Rushed Tradeskill writs.. and preparing (again) for raids

I’ve been trying the past little while to get 10,000 faction with the ironforge exchange. Anyone who has worked on their factions knows this is easier said then done. You get 100 faction for each writ you complete. It’s a slow and fairly boring process that takes a little bit of time and dedication.

Then I discovered the rushed orders.

Now, I’ve always hated them. I complained when they first came out about being too difficult. On some of my characters it feels as though they are. On the provisioner though, they’re fun. So for the past two days I’ve been grinding those out. My tactic? It’s all about the progress buttons, instead of durability.

I make sure I have a power totem on (my woodworker makes those) make sure I’m crafting with just a dress on and no gear so that my power regen speeds up (crafting buttons take a % of your power, if your power pool is only 500 and it takes 10% it’s much easier to regen the spent power then if your power pool is 9k and you need to regen 10%). I’m an illusionist, so I get my own power regen. For the provisioner writs, you have to make 12 items (which is 6 combines, if you hit pristine you get two of that item) in 8 minutes. I typically (if I’m not rambling away in guild) can manage these wih a minute or a bit more left over on the clock.

So Stargrace is now sitting comfortably with 3,100 status for the ironforge exchange. Hopfully if I can keep my interest up in a week or two my home will be sporting new display cases. I’ve really wanted them forever.

Raids tonight! Not sure what we’re going to be hitting, I know a few key members are not going to be able to make it. That’s the one issue I have with our (very) small raiding guild. If someone can’t make it, it hurts. We really need dedicated players in order to acomplish goals.

All week I’ve been listening to qeynos_crafting ramble on about Vanguard (that’s a channel for those of you who are unfamiliar with the term) and argue about WoW and trying to price fix the market. There are a lot of people out there complaining when someone else undercuts them, especially for crafted goods (specifically, even). So the crafting community wants to band together and add fixed prices to things. For example a tier 7 box would cost 10g. Everyone would (should) sell their box at 10g.

I hate that idea. Number one, sales are aranged in alphabetical order. So Zzuloa is screwed. Aalpfo can sell his 100 boxes a day and keep supply fairly constant if he’s a dedicated crafter, and then ta da, he has control of the market. Also. If I want to sell my boxes for lower then the cost it is to make them, because they’re taking up space and I want to move the product out, or for whatever reason, I’m in a good mood or something, then shesh, why shouldn’t I. I hate the idea of price fixing. Now, I understand that undercutting is annoying. I’m a crafter myself. But price fixing just does not seem like the answer to me.

A Final Froglok Word

Level: 70
Starting Zone: Tenebrous Tangle (Kingdom of Sky)
Starting NPC: Item Triggered

– This quest begins and ends by talking to Lady Erillis in the Hidden Refuge in Tenebrous Tangle, and completes the epic Qeynos Claymore quest line. She reveals some interesting information regarding the Claymore and the Awakened, and then offers you a choice of final rewards.

The Final Report

Level: 70
Starting Zone: Upper Halls of Fate (Kingdom of Sky)
Starting NPC: Triggered Item

– This quest becomes available after completion of “Beyond Death’s Door.” It begins in Halls of Fate, in the Atrium of Kildrukaun, which is the first round room inside halls of fate.

– You need to spawn Yonar the Dromunculus and hail him to start the quest. You or someone in your group will need the totem of Aaryonar you received as a reward earlier in the Claymore line in your inventory.

– Yonar can be spawned by repeating “Feeding the Flames,” which starts on the left-most flaming sconce. Completion of this quest will spawn Yonar, who tasks you with heading to the Hidden Refuge in Tenebrous Tangle and reporting to your home city’s representative to present a report on Deathtoll. Talking to your city’s representative completes the quest and opens up the final quest in the Claymore line, “A Final Froglok Word.”

Beyond Death’s Door

Level: 70
Starting Zone: Upper Halls of Fate (Kingdom of Sky)
Starting NPC: Item Triggered

– This is another quest in the epic Claymore line. You get it by clicking on one of the sconces in the Atrium of Kildrukaun, which is the first round room in the Halls of Fate once you have completed “Feeding the Flames.”

– The first step is to enter Deathtoll, the epic raid zone on the Carrion Briar in The Bonemire. You will either need to have completed Deathtoll access at this point, or be grouped with someone who has.

– Once you enter, you are tasked with confirming six locations inside Deathtoll. They are:

  • The Pit of Barbs
  • The Tears of Rage
  • The Lair of the Soulless
  • The Archive of the Wyrm
  • The Flensing Chamber
  • The Altar of Ending

– These locations are found in a linear manner as your raid party progresses through Deathtoll, and you will update accordingly. Once you have confirmed all of these locations, you are charged with killing Fitzpitzle, a level 74 epic gnome with adds. He lives in the Archive of the Wyrm, which will require some backtracking to get to if you get your last update in the Lair of the Soulless, where Tarinax the Destroyer resides. Once Fitzpitzle is destroyed, you will need to move forward once again to destroy Tarinax. He is a level 75×4 skeletal dragon.

– Completion of this quest opens up the next quest in the line, “The Final Report.”

Reclaiming the Totems

Level: 70
Starting Zone: Upper Halls of Fate (Kingdom of Sky)
Starting NPC: Item Triggered

– This is another quest in the Claymore epic quest line. It is started by clicking on one of the sconces in the first Atrium area in the Halls of Fate once you have completed “Feeding the Flames.”

– To complete the quest, you need to kill the following named mobs in the Halls of Fate. They are:

  • Doom Guard Tammuz
  • Doom Guard Vimock
  • Jin’Tiz the Cataloguer
  • Ishtan the Skarize
  • Sothis

– Once you have killed the mobs, your final task is to kill Doom Lord Septimus, who is at the very bottom of the instance. Kill him to complete the quest and claim your reward.

Nomadic Gamer