It’s winter, so things look pretty bland, but you can see the progress we’ve made on the deed here. For 1s50c a month in upkeep, I’m very proud with the use of space. It looks like a real little village, which is exactly what I was going for.
If you’ve followed my adventures in Wurm Online (or even Wurm Unlimited) at all, you’ll know that I am not the biggest fan of terraforming. In fact, I down right hate it. I usually purchase deeds where the terraforming is already done, or the land is already flat. Digging, surface mining, and planning out aesthetic looks for the ground is just not my forte.
Thankfully Moumix (my deed mate) is MUCH better at these things, so I came to him and asked him if he could help me out with a little problem.
One of my goals at Quail Cove has always been to get the best bang for my silver, as the case would be. I currently pay 1s45c a month in upkeep, and I have no interest in paying anything more than that. Fitting everything you want in a smaller space can sometimes be an ordeal. I’ve worked really hard to give Quail Cove a small village feeling, without sacrificing utility. The issue was that a good chunk of land was mountain, and thus I couldn’t use it. I was hoping Moumix would want to help me out by building a proper road up to where I have placed the guard tower in an effort of claiming back some of that upper level so I could put another building there.
He was enthusiastic and set to work right away – and now not even a day later I have a brand new mine entrance that isn’t on the side of the hill, and he has been working away to flatten a larger plateau on the mountain so I’ll have even more space. It’s wonderful. I’m thinking a guest house and a house for archaeology / cartography since my smithy has been getting a bit crowded lately. Maybe in the shape of a lighthouse so it can overlook the ocean, something like this:
It’s looking amazing so far, but I’ll wait for him to say it’s completed being getting too carried away. In the meantime, I also managed to reach 70 blacksmith, granting me a new title and the ability to imp things a little easier. Next up? Weaponsmithing. That one is going to take *forever*.
As always, happy gaming, no matter where you find yourself!
I’ve been out of Wurm Online more than in for the past two years (OK, more like three) and a lot has been changed / added to the game. One of those things is a new skill called cartography! I haven’t looked into this yet, and I have no idea what it’s for or what the purpose is.
Another thing that has been added is treasure maps. Treasure maps are really neat, you can find them while doing random wurm things like digging, mining, and farming. They have a quality, and the treasure you find is based on that. So far I’ve found two novice treasure maps, and they have rewarded some random items at the end like a crab statue (only found through maps), some chess pieces, sleep powder, gems, etc. Not fantastic treasure, but since they were novice maps I still felt like they were worth my time. Novice maps have 2-3 clues associated with them, and – I am horrible at figuring them out. So horrible that both times I attempted to find my treasure, I got insanely lost, and for the final treasure map I passed it to my friend Moumix so he can have fun with those instead. He is MUCH better at treasure than I am, and has infinite patience. Hopefully he finds some awesome treasures with the maps I dig up – I’m glad that I tried it out, but especially being on the Independence server (a massive one) things just got too difficult.
Speaking of independence! I did finally create a second on-land deed, named Quail Landing. So now I have Quail Cove over on Hermit Island (I’ve lived there for over three years, the deed is basically completed) and now I have a mainland place to enjoy where I can use a wagoner and a place to safely park and explore. The deed doesn’t have much to it yet, but there’s a mine and a lot of bits and bobs. Also a large pen for animals, since they don’t swim and I’ve got no creature containers to bring them to Quail Cove.
That’s what I’m up to in Wurm Online these days – and I have to admit, I have missed it, a lot. The community is still robust and friendly, and the game every bit as enjoyable as I always find it. As far as video games go, this is my comfortable sweater that I keep putting back on year after year.
As always, happy gaming no matter where you find yourself!
I haven’t been very good at updating my blog lately – it is what it is.
I’ve been playing some world of warcraft and my other game of choice right now is none other than Wurm Online. Moumix recently returned (YAY) and he is one of the very few people I can share a deed with and not want to kill.
What have I been up to? Well, my deed ‘Quail Cove’ on Independence is still standing (three years strong) and I finally completed the main floor of the temple so that any priests who are standing around praying won’t get eaten by trolls. It even has a floor. The shipyard is completed (still needs a floor), and I actually deeded a second smaller deed called ‘Quail Landing’ which is on the mainland just across from the island I live on. For this deed I plan on getting a wagoneer, and I’ve joined up with the highway. There isn’t much to the place, but it’s meant as a landing spot and a place where I can explore the server on foot with a wagon.
There have been a LOT of changes to Wurm since I played last. Almost too many to mention. A new skill (cartography) was added, and I haven’t even looked into that yet. There’s a fairly steady player base of 600-700 players, and it’s just a comfort to be back in game. Hopefully this motivates me to keep up with the blog posts, and Moumix if you’re reading this, you were working on wagons.
I know, I’m behind in my weekly posts – but I’ve been having a difficult time with an MS relapse, so my I decided it was probably best if I just minimized the amount of extra ‘stuff’ I had to do – sadly one of the first things to go in that case is content creation. During that time I decided to also stop re-listing most of my items for sale, the exception being – pets. I kept listing my pets.
I’m currently selling around 1200 pets spread across 20 servers. It takes me less than 1h a day to re-post those, and I leave them up for 24h with no cancel scanning or anything like that.
It has been interesting to watch the trends – when it was pet battle week I had a significant number of sales vs. non pet battle weeks, and the types of pets I was selling also changed.
My most sold pet of all time is Rotten Little Helper, and it’s used in quite a few pet battle scenarios so it makes sense. This is the first year where I’ve branched into a multi-realm selling scenario, and I have to admit, I see why it’s so popular with larger goblins. You rely less on expecting huge sales from one place, and are still able to make some fairly significant gains with smaller sales spread across multiple servers. I personally don’t want to invest more than 1h a day listing items for sale and handling the basics – but I absolutely see how others could be drawn to this and why it’s appealing.
I’m also still making significant amounts of gold with craft orders which are not tracked by TSM. On the profession side of things I have JC/LW/INSC/ALCH/ENG/BS “completed” (ie: at 100 skill, but not yet completed their knowledge trees) and I tend to check all of the public craft orders a few times a day if I’m in game, and then have a steady number of people sending me personal orders on top of that. I’m using journalator to track these (which is amazing, I love this addon).
Overall? Things are going very well! I’m excited to see what 10.0.7 brings, and hopefully I’m able to continue on creating content now that my hands don’t feel like molten lumps of lava. As always, happy gaming – no matter where you find yourself!