June 2012

Exploring Greystone (Dungeon level 40-45) #VGD #Vanguard

Between 35-40 I would say it is really hard to figure out where to level. Especially if you’re in a solo / duo in game. I had problems leveling my blood mage up past these levels, and now I’m finding I have the same problem with my shaman.

Hampooj and I decided to explore the first parts of Greystone, which is a dungeon suitable for level 40-45 characters. You can find it in Beranid Hills. The mobs along the bridge before the actual dungeon are level 40 and mostly 2 dots with a few 3 dots thrown in there. There is a tower on either side, with a named at the top (a 4 dot). Inside are quests, and some classes even have level 42 spells that they learn here.

The Telon Project and Silkyvenom both have partial write ups about the dungeon but one really annoying thing to note is that the quest components don’t drop from every encounter, and you need a LOT of them. They also won’t drop for every person in the group, so if you’re in a group completing the quests here you’re looking at spending a LOT of time in the area, killing thousands of mobs. I find that this is an issue with a lot of the dungeons in Vanguard, and it makes the content almost unplayable.We started to adventure here because we were just looking for something to do in between reaching 40 and moving on to newer zones. There’s a weapon quest located within the dungeon, and that would have been neat to complete.

These are the levels where dying starts becoming an issue. An issue because if you summon your corpse at an altar you lose a large chunk of xp (Hampooj died and lost roughly 25,000 experience) and if you are to wander back in to get your body you’ve quite a ways to go. Things respawn quickly depending on how long it takes your group (or duo) to kill, and it can get frustrating.

Despite all of that, it’s still why I love Vanguard. It’s complex, there are penalties, and it can be a cruel and unforgiving world. In a day where I feel that a lot of MMOs simply hand me rewards on a silver platter, it can be a pleasant change. Whether or not the game will keep this ‘charm’ when it goes free to play is something that players old and new debate on channels daily – myself, I stay out of the discussion. I’ll adapt with the changes because I see the game going free to play as a very good thing and in fact one of a few options. The other option of course being closing it down completely which is something I NEVER want to see for any video game. It’s astounding the number of times I hear “I’d rather see it closed down then see it get changed,” in local chat.

As always, happy gaming, no matter where you find yourself!

Housing Hall of Fame (Oh My!) #EQ2 #EverQuest2

Yesterday on a bit of a whim I decided to log into EQ2 – and I found out that back in February my Norrathian Museum actually won an award for housing and made it into the hall of fame. I suppose that shows how often I log in, as I had no idea.

The reward for this is an achievement, a title, and a neat trophy that you can place in your house (pictured above). I was tickled that I made it, I didn’t expect it but it did make me happy to know that people have been visiting the museum. The most noticeable thing about this player created house is the 500+ player-written books I have collected and placed, some of them years old now.

A lot has changed in game since I last played. The level cap I believe is 92 instead of 90. There are other changes that I simply haven’t kept up to date with. It feels a bit sad, since this is a game I played as my ‘main’ game for many years.

Despite the fact that I logged each of my characters in and had a poke around – I didn’t actually sit down and PLAY the game. I wasn’t interested in adventuring or crafting or doing anything more than poking around. I had no inclination to play. I just wanted to visit for a few minutes.

Whether that’s because I’m enjoying myself in Vanguard these days, or because EQ2 has finally broken its long term hold on me, I’m not sure. Either way, it was still a nice surprise to log in and see.

As always, happy gaming, no matter where you find yourself!

The Death of Prince Rurik #GuildWars

I haven’t given up on Guild Wars, today is a stress test for Guild Wars 2, and I’ve decided to avoid it. I have already purchased the game and am just waiting for it to go live. So I’ve been completing the missions in Prophecy, and the further along I go the deeper into the story I get. My monk / warrior is sitting at a comfortable level 11, and items that drop in missions are starting to show higher powers and when I salvage them I have a chance to take these items and re-apply them onto other things. I think that’s neat.

SPOILERS:

I just finished completingThe Frost Gate‘ which included a dramatic ending where Prince Rurik ends up getting knocked down and then killed by Dagnar, something I really wasn’t expecting! The cut scenes are well done despite the age of this story, and I really enjoyed completing the mission. Me and Ninga even managed to complete the bonus stage, something I’ve been trying to do (but have missed one or two along the way). Bonus stages are great because they reward you with a large amount of experience and they also give you a skill point. I’m learning about the importance of these skill points as I level up.

I still need to continue trying to complete Hall of Monument achievements, but in the mean time while I wait for GW2 to release I’m finally enjoying myself in GW1. It feels a lot like my time in EVE Online, where it takes me a try or two (or three) before I find my ‘groove’ and can figure out what (or rather, how) to play the game so that I’m enjoying myself. I’m very glad that I decided to stick with things this time, and I think it will help me appreciate aspects of GW2 even more.

As always, happy gaming, no matter where you find yourself!

Leveling The Psionicist #Vanguard #VGD

I spent most of my time this weekend on the Isle of Dawn in Vanguard, trying to reach 10/10/10 before leaving. So far I’ve reached 10 adventuring, and 10 diplomacy, now all that’s left is 10 crafting and then I can leave and explore the rest of Telon. Getting this far has taken approx. 15 hours so far, which is quite long considering I know the Isle of Dawn very well (this isn’t the first time I’ve passed through).

The psionicist is a great class and one I’ve enjoyed playing no matter what game I happen to be in. When players were able to buy and sell characters I actually purchased a level 50 psionicist, and then sold it for a profit. I wish now that I had of kept the character, but I suppose it’s probably better to level up one of my own.

The shaman I’ve been leveling up with Hampooj reached level 39 before the weekend began. Only a short hop jump and skip away until we’re both level 40, and then maybe one day, 55. Figuring out where to adventure has been an adventure all in itself. We’ve spent the past two levels at Dragon’s Backbone, which is a quest area I’ve never been to before. I love that there are still places on Telon I’ve never been to, after playing since beta. Most of the quests rewarded coin and not gear which is becoming a bit of an issue, but so far we’re managing.

As always, happy gaming, no matter where you find yourself!

Things are Changing #VGD #Vanguard #VGSOH

One thing I’ve always loved about Vanguard is the ‘if you see it in the distance, you can reach it’ part of the game. I’ve written about it before, and it still holds true to this day.

Now, yesterday was a typical day in-game, except that channels were filled with a lot of upset players. See, to start things off starter villages were condensed. Anyone who was a part of EQ2 when those starter villages were removed understands that to players this is a pretty big deal. Removing content is almost never looked at favorably.

On top of that, many spells were removed (rank 1) so that players have less spells to ‘deal’ with below level 20. A lot of people logged in wondering where their rank 1 X spell had gone, and visiting their vendors showed only rank 2 available. I have two spells on my blood mage that are now missing, although since I’m level 47 it makes little difference.

It meant for most of the night I left my global channels off, because I already deal with complaints all day long and the last thing I wanted to do was deal with more while I’m trying to relax and play a video game (that I quite enjoy, changes and all). I’ve always been the sort of player to ‘roll with the changes’ until I no longer wish to, and then I just quit playing (ie: EQ2). Playing a game that makes me unhappy is pointless, there are countless other games out there that if I’m not happy in one I can move to another.

Anyhow. My artificer managed to finish the genesis quest line, and inch her way to level 51 almost 52 (in crafting, not adventuring). This was a huge achievement for me, I’m closer to the level cap than I’ve ever been, as long as they don’t decide to raise that cap any time soon I should be able to actually hit 55! Sure, it’s not adventuring, but crafting in Vanguard is still a complex process that takes a lot of time.

Next, it will be time to work up my other two crafters so that I have at least one of each (Outfitter, Artificer, Blacksmith). As always, happy gaming, no matter where you find yourself!

Nomadic Gamer