. All are on the same server, two are coercers. I’m thinking of deleting one of my coercers, but I need to level up another sage, first. One coercer is a 90 sage, the other a 90 carpenter (who has a lot of extra recipes that I don’t want to simply lose). I’m thinking that the warlock would make a great sage, and then I can delete that third enchanter that I really don’t need (all of the enchanters are level 90. I really like the class what can I say).

I’m enjoying myself in EQ2 this round which is nice. It’s a much more casual pace than last time I played, and Antonia Bayle is filled with players. I hope that the Free to Play model is kind to the game, although me and EQ2 have had our rough moments, and I’ve fallen out of ‘love’ with it a few times, it still seems to be the only game out there that can offer me EVERYTHING I want from an MMO. Robust crafting system, sandbox features (housing, achievements, shiny hunting, etc), solo and group content, a UI players can adjust (both in default and if you get a UI mod), a booming community, regular updates (even if the updates are not to my personal liking, at least they happen), guild features, and a few other little tidbits that we take for granted this day in age. While I still have some major issues with a few paths of the game (the reduction of stats down to players only requiring two, for example) doesn’t every game out there have issues?

Happy gaming, no matter where you find yourself!

Player-made Dungeons, Round Two #EQ2 #EverQuestII

My first attempt at a player made dungeon didn’t go that well. Sure it was fun, but I found it VERY difficult to solo and it threw me off the system completely. Last night I decided to give it another go, this time teaming up with Ibeogur from guild (who I dragged back into game specifically for this experiment). The dungeon went MUCH better, in fact it was just too easy for the two of us. The design was amazing though (the dungeon layout was Chardok) and I still had a lot of fun. I also ended up with roughly the same number of dungeon marks as I did in the first dungeon I attempted.

What I’m confused about is whether there is any other loot in these dungeons aside from the dungeon marks. From what I hear on channels some people actually get dungeon creation components to drop, but I’ve never seen anything like that. Is it only particular types of encounters that will have a chance for these drops? Am I missing something? Must you be in a 5 person group in order for this to happen?

Also, can players of any level team up to complete these together? What I’m wondering is if I can join lower level channels and see if anyone is looking for people to complete these dungeons with, and team up to do them. Obviously I’ve been away from game a bit, so I’m rusty on the mechanics. I was pleased to see the defiler spell that fills your inventory with crystallized essences has been fixed since my last run.

Before heading off to the dungeons Ibeogur and I went to Protector’s Realm and duo’d it (once again) for pocket change. I brought along a bard mercenary just to see how they were in combat, and was quite impressed. Since I play a defiler and Ibeogur plays a berzerker this was a perfect combination group for us. We each ended up with 50-70 plat, and a lot of items to transmute.

My bestlord is still only level 10, but I’m thinking of leveling her up. I have a steady 200% bonus to experience due to max level characters, which is nice, it’s like having vitality running constantly even when it has run out. I also have my ranger still comfortably sitting at level 35, she’s locked to that level while I obtain AA for her. I think I’d like to get her a nice set of gear, at the moment she’s not wearing anything special.

I’m also wondering how you get the new components found to craft the items on the new crafting apprentices. I know a quick google search will answer that for me, I just haven’t gotten around to it. I logged into WoW briefly to complete some Darkmoon Faire quests, and I managed a few achievements for cooking and fishing (finishing up the Ironforge series, finally). I also briefly logged in to SWTOR, but wasn’t really interested in playing, so I logged out.

As always, happy gaming no matter where you find yourself!

Inspirational Girl Gamer for January – Domino

I am so incredibly happy to announce this months ‘Inspirational Girl Gamer’ – Emily (aka Domino). You may not recognize her in her Dalek form pictured above, but Emily has played an important role over the years in the development of EverQuest II, especially concerning tradeskills. Not only that, but this girl gamer has inspired many with her fantastic minecraft creations, book suggestions, and is just a plain ‘ol wonderful person. Of course I’m slightly bias since she’s also Canadian and we have to stick together. *grins* A huge thank you to Emily for taking time out of her busy schedule to answer some questions for me, I hope everyone enjoys reading them as much as I did.  Without further wait here they are:

1. What was your first gaming experience, and how old were you?

I don’t even remember how old I was. I remember loading “Frogger” from a cassette tape at my aunt and uncle’s house; that’s got to be pretty long ago. But I’m not 100% sure if that was the earliest. I remember Pong, vaguely, but I don’t remember if it was the original arcade game or a later personal computer version. I do know I was absolutely fascinated by arcades when they appeared, and I’d spend hours (if allowed) just watching the bigger kids play things like Pac Man. The local laundromat had a game called Tutankhamun, and later Elevator Action, and I spent a LOT of quarters playing those.

2. How many hours did it take you to complete your Halloween costume for this year, and by the way, WOW what a costume
I didn’t keep track of the hours, but it was an ongoing project for several months. The most time-consuming part was spray-painting all the foam hemispheres and then gluing them on. I did save a lot of time by starting with a dress I found at the Salvation Army and converted into the skirt, rather than sewing one from scratch. The top was likewise a corset purchased on ebay which I just sewed some silver ribbon onto. The headpiece was a bit fiddly too, as I actually did some soldering to get the central blue light to work.

3. What are your favorite types of video games to play?

I tend to prefer strategy and sim type games, although I do play others. Currently I’m obsessed with Minecraft, I also got almost all the remaining achievements in “Plants vs. Zombies” over the holidays. Alpha Centauri is also one of my favorite games ever (and IMO the best in the Civ series) and of course I played lots of Sim City and Populous way back in the day. I don’t like feeling forced down a particular plot track or into a particular gameplay style, and I love to explore and find new ways to entertain myself, so sandbox type games appeal to me quite strongly, as well as MMOs of course, which is why EverQuest and EverQuest II have drawn me in for years. That said, I was one of the Tetris champs in my college dorm; I actually used to be able to play left-handed or even play with my feet and still beat my boyfriend of the time (this didn’t go over too well).

4. How do you find balance in your day between all of the activities that you do?

To be honest, I’m not sure I do. It’s an ongoing effort. I guess it’s a hazard of loving what you do for work; it’s difficult to remember not to work way too much, and take time to do other things. My friends help to remind me of this, and playing things like Minecraft rather than the game I work on helps also. (Although I do also play the game I work on, these days I find it’s almost impossible to relax while doing so, and I usually end up with an email full of notes on things to improve or fix at the end of a play session, unfortunately.)

5. What is one of the most emotional moments in gaming you’ve ever experienced?

This is more of a moment in game development than pure gaming itself, but as tradeskill developer during EQII’s Destiny of Velious expansion, I created a new present-day version of the Coldain Prayer Shawl quest for tradeskill players. The original quest was a huge mark of crafting accomplishment in the original EQ, and I wanted the EQII version to make the player feel epic, and as if they had really affected the world. I did a ton of research and the new quest was tied very closely into the lore behind the original quests; to make a long story short, in the original EQ, after the events of the original quest, the ring wars between the coldain dwarves and the giants drew to a close with the giants advancing on the dwarven city of Thurgadin. Defenses crumbling, the desperate dwarves had only one last option remaining to them, their absolute last-ditch plan of last resort: they set explosives beside the waterfall above Thurgadin, blowing away the top of the mountain and unleashing the icy waters onto the battlefield. The floods of frigid waters and their cryomancers’ spells froze the torrents solid, encasing both giants and dwarves below in an icy tomb. This ended the ring wars for good and saved Thurgadin from the giant invasion, but it also meant the death of all the brave coldain warriors who were fighting on the battlefield that day. For hundreds of years thereafter the coldain in Thurgadin have had to live with the knowledge that they knowingly murdered their most brave defenders to save themselves; and worse still, the spirits of the dwarves (and giants) killed in that final battle have been somehow trapped, re-enacting the final battle over and over again as ghosts instead of proceeding the afterlife of feasting halls and dwarven revelry which all dwarves look forward to. The coldain have spent the years in fear and guilt that their ancestors have been trapped in this endless undead hell because they were killed by the hand of their own kin, and the dwarven god Brell Serilis has therefore rejected them from proceeding to the afterlife. In the new coldain prayer shawl quest, the player gradually learns this history and learns of the horrific burden of guilt that the coldain are suffering, and struggles to make contact with the ghostly warriors and the god Brell Serilis to try and free the trapped spirits. Without going into all the details, suffice it to say that the player manages to gain the assurance from Brell that the warriors are serving an essential purpose and will indeed proceed to their just rewards when that is completed, and to take this news back to the coldain dwarves of Thurgadin to at last relieve them of their incredible burden of centuries-old guilt. It’s a pretty epic story and I really hope the players who complete it feel their actions have had a real and fundamental effect on all of Thurgadin. I confess to tearing up a little while writing some of the dialog for the guilt-wracked, and then unimaginably relieved, coldain dwarves and imagining what extreme depths of emotion they must be feeling.

6. What is your favorite book?

Oh, very tough question – so hard to pick just one! You could ask me this question every day for a week and I could probably give you a different answer each day depending on my mood, but today I think I’ll nominate the novella “True Names And Other Dangers” by Vernor Vinge. This was written in 1981, pre-world-wide-web, pre-virtual reality, before William Gibson’s “Burning Chrome” and before Neal Stephenson’s “Snow Crash”. It’s probably the first recognizable description of cyberspace written, and when I read it in the early 90s it just blew my mind. When you consider that the internet as we know it was still well over a decade away from existence it’s simply amazing that he wrote this in 1981. I recommend it to anybody interested in cyberspace, cyberpunk, and SF in general (it’s currently available in the collection of essays “True Names and the Opening of the Cyberspace Frontier”). Vinge’s later novel “Across Realtime” is also highly recommended! Other favorite authors include Pratchett, Bujold, Austen, Tepper, and Gaiman.

7. Any words of wisdom for people looking to get into the video game industry?

I joined the industry in a rather nonstandard way, so I don’t know if the specifics of my particular experience would be a lot of use to others. But in general I will say the following: learn Excel. Learn everything about it. Learn how to do vlookups and concatenations and substitution formulas and match formulas and nested if statements. Use it to write your Christmas cards and organize your book collection and calculate your D&D stats and anything else you can think of. Excel is a game designer’s best friend. Also, learn to write and communicate clearly and effectively. It doesn’t matter if you have the best ideas in the world if you can’t communicate them to other people (be they players or co-workers) both in words or in writing. And finally, be positive. Never criticize anything without also offering a solution to fix it; and preferably compliment a good point at the same time. This is true whether you’re a game player or a game designer; in fact it’s worth trying in all aspects of life both personal and professional, regardless of where you work or play.

8. What has been your geekiest moment to date?

Another question to which there are many, many possible answers! I could pick any number of occasions, but the first one that springs to mind this evening is spending Valentine’s day in 1996 sitting alone in the university computer lab learning how to make my first web page on the ancient unix-based mainframes. That was a pretty exciting evening, in terms of learning new stuff. But okay, maybe just a little bit geeky. In fact, one of the features of my brand new web page was a small stick figure comic called “geek girl”. I drew about 20 of them, I think, before retiring Geek Girl somewhere around 1997.