April 2012

Just Because you CAN, Doesn’t Mean you SHOULD #WurmOnline

Some how I managed to convince Yetian to create an indoor wall for me – a note, in order to create indoor walls the creator must own the writ to the building. Since I’m a priest and I can’t technically build walls I passed the writ off to Yetian and he completed it for me. Indoor walls require the same amount of material as regular walls, and you also need 30+ carpentry in order to create them. Yes, that does mean you’ll need to be premium or find someone to help you out who is.

It didn’t take long, and now the bedroom area of the stables are complete. This wooden house has been converted from Arysh’ old cottage into a stable, and I’ve built a new stone house down below along the slope.

Not far from where I live at Thorin’s Bay there seems to be some sort of weird mini turf war going on between players. There’s a highway that runs from the south up to Green Dog, and smack dab in the middle of that highway is the old partial ruins of Silverton. While the area is no longer deeded, there are two groups of players fighting over it. Both creating a mess of the area. It makes me sad to see this, especially because creating buildings that block a highway goes against the game rules. I’m hoping that things calm down but deep down inside I’m sure they’ll come to a boil first in some sort of epic battle and the land will be completely ruined as a result.

Remember, players. Just because you CAN do something, doesn’t mean you SHOULD. It’s always much better to be the mature one and move on to a different location if you’re having issues with the locals. Wurm Online is a huge place, and there are many different servers with lots of room. There’s bound to be something around that suits your tastes without having to get confrontational about it.

Another Day, Another Deed #WurmOnline

Some really nice changes hit live servers yesterday, including a new model for stone walls – with fancy new looking doors and windows, and a boarder along the roof. Not only that but indoor walls were added! Yes, finally, if you want to lock your little brother in his bedroom, you can.

Not that I would do that.

Often.

With indoor walls comes all sorts of options for players. You could create a house maze, with various locked and unlocked doors. You could create an inn and give room owners / renters their own keys. Maybe set up Wurms very first trailer park. The ideas are endless – or at least there are a lot of them.

I haven’t dabbled with them much, but I did have Yetian build me one in my stables, separating a bedroom area from the rest of the barn. It worked out nicely, now I just need to get some locks on the doors. I always forget locks. Yetian has also set up another merchant stall for me, so I need to start trying to raise the funds to get another merchant set up. I think two will be nice, one for the west coast and one in the center of the map at the Deliverance Market Place. Now to work on filling them both up with goods to sell. Each merchant can sell 50 items at a time, which makes for a nice amount of items. When I remember to refill the merchant, at least.

As always, happy gaming no matter where you find yourself!

Fall Arrives #WurmOnline

I love games that have seasons on a pattern that differs from my own. It’s neat to log into game and see bright fall colours while summer is actually approaching. That was the sight I was greeted with today as I logged in, and aside from wanting to continuously rake up all those leaves, it’s beautiful. I really wish more games would have dynamic weather and seasons to give their games more life.

I’ve been working on Darkpaw Bay quite a bit, I’m adding another stone house and I’ve converted the house at the top of the deed to a stable building. I’ll store large barrels inside and once indoor walls are implemented I’ll section off the 1 tile bedroom. Excited? Yes, yes I am. Les Reveurs is completed as far as construction goes. I have 2 3×3 houses and a 2×3 which is more than enough for all of my needs. My fields are tiny but I never expected Stargrace to do all that much farming (that’s Arysh’ job). I may at some point add a mountain top lookout, because the view is amazing, but we’ll see.

The third deed I own is shared between myself and Moumix, and that deed is (for the most part) also completed. My priest-to-be sits in her cave, mining rocks, while the Vynora priest stands at the altar casting opulence and trying not to blow up tools. It’s also on the water, and I find the location incredibly charming.

I’ve been trying to focus on what I want to do, but the game has so many options that it’s hard. Stargrace works away at her WS skill (weapons), Arysh does farming and other nature tasks, Seduisant is busy mining, and Bigbadspell is working on woodcutting. Where I go from there, we’ll just have to see.

As always, happy gaming, no matter where you find yourself!

Completely Out of the Loop – But That’s OK.

For years I wrote about my game-play experiences in EQ2 and while there was never a majority of my readers who played EQ2 at the same time, there were some and I never felt ‘alone’. These last few months in Wurm Online have been a bit different. I have a difficult time explaining why I’m so enthralled with the game, and trying to convince others to give it a try. It’s not a bad thing but it has certainly made for some quiet posts.

There’s one enormous difference between playing Wurm and playing – well, almost any other game I’ve played except EQ1. For the past five years or so I’ve played more than one game at a time, some times even literally at the same time. I’d be exploring or crafting in EQ2 while mining in EVE. Waiting for a dungeon timer in World of Warcraft while going through battles in Wizard 101. This ‘extreme’ multi-tasking was simply how I did things, and sure it got stressful some times (the whole juggling act) but I didn’t mind.

I haven’t touched another game since playing Wurm Online. Not even a bit. I’ve had no inclination to, even before I started working with the staff. I tried a few times and had so little interest that I logged right back out. Even games I’ve loved for years don’t hold my interest right now. Could it still be the honey moon phase? Of course. I’ve only been playing Wurm Online since January and that’s not exactly a long time for a game that’s been around since 2006.

I’ve even got access to a few betas that I haven’t even bothered with. I’ve read articles and watched other bloggers and friends go on about their latest interests, SWTOR, The Secret World, Guild Wars 2, Tera, Ghost Recon, World of Warcraft’s latest expansion, Diablo 3, and other games (not all of them MMOs) with a slight distance. It’s like I’m suddenly excluded from some weird gamers club because I’ve got to dedicate more time to a particular MMO. I suppose this is actually the way it goes for anyone who suddenly finds themselves with a lot less time than they used to have, and who moves from playing video games, to working on them (in any capacity) or working on one in particular.

That doesn’t mean I don’t appreciate the friends I’ve made, or that I suddenly don’t look forward to reading blog posts in my RSS feed. I do. A lot. Some times though, it all starts to feel a bit lonely.

Major Changes Coming to Chaos #WurmOnline

There are some pretty big changes coming to the Chaos server, and I’ve been trying to wrap my head around them. From the client notes:

The Chaos server will be removing some of the PvP restrictions that doesn’t go well with it being a PvP server. Effectively, some time after the 1st of May the changes listed below will be introduced. Up until then those of you who wish to leave will receive free disbands effective only on the Chaos server! (minus the free upkeep added). Any traders on deed will be removed and you will receive 20 silver as a reimbursement.

The major changes will be to remove all penalties for attacking eachother and give battle ranks and affinities for slaying premium accounts, as well as removing the requirement to declare war before raiding.

Right now Chaos is sort of between pvp rules. Which makes some people happy, and others angry. Since I don’t actually play there nor have I ever participated in pvp in Wurm Online, my personal opinions are pretty one sided. On one hand, I think allowing premium players to obtain multiple affinity is a nice idea, but I worry about how it will impact the other Freedom islands, seems like it’s an extra ‘bonus’ for those pvp orientated. Which is also not necessarily a bad thing, after all, there’s risk involved. If you’re fighting a creature on Freedom chances are you can walk back and get your corpse. Not always the case on a pvp enabled server. It may also bring about more players, the Chaos server has been quiet (from what I’ve heard). Of course with more players comes more destruction and grief, which is almost always encouraged in a pvp setting.

I’ll be interested to see how it works out in any case.

I’ve been working up my weapon smithing. It’s slow. Really slow. I mean so incredibly slow that I’m still only at 15 skill so far making level 30 weapons. Pictured above is my proud weapon rack where I’m keeping all of the items in between imping. It gives me time to work on my other characters, my mag priest is slowly coming along as are the Fo priest and Vynora. The Vynora has managed to start landing some pretty nice casts of circle of cunning. The Fo priest has been busy taking care of the fields, I’m almost at 40 farming, which makes me very happy.

I hope everyone had an incredible weekend, happy gaming, no matter where you find yourself!

Nomadic Gamer