EQ2

That Summer Burnout

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It happens every year around this time. I can’t figure out what I want to play and so I spend the majority of my time bouncing in and out of various games, hoping one will catch my attention for longer than 20 minutes. Then I feel bad when it doesn’t. It could be the amazing weather, stresses from work, watching friends and family all do their thing while I’m across the country, or something else. I have no idea. I just know that normally when I have a bit of free time (and I’m at home) I think nothing of what game to play and I just do it. These days though I’ll log into 4-5 games only to wander around aimlessly and then decide they were not what I wanted to ‘do’ after all.

I managed to resist every sale on steam – even though there are quite a few DLC I’d love to own on my wishlist. I just didn’t think I was gaming enough to justify the cost at the moment. I’m tired of Early Access games. While I understand that crowdfunding and EA games are a fantastic way to get indie developers into game releases, I’ve just been burned and frustrated too many times. The latest is with Windborne, which sat on my wishlist for over a year before developers announced that they just don’t have the funds to continue.

I can understand that. I understand that we live in an age where there are lots of games out there, and to create something that’s going to be profitable is hard. It’s still frustrating as a player and as a potential investor in these games. I miss the day when I could purchase a completely finished game (or at least what I would consider ‘finished’). There are some great Early Access games out there, but the chances of me being interested in them when they finally release are pretty slim.

What have I been playing lately? Well. The list isn’t that long, but like I said I haven’t been doing a lot of gaming.

  • Wurm Online: In summer my Wurm interest flags a bit, but I’ve still got two active accounts and deeds, and I still check in daily to take care of crops and animals. I know my interest in this one will pick back up after summer, it always does.
  • FFXIV: I keep trying to be interested in this one, and it’s just not happening. I still have 44 days active on my account but something about the game is just not appealing to me lately.
  • WoW: I still have time left on my account, but honestly I just haven’t been playing. Garrison grind is a thing, and I just don’t like it. Not even pets are able to keep me entertained these days.
  • WildStar: I play daily, and I still enjoy it quite a bit but I limit my time so that I don’t get burned out. Since I work for NCSOFT on WildStar it’s also pretty much a given that I’m playing it daily.
  • EQ/EQ2: As much as I love the Ragefire server, it’s hard to get into if you’re not already in a community or with established friends. I was hoping it would be more like the communities of days gone by, but so far it hasn’t been and that bugs me to some degree. Instead I’ve been playing EQ2, my old haunting grounds. I’ve been clearing out older heritage quests and playing in my guild on my own, we’re level 78, and I’m having quite a bit of fun with that. My defiler is still only level 96, but I’m not really in a rush to reach level 100. I don’t even know what is available to do at level 100.
  • EVE Online: I don’t play nearly as much as I should / could / want to, but I do have an active subscription for a year, and in the meantime my skills are training up. I know this is a great game to pop into when I can here and there, so I haven’t been concerned about my lack of playtime.
  • GW2: Still working on my mesmer, on a new account. Right now she’s 49, which is great but I’d still ideally like to reach 80 before the expansion hits, and maybe get another character or two up there on the new account. We’ll see how that goes. It’s hard when I don’t really have any inclination to play.

Hopefully I climb out of this rut I’ve found myself in before too long. I imagine when fall rolls around I’ll be back to my ‘typical’ gaming self, whatever that is. In the meantime, happy gaming, no matter where you find yourself!

What am I playing? LOTS!

Screenshot_20150305_164319I’ve probably played more games in the last week than I did most of last year. Part of that is due to having a bit more time on my hands than normal (hopefully a temporary situation that will be resolved by the end of this month) and part of that is because there are just so many wonderful games out there.

EverQuest2: My defiler is still only level 95, but she did manage to reach level 100 in tailoring. Crafting is an odd duck with the latest expansion, Altar of Malice. Doing the crafting quests themselves won’t get you to level 100, and grinding out writs goes quite slow – however, doing the daily craft mission will easily net you 30% experience, and doing the weekly got me an entire level. Missions re-set on Wednesdays. You can find me in game on Antonia Bayle as Stargrace.

Cities: Skylines: This game just released, and it’s so much fun. In fact it’s everything that I wanted from SimCity, at half the price. There’s an enormous mod community and enough content to keep me satisfied for quite some time. Well worth the cost, and I highly recommend it if you’re into the city building games at all.

Elder Scrolls Online: I just started playing this. It apparently starts going free to play on Tuesday. I’ve had a subscription for quite some time because I did some alpha testing on their billing system, but I never actually played. It wasn’t because of any drastic reason, I simply didn’t have the time. The game is beautiful but I’m not far enough into it to make any other calls about the game quite yet.

EVE Online: Still training skills, still working on faction, PI, and all of that good stuff. EVE Online is still one of the best games I have to relax with. That’s right, even though the skies are filled with pirates and horrible people looking to scam and pod you, it’s still relaxing.

FFXIV: I’ve started a new character on Cactuar. I’m hoping to go white mage, but I’m taking my time and things are moving along slowly. I believe my character name is Velours Reveurs for those looking to add me to their friends list. This game is absolutely gorgeous, and I’m hoping to keep it on my rotation. We’ll have to see how things go though.

Minecraft: I’m running The Dark Trilogy as a server right now for some friends. I’ve created a portal to the Twilight Forest, as well as a portal to the Nether. There are some really awesome mods in this pack, and I’m having a blast. I’m hopping to get some nether quartz so I can make some furniture that comes in a specific pack. Furniture like refrigerators and televisions. Mods really do make this game.

Sims4: Still working on my legacy family. Tristan is going to be the next person to carry the legacy name, and so I’ve been preparing him for adulthood. Right now he’s best friends with a feisty redhead neighbour girl, and they’re promised to each other. Meanwhile Jessica will probably just move into the basement (that’s right, Sims 4 is patching in basements!) and Elizabeth will age gracefully, as she watches her children carry on.

Wizard101: My life wizard is level 27, and I’ve been questing in Marleybone. It’s the home of cats, dogs, rats, and proper manners. Based on 19th century London. It’s also my favourite zone to date. It has been some time since I’ve played and it’s interesting getting back into things, but this is still a fantastic game no matter your age.

WoW: This has been taking a back seat to other games, but I still log in to check my garrison resources and to trade and do the dailies. As others have mentioned, by the time you take care of all of the garrison chores, my game time is already spent for the day. On one hand it’s great to have a reason to log in every day but on the other hand it would be lovely to play the game instead of just playing the garrisons.

The Secret World: A handful of combat wombats have decided to start up in the Secret World. We’re playing the Dragon faction, and while the game has never been a genre that I’m completely comfortable with, it does have one of the best (IMO) quest systems and story lines that I’ve ever participated in. Playing with friends makes it seem a little less scary, and even though I’ve just started (again) I’m looking forward to playing.

Wurm Online: Now that my guard tower is completed, it’s time to work on the rest of my deed along with taking care of my horses. I’ve been trying to breed 5 speeds for a while now and to also breed out the grey colour. It’s coming along well, but it requires time. In between that I’m trying to decide which skill to work on next.

Those are the games that came to my immediate mind when listing what I’m currently actively playing. There’s others I’ve left off the list on purpose – like GW2. I want to get back into the game but I just can’t seem to find the motivation to keep playing. Since it’s a buy to play game, that’s alright. I’m also still playing WildStar, but again it’s very casually and sporadic, so I don’t feel comfortable putting it up there with my ‘most played’ games. What about everyone else? Where are you spending your time these days with so many options available? Let me know in comments!

Content Locked Behind Levels?

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In games (especially in MMOs with linear progression) I expect that certain content will be ‘locked’ behind levels. Things like raid content especially. Then there are games that seem to lock everything behind obtaining some magical number, and those games I’m not quite as fond of. I feel that locking content, behind levels in specific, deters a certain group of gamers who may otherwise enjoy that aspect of the game and continue to play because of it.

Lets take housing for example. In WildStar housing is locked behind obtaining level 14. Now, that’s not a huge amount of leveling in the grand scheme of things, but then there are fabkits and other useful housing items that are also level locked. Even some decor is locked behind a level. Motivating people to play your way is one method of doing things, sure, but for the truly casual gamer all this will do is deter them from sticking around.

In games like EQ2 housing (in specific) is not restricted by level. Casual and hardcore alike are free to decorate to their hearts content starting at level 1. Aspects of housing, are of course locked. For example if you want the best of the best, you’ll need to work towards it. Working towards it does not always include leveling or adventuring. It could include finding methods of earning in-game currency in order to afford the items you want, or hiring players who are level appropriate to obtain rare items for you. There are workarounds to getting what you want.

How do you feel about games locking content behind levels? Does it have to be this way? Does it not matter to you any more because it’s simply the way things have always been? When World of Warcraft released Warlords I was pretty excited about garrison, but then I saw how locked behind leveling they were. It’s great for your main and your first run through the content, but what about all those alts who wanted to have a garrison too.

Is there a point to playing games where everything is just handed to you and there is no progression locked behind levels? Even Sims 4 has gone the rout of locked content where you need to level up your skills before obtaining certain house items – though this can be bypassed with cheats at least.

Thoughts?

What’s Your Favourite Type of Crafting?

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I love crafting. It doesn’t matter what game I play, chances are I’m going to get involved. That doesn’t  mean I like every type of crafting though. One of my least favourite crafting methods is the one you find in World of Warcraft, where you click one button to combine, and wait around until everything in your inventory is used up. It feels very hands free, and it’s meant to be that way. The ‘hard’ part involves collecting the resources, usually through combat (if you’re going to collect it yourself) and adventuring.

My absolutely favourite way to craft, was in Vanguard. Crafting was its own sphere, and did not rely on adventuring at all. You could do work orders where you were given the supplies you needed and only had to purchase the vendor sold components, and this was the ideal way to level, saving your hard earned harvests for actual useful items. It was difficult, complicated, and you would take pride in your creations. Through the use of powders and dusts you could customize every piece a bunch of different ways, and of course you could make pieces more rare than others. One of the best things about this system for me personally was that it wasn’t timed, like it is in EQ2. In EQ2 I feel like I have to constantly sit at the craft bench and not step away to answer the phone or go get the door, because my craft will fail. It’s a timed mechanic, and while I enjoy the process of crafting, I dislike being so tied to the desk as I craft. Sometimes I need to step away.

Crafting in WildStar is complex, but I feel it leans too much on the side of RNG rather than skill. I don’t like having to compete with RNG, because I typically (always) lose. ArcheAge crafting matches that of World of Warcraft, where it’s just a finger click to combine items in your inventory, so long as you have the materials available. There is a bit of RNG as you have a chance to “auto upgrade” an item as you craft it, but the system isn’t complex by any means.

So what are your favourite methods of crafting? Would you prefer to buy from crafters and not create your own items? Players who choose to harvest and sell those goods to crafters can make a nice amount of money in a balanced game, spending the money they earn from selling craft components back on crafters for their finished goods. Of course if you’re like me you have to DO ALL THE THINGS and so you’re both a crafter and an adventurer.

Do you Play Multiple Accounts?

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When I posted yesterday I mentioned that I had started playing EverQuest 2 again – and of course it took a grand total of three days before I decided why not, and subscribed my 2nd account, too. I don’t box in every game that I play, but there are a handful that I do. I started in EverQuest, and now find it hard to even play that game without boxing. It’s mostly because of the large amount of downtime you experience as xyz class. Once I had gotten comfortable boxing in EverQuest, I started boxing in EverQuest 2. I’ve had my two accounts for a number of years now. Another game I tend to box in is EVE Online, though I haven’t subscribed for a while (don’t even tempt me). In EVE my reasons were simple, I wanted one account to haul ore, while the other one mined. This saved me a lot of time trying to load and pick up canisters of ore.

I have tried to box in WoW as well, but I have never been very good at it. I don’t know if it’s because I needed more practice or what, but I just never got the hang of it. I’ve also had two accounts in Wizard101, so that I could complete battles easier / faster when no one was around to group with. The older I get (har) the more difficult I find it is to find ‘like minded’ players to group with. Plus some times I’m just not feeling that social, but I don’t wan to be held back in content. I have a small exclusive group that I play with but our hours don’t always match up and we all have busy lives.

I think it would be nearly impossible for me to box in WildStar unless I grew another set of arms to be able to move my characters outside / into telegraphs and adjust. There’s just so much action and movement going on that I would probably find it stressful and annoying. That’s not a bad thing, some games are better experienced by not boxing. There are also times I just don’t want to box, and prefer to focus on one character at a time.

So, how about everyone else? Do you tend to box in your video games or do you focus on only one account at a time? Let me know in comments!

Nomadic Gamer