January 2012

Sailing in a Gale #WurmOnline

I purchased my first ship yesterday, a lovely Corbita. I decided it would be much easier to bring items between my two deeds, plus there were all those logs I wanted to take back to Les Reveur, as well as some dirt, sprouts, and clay. I learned some pretty important things about ships, this being the first one I’ve ever sailed. Number one, the wind is always going to dictate (at least for my ship) where you go. No wind means you’re going no where fast (again, on my ship. Other ships are different). I tried to fight a gale early on in the morning. I slugged along at 1km/h. BAD idea. I waited until the wind died down to a breeze, and slugged along at 4 km/h. With the gale at my back, I was reaching speeds of easily 24km /h and sailing right along. In fact I was sailing so well that when it came time to dock I crashed and found myself up in the market area of Fippy Harbor. Whewps. It took me about 30 minutes to push and pull the ship back into the water instead of on land, and while I’m talking about my misfortunes lets not forget that I dropped my anchor into the water, twice, and had to frantically swim after it while praying that my ship didn’t sail away. Yes, it was quite an adventure.

That being said, when the wind is favorable, the speed is fantastic, and there’s no better way for me to move between my two deeds. At this moment I have 300 items or so loaded into the ship, it can hold 100 rafts, and each one of those rafts can carry 100 items. I have .. 5 rafts. I’ll have to work on getting more. It looks like Jackeen may be moving into my little area, which is fantastic. I’ve been trying to help him find a deed, and given him refuge in my own villages in the mean time.

I’m hoping to post some before / after pictures of Les Reveur before too long. The new trees I planted are coming in nicely, and the deed is a LOT better now than the condition I found it in. I’m also just a short bit away from being able to convert into a priest of Fo, which is something I’ll talk a lot more about once I get there.

As always, happy gaming, no matter where you find yourself!

Waste Not, Want Not #WurmOnline

Despite 90% of my posts being about how I’m planting, and harvesting, there is another ‘side’ of wurm that I’m quite active in and that’s exploring. This portion of the game has proven to be incredibly exciting – but it also comes with a lot of rules that players have to be aware of, which is where the learning curve comes in once more. How can exploring possibly have a learning curve you say? Take my latest exploration trip as an example. I stumbled across a collection of buildings that were falling down. The damage to the walls was 92% and there was damage to everything on the old deed. The land itself was no longer deeded (as in no one was currently paying rent on it) and I was lucky enough to find a treasure trove of items that I could take home. Due to the high damage of the walls I didn’t feel ‘bad’ about collecting these items – if I didn’t take them, someone else would OR they would rot, which is worse.

If someone had of been actively repairing walls, or the doors were locked (thus preventing anyone from taking any of the items until they had decayed) it would be incredibly bad form for me to ransack this location. Just because a place is not deeded does not mean that the contents should be a free for all. There for if you ARE going out exploring and do happen to stumble across a bit of un-deeded land, be sure to check for signs of life before taking any items. It’s also incredibly bad form to make off with carts from deeds, especially moving large ones that can’t be opened. There’s no stealing on Deliverance and no lockpicking, so you have to be really careful about what you do.

In any case, this was by far my most successful adventure as far as ‘loot’ goes. It took me both characters, a cart, and a lot of containers to get everything back to my deed, and I still had to leave some of it because I didn’t have a boat. I’m attempting to purchase one, but who knows when that will take place. I’ve been trying to take a more active role in the community of Wurm, posting on forums and getting involved in discussions and on channels, talking and being friendly to my neighbours. It’s something that will take time, but it makes the game experience so much more fun.

Happy gaming, no matter where you find yourself!

The Path of Love, and A Priest of Fo #WurmOnline

The Darkpaw Bay deed has been coming along nicely. Yesterday I built a tiered garden going down the slope of the hill. It’s a flat row of crops, then a slope of fruit trees, another row of crops, and so on until it reaches two tiles from the waters edge. I have been giving a lot of thought as to what I want to do long-term in Wurm, and I think I’ve finally come to a decision. Despite the fact that becoming a priest comes with a whole lot of restrictions, I am fairly certain that I want my premium character to be my main character – and my priest. To give you an indication of why people typically use their alts to become priests here are the restrictions:

  • Priests cannot improve. They can finish unfinished items that do not need items added to them.
  • Priests cannot continue on or repair walls or structures. They can plan them.
  • Priests cannot dig. (Exception: Fo)
  • Priests cannot cut wood. (Exception: Vynora and Libila)
  • Priests cannot use alchemy. (Exception: Fo)
  • Priests cannot use bows (Exception: Magranon and Libila)
  • Priests cannot mine (Exception: Magranon and Libila)
  • Priests cannot pack dirt or pave (Exception: Vynora)
  • Priests cannot make healing covers (Exception: Fo)
  • Priests cannot stealpick locks or destroy structures. (Exception:Libila)
  • Libila priests cannot use farminggardening or taming skill.

Along with becoming a priest of Fo (so far I am just a follower) I’ve managed to get my meditation skill to 15, and picked a path to follow. I’ve picked the path of Love, and set up a 3×3 tile with flowers on every tile, close to water. It’s slightly off my second deed, and I was lucky enough that the very first tile I meditated upon gave me the choice to pick the path of love. Now I’m working on putting up a small stone wall with an iron gate around the 3×3 area so that it can’t be ruined and I can continue to use this tile to raise my meditation and hopefully answer the questions to the path of love.

Before I become a priest (I’m far away, there’s no worries) I need to make sure to get my body strength and control above 21, although I’m happy to see I can still dig, being a priest of Fo. I don’t really spend much time cutting trees or mining, and I rarely (if ever) imp my weapons. As far as walls, I can use Stargrace to repair, or ask a friendly neighbour. If I can’t handle being a priest or the restrictions that come with it, I can switch to a different deity, and drop the priesthood. We’ll see how it goes.

I should have screen shots to post with all of the progress I’ve made to both deeds. I hope everyone is having an amazing weekend, no matter where you find yourself. Happy gaming!

Cultivating the Lands #WurmOnline

Still adventuring in WurmOnline, and still having an absolute blast. I haven’t made any blog posts lately because I’ve just not been in the mood to write, it happens (rarely). Both deeds are coming along quite well. I have been working on the waterfront of Darkpaw Harbor, making areas for boats and fishing. Les Reveur is a more complex project, I started building a larger house beside my small shack, inside is my food storage bin and oven, much like the Food Hall at Darkpaw. The majority of my time has been spent trying to cultivate the land, re-planting trees so it’s not just a barren area of sand and dirt. I’ve planted over 30 sprouts so far, with room for many more. I’m excited to post before and after pictures once the trees grow a little bit. A lot of what I planted were pine sprouts so that I can cut them down (and replant them) making use of the wood.

I’ve been working on my meditation so I can choose the path of love once I reach 15 skill. It’s slow going because I have to remember to actually do it, in between everything else. In more excitement, my calf grew into a cow and I obtained my first bucket of milk! Proud moment, now I just need to turn it into cheese.

My pet dog died, sadly (in game of course). Some how a bear managed to get through my fence, and since the dog was tamed he leaped into combat to protect me. Didn’t fare so well against the bear who is still trapped and slowly starving in the pen. I can’t fight him and he refuses to come out, so he’ll just have to sit there until he starves. In the mean time that pen is out of use.

I hope everyone has an amazing weekend, no matter where you find yourself. I also purchased a 3DS this weekend, so if you want to add me to your friends list let me know what your friend ID is and I’ll add you! Mine is 0731 5491 6885.

Lets Try an Experiment: Little Wurmian on the Prairie – Day One #WurmOnline

Time for an experiment. I’m constantly praising sandbox games (and that won’t change any time soon, anyone who reads this site knows that I rarely if ever post negatively) so how about playing one “the hard way” – which is to say, sending my little wurmian out with no help, no friends, and seeing how she does. Isn’t that how people play games these days? Insisting on doing everything alone? Armed with nothing but my newbie tool kit, a settlement paper (so that I can purchase a deed if I so choose) and the knowledge that I’ve already gathered via the wiki and public channels, I’ve decided my little alt Stargrace on the Deliverance server will undertake the greatest challenge yet – finding her own personal grain of sand in this massive sandbox. I’ll be writing about her adventures in a journal-type style, and while I’m sure it won’t always be the most exciting of reads it should present more of a “how the real world works” opinion. So. Without further wait: 

Day One

I awoke with a nasty lump on the head and no memory of who I am or what I was doing. A nearby sign told me I was in Green Dog, and checking my bags I found the basics to survival located in a tool belt, but something must have happened before, because I can’t even find my compass. Ever try to figure out which way is North without a compass? It’s difficult. Some how I managed to stumble my way to a kind merchant who was willing to sell me a settlement deed. I imagine one day I may want an actual home, although where that is has yet to be decided. A nearby bartender provided me with food and drink, and he gave me a smirk as he reminded me that after I was awake for 24 hours he would stop providing these necessities and I would be forced to procure my own meals. Fine, his stuff tasted like saw dust anyhow.

I began wandering East – at least, I think it was East. I can never be too sure. I noted the destruction of various trees as I left Green Dog, obviously I was not the first one to leave this place. I tried to rummage around in some wooden boxes, hoping for a compass, but they were filled with nothing but garbage from other peoples adventures, as brief as they may have been. The sun started to set in the sky and I decided to stick to the roads. I know I won’t find a location for my ideal home along a road, that sort of thing is frowned upon, but perhaps if I managed my way to a coast, I could find a strip of land.

I walked for what felt like hours. Over hills, running past creatures. So many creatures. I heard people earlier exclaiming that there was a lack of these beasts as of late. I think they’re crazy. I couldn’t walk ten feet without tripping over a mountain lion. I even saw my first (and second) goblin. Nasty critters that made me circle around them, eager to avoid their deadly weapons. After walking for what seemed like forever (the sun was just barely visible now) I came to a place called ‘the looking glass’ which was indeed along the cost. A quick look at a map that I had mysteriously stuffed into my tool belt (cough wiki cough) showed me that I had indeed made it to the coast. North of me (if I could figure out which direction that was) would be the plains. I had grand hopes of making it even further than that to find a place to settle, and so I set forth.

More hours passed. I sustained myself by drinking from the ocean and eating raw bear meat, too tired to actually set up a camp fire. Plus I didn’t think ahead and brought no kindling with me. I passed by numerous animals that made me wish I had of at least brought a thing of rope with me, but no, instead all I have is this tool box, and even that seems barely adequate. Why wouldn’t I have brought along a sickle?!

Suddenly, I spotted a cart, just sitting there out in the open. A small one, no owner in view. I decided not to let it go to waste, and began dragging it. This, I later learned, was a mistake. One that would cost me. As the sun dipped below the horizon and my foot steps became almost impossible to see, more creatures put themselves directly into my path. I was chased by a large spider, and my stubborn ways wouldn’t allow me to drop the cart I was trying to drag behind me. Ever try to out run a massive spider while dragging a cart along a cobbled road? Let me tell you from experience, this story does not end well.

I dropped down a large slope, and I lost my barrings. With no idea where I was, I knew I couldn’t return for the cart. Darkness closed in around me, some where, I heard a mountain lion join in with the spider and I swear I heard one of the Gods cackling at me and my trial. The sky went black.

When I awoke, I was back in Green Dog. That’s where I’m penning this from. Again, nothing but a tool belt strapped to my waist. The bartender looks at me out of the corner of his eye, but I know if I try to approach him for a refreshment this time he’ll just laugh at me. All of those hours wandering, wasted. Well, not wasted. At least I know which way is East.

Nomadic Gamer