Sims 3

The Legacy Continues #TS3 #TheSims3

Screenshot-369When we last left my legacy family, things were going well but I was starting to have a few issues controlling my household. So, some changes had to happen. For those who remember, a legacy family is where you play the same family for 10 generations, and try to expand that generation while you start from pretty much nothing. I had a lot of fun trying to upgrade my toilet and wall house but thankfully I’ve moved past that.

My household was three generations all living together. There was my founder Sim, her husband having passed on. Then there was her twin daughters, Emily and Jessica. Emily got married young, to Bob, and together they gave birth to Ginger. Jessica prefered women which I have absolutely no issues with except my strict legacy rules said that the next generation had to be of blood, so that ruled out adoption. Technically she could find some male to help her out but I decided to not force that upon the poor Sim, and just left her and her partner Yvette together.

My legacy founder was over 110 sim days old and simply refused to die. I didn’t want to kill her off, but I did want to make my household smaller and still play within my own ‘rules’. So Emily decided enough was enough and had a mini break down.

Tired of the fast paced life of Twinbrooke, she decided to pack everything she could up and move to Isla Paradiso. Bob her loving husband (who is an elder, didn’t really plan that one out very well) and her daughter Ginger accompanied her, but everyone else stayed behind. Since they only get whatever cash they had and none of the household items nor the old house came with them, it dropped their household from $80,000 down to $25,000. That money is what I used to purchase their island home pictured above. Although I did have to build Ginger her bedroom, the house only came with one.

Life in Isla Paradiso is much different than it was in Twinbrooke. Their main mode of transportation is the skidoo they have docked out back. The neighbours also have an awesome house, I sent Ginger over there with cookies for a meet & greet. Speaking of, Ginger is about to be a teenager, and then it will be up to her to carry on the legacy line. Thankfully her upbringing is going MUCH smoother than it did for Jessica and Emily, and she should have an easier time of things.

Screenshot-372

The Legacy Continues #TS3 #TheSims3

Screenshot-357I haven’t spent a lot of time on my legacy family lately but I do get a few hours in here and there. Not much has changed. My founder sim is STILL alive. She’s 105 sim days old now. She actually DID die, outside. While taking out the garbage. Death came over in his sweatsuit (why he wears that I have no idea) and took her away. A tombstone was placed on the lawn. I was controlling a different sim who was taking care of Ginger, the baby, but I still had clear view of the event.

Then the strangest thing happened. Lucky, the dog, started griefing Death! He was barking up a storm and causing a fit – so, Death brought my founder sim back to life, and fled for his life. Apparently he’s not a fan of dogs!

I know that having everlasting sims is against the ‘legacy rules’ – but I had no control over this event, nor did I expect it to happen so I’m letting it slide.

Emily was working as a telegram singer, but decided to give it up and pursue a more active lifestyle. She switched her career over to a sports related one, mostly because it happened to be one of the little mission suggestions that came up. Sure, why not.

Baby Ginger is almost ready to grow up into a child, which means finally no more potty training or dirty diapers, at least for a little while.

Jessica is still pursuing her career in the political field, and still spends hours every day talking to her imaginary friend. He’s still creepy.

Emily’s husband is still alive though he is also an elder. I actually stuck him out in the swimming pool for a few hours in the fall hoping he would perhaps grow cold and pass on, but that man apparently has some great stamina. Go figure.

August 20th marks the great reveal for The Sims 4 – which I am SUPER excited about. I know it’s still some time away, but I can’t wait to start a new legacy family in that game.

As always, happy gaming, no matter where you find yourself!

Prom Queens, Graduation, and Ghosts #TS3 #TheSims3

Screenshot-311A LOT has happened since I last wrote about my legacy family in the Sims 3. To make it easier I’ll break it up by person, that way no one is left out.

Berett – is no more. The husband to my legacy founder ended up passing away peacefully in his bed one night. His gravestone sits in the backyard, and I planted a cherry tree in his memory. Since he died on the lot there’s nothing stopping his ghost from visiting, and he does, often. He sits at the kitchen table playing his laptop and eating leftover spaghetti. He wasn’t wealthy and honestly didn’t contribute much to the house with his $70 a day, so now that mourning is done he’s not missed that much.

Founder Sim – still alive, she’s reached the end of her elder stage so I’m expecting that she will probably pass on before too long. So far she has made it to rank 9 / 10 in the culinary career. She makes a LOT of money, and when Christmas comes around her bonus is gigantic. It’s a huge help to the house. Which as you can tell from some screen shots I’ve posted on G+ has grown by leaps and bounds. They have a basement, and an upstairs now. I was having a hard time keeping up with all of the work in the house so I’ve hired a maid to come in on a daily basis. It’s just too hard to control all three sims + pets and keep the house looking perfect. The maid actually does her job and I haven’t had to fire her like I have with previous games.

Jessica – Attended prom and was crowned prom queen. She came home with an actual little crown that sits on her desk in her bedroom now. I think these little mementos are amazing. I plan on creating a trophy type room where generations of heirlooms can sit. One of my own personal rules is that all 10 generations must grow up in the same house. At prom she met Yvette and fell in love. That proves to be slightly irksome because one of the rules says your next generation of legacy sims can’t be adopted as they would not truly carry the bloodline. So if Jessica plans on spending her life with Yvette she’ll have to find someone to help them get pregnant, or rely on Emily to carry on the family name. She graduated with honors, was voted most likely to take over the world, and was voted class valedictorian for the year. She won awards for these and came home to hang them on her bedroom wall, proud of her accomplishments. Once done with graduation she quickly picked up a job in the political field.

Emily – Not quite up to the goals of her twin sister, she slagged behind a little. She missed prom because she was working. She hasn’t fallen in love with anyone yet. Her life has been quiet by comparison. She graduated with honors and was voted “most artistic” of her school. She also got a job – as a singer. Right now she’s performing singing telegrams. Not the most glamorous of jobs but she has hopes for the future.

One of the twins is a kleptomaniac and I can’t remember which. I’m sure that will prove interesting as they grow up and mature from young adults to adults.

Oh, also. My dogs. I had a male and female, and then they had puppies. Two of them. So that left me with a pretty full house of three sims and four dogs to ‘control’ while I played. I ended up giving three of the dogs over to the adoption agency because of the smell. I still have Lucky roaming around though, who is also now an elder.

I’m eager to see what the 3rd generation is like, and how their lives will be different. Things have come a long way from the one room toilet house that they used to live in, working at the grocery store. Guess we’ll just have to wait and see!

Legacy Family: Growing Pains #TS3 #TheSims3

Screenshot-282Ah, a relaxing evening eating pizza, what more could a teenager want?! Until the neighbours call the cops on your “teen party” and you’re forced to break it up of course!

That was My experience with my legacy family late yesterday afternoon. It was awesome although it does seem to mimic real life maybe a little too much? Well, not completely. My legacy Sim founder and her other half were given a free vacation, where they vanished for a few days and left the teenagers at home. Of course the first thing they did with their parents out of the picture was throw a party – but they don’t know very many kids their age, so the result of that party is pictured above.

As someone mentioned on G+ my legacy family has already come quite far from their roots of living on the lawn with a shower and a toilet. The twin girls each have their own bedrooms now, and I’ve been working on furnishing the house with decorations. The value of the property along with furnishings is $30,000 and I’ve been contemplating whether or not they’ll move to a new house or if I’ll keep the family in their current home and continue to live there for all their generations. Undecided as of yet.

The founder is also now an elder, although she has not retired yet. She’s rank 7 / 10 in a chef career, and her life time dream is to get to 10 / 10 so I was hoping I could do that before she passes on. With so many vacations, snow days, and other holidays, it’s difficult.

The twins being teenagers has brought a whole lot of other ‘fun’ to everyday life. They constantly have mood swings, and want to rebel. Jessica got a part time job at the grocery store after school, and Emily joined an after school drama club. One has a lifetime wish of being a famous musician, and the other wants to rescue 6 stray animals and be an animal saviour. Go figure.

Neither of them has much time before I’ll have to start working on bringing in the 3rd generation – remember the “goal” of this legacy family is to live through TEN generations. I’m already worn out living through this single one.

Legacy Family: Bald Babies and Elderly Parents #TS3 #TheSims3

Screenshot-247I know these blog posts about my legacy sims family may not be all that entertaining, after all, the characters are doing the same things that most people do every single day (give or take a few details) but I absolutely love their quirks and activities. Since it’s too hot to do much of anything around here lately (42c, really Ottawa?) I spent some more time watching the little family grow up. The twin girls are now children (baby, children, teens, young adult, adult, elder, I think is the cycle but I could be wrong), and have inherited some not so wonderful traits because of their ‘difficult’ upbringing. Come on now, you try raising twins and so long as no one dies I say that’s a success!

Little Jessica also grew up to be bald. I have no idea who she inherited that from but I’m going to guess her father. She earned the ‘hot tempered’ trait. Emily on the other hand is ‘grumpy’.

I guess Barrett was a bit older than my founder sim thought because as soon as the children aged up he turned into an elder! One of the rules of the game is not to adjust the length of time it takes to age nor can you level your sims up before the game indicates that it’s a birthday, so I’ve been adhering to that and having the game age them manually rather than throwing parties.

Since one of the parents is now an elder and retired, his daily income has decreased to $70 a day. I had hoped that the other sim could take some time off work to insure that the children grew up properly, but alas that was just not in the cards. If she gives up her job the family won’t have enough to survive on, although as you can see by the screenshot above they’re not doing too badly these days.

One of the more interesting happenings was that when the children aged up, their toys came to life in the form of imaginary friends. Emily is quite taken with hers and spends hours and hours talking to this weird creature that follows her around. Personally I find it more than a little creepy, but hey it keeps her social bar filled. So now the kids are old enough to start going to school. Hopefully they’ll get good grades, and turn into wonderful young adults, so that I can start working on the 3rd generation of the legacy family. 10 generations seems like a long time away.

Nomadic Gamer