September 2013

Experimenting in EQ2 #EverQuest2 #EQ2

EQ2_000191Experimenting is a new process that was added to EQ2 with Chains of Eternity, and it is some of the most stressful (and yet rewarding) crafting there is. The ring pictured above has been experimented on 5x (which is the max you can do per crafted item). I added int, stam, a proc, and crit bonus. Now, one thing I forgot to do which I will certainly do for the next item I make is use a refined rare to make the object. Refining was also added with Chains of Eternity, and it allows for some extra stats on the item you’re crafting. So if you use a refined rare to create the base item, and then adorn the item, and THEN experiment on it, you’ll be able to gain full potential from experimentation. You can experiment on adornment stats too when they’re added (something else I didn’t realize).

It does come with one very strict side effect. If you fail at experimenting you lose the item completely. That is what makes the process so very stressful, at least on this crafter. Luckily I’ve not lost any items yet (of course I’ve just jinxed myself). There is a quested pair of fabled gloves from Cobalt Scar that helps with the experimentation process and I highly suggest players who are going this route work on getting those first.

It’s a lot to keep track of, especially if you’ve been away from the game for any length of time. These skills are found in your prestige tradeskill section along with mass production. With the ability to switch our aa spec’s on the go in a MUCH easier way, taking advantage of each of these new craft chains is pretty simple. I have three specs, one for each tradeskill chain. At least on my main. My crafting alts who have not completed all of the quests in order to get the best gear I just leave with the basics. Having nine level 95 crafters is a bit of an endeavour when it comes to completing each of the quests available. There are a LOT! Between the solstice earring, the epic weapons (for crafters), the prayer shawl, and now the fabled gloves, not to mention the ‘basic’ crafting quests that help you level up from 1+ as well as the mara chains. It’s refreshing to have such options for crafters. Adventuring is nice but sometimes you simply want a break.

As always, happy gaming, no matter where you find yourself!

Still my Favorite Zone: The Obelisk of Lost Souls #EQ2

EQ2_000176Everyone has their favorite zone, for many different reasons. Mine hasn’t changed even after all these years. In EQ2 that zone is The Obelisk of Lost Souls. You can access this zone through a persistent door in the Feerrott or you can trigger the door in multiple zones such as the Commonlands. I noticed today that my quest journal was almost full (I only had room for two more quests) so I decided to work through the bundle that I’ve apparently stashed away and forgotten about. One of those bundles involved a lot of quests in my favorite zone – and what was even better is that they were quests for books, yay house items!

So off I went. This zone tends to be pretty empty, has a lot of named, and it’s just so detailed and neat to run through. The books are also incredibly eerie and just plain creepy. Right now I’m working my way through Remembrances – Berrox, The Shadows of the Lonesome Hollow, Remembrances – DyzAz, Remembrances – Nyalla-Phon, and Remembrances – Prime. I’ll add those books to my Norrathian Museum, which is in a different house than my player-written books (not enough room to house both collections).

The quests themselves are nothing to write home about. You kill 10 of a particular mob within the zone and then read the next page of the book. Rinse and repeat for 10 pages. Still, for some unexplainable reason this zone is just fascinating to me.

It’s perfect for 35-50 or so, if you’re looking for a new place to explore that is a bit off of the regular trail, you should give it a try. It’s also great to mentor and explore.

As always, happy gaming, no matter where you find yourself!

An Illusionist in Skyshrine #EQ2 #EverQuest2

EQ2_000127It’s fall, and what comes with fall besides glorious cool weather, football, and comfort food? Nostalgia of course. So I’ve wandered back to EverQuest 2 and have been playing my illusionist as of late. Yesterday I spent a few hours with a shadowknight friend in skyshrine, and my illusionist managed to hit level 94 which is pretty awesome. Once we were done there I headed off to the newer zones to complete a few quests. Good thing I had a mercenary along because my illusionist is still quite squishy. My defiler is 95 and still hasn’t completed the Cobalt Scar quest chain for adventurers (I have completed it for crafters) but I’m not really in any rush.

Of course with my return also came the desire to create a new character. I currently have 10 characters – well, 11 now. I created a new baby bruiser named Blesse on the Antonia Bayle server (which is where all of my characters are). My characters are (subject to change depending on my mood and who I create or delete):

  • Stargrace – 95 defiler – 95 tailor
  • Seduit – 94 illusionist – 95 provisioner
  • Seduisant – 92 shadowknight – 95 sage
  • Jacquotte – 92 swashbuckler – 95 weaponsmith
  • Ellithia – 90 dirge – 95 alchemist
  • Ishbel – 90 coercer – 95 carpenter
  • Petites – 90 inquisitor – 95 jeweler
  • Arysh – 90 warden – 95 woodworker
  • Kameekox – 70 ranger – 95 armorer
  • Anastasie – 14 necromancer
  • Blesse – 1 bruiser

As you can see I have quite a fondness for crafters. My favorite classes to play are enchanters and after that healers.

I also managed to ding my guild level 65! This is a pretty big deal to me considering the guild has never had more than two or three other members besides myself. I hope to one day be able to level the guild to 70 and maybe even afford a T3 guild hall just because. There’s no way we need all of that room, but it sure would be neat to have that large of a decorating project. Speaking of, I have been working on decorating the current guild hall we have. I recently downgraded the hall to a T1 because there was just no need for anything larger. I’ve been working on a trophy room in the main entrance, and I have a makeshift craft room set up in the back. Aside from that, not much more has been added yet. I love having projects to work on!

As always, happy gaming, no matter where you find yourself!

Raising Clay #WurmOnline

wurm.20130908.1954My deed on Pristine is incredibly peaceful. It is built along the bottom of a cliff, and in order to gain more ‘land’ I’ve been digging dirt off of the mountain and bringing it down below and filling in some of the shore. I had a few reasons for doing this, not only to increase the waterfront property but also to raise some clay that I had on deed but under water. It took a lot of dirt since I couldn’t use the ‘level’ feature, but eventually I managed to raise the tile out of the water, and I now have access to clay. I couldn’t be more pleased.

I also managed to raise my prospecting to 20 which allows me to use the analyze skill on rock shards. This is an incredibly useful feature, it will tell you what sort of ore is nearby under the ground. You can prospect outside on rock to see what lays within but once you’re inside the cave it gets harder. I was finally able to locate the iron I have on deed using this method, yay!

That means I’m basically all set up now. I still have plans for the deed of course, but the necessities are taken care of. I plan on leveling some of the mountain so I can build a house overlooking the water, and perhaps a tree farm for my boat building. I was hoping to purchase a bunch of dirt so I could raise some more tiles out of the water but so far no one has been interested in selling any even after my offer of 3s for delivery. There is still dirt up on the mountain side that I can clear and bring down below, so that’s probably what I will end up doing.

As always, happy gaming, no matter where you find yourself!

Legacy Family 2.0 – Starting Over #TS3 #TheSims3

Screenshot-391I went back to the post I was using as a guideline for my legacy family and then noticed some of the rules (that I wanted to adhere to just for my own game style).

Legacy House: The lot initially moved into by your founder. You may not move the family to another lot during the entire challenge. All heirs must be born in this house (or rather, born from sims living at this house, even if they use the hospital to give birth) 

Since I up and moved my legacy family to an entire new neighbourhood not to mention left half their family behind, I decided to start over. I was growing bored of that game anyhow, and that’s never a good thing! So I’ve started over with Blesse Reveur, pictured above. As you can see, she’s already got her one room shack standing on her enormous lot. She took a job as a scientist to start with but for some reason it affected her in a very negative manner, so she switched jobs to a substitute teacher. Blesse has the ‘eco friendly’ trait, which means a whole lot of things make her sad. She would rather carpool, taking the taxi makes her cry, so the first thing I bought after I managed this one room shack, was a bicycle and a bike rack outside her house. Now she can feel a bit better. She also wants to do a lot of gardening as her lifetime wish, so I got that under way.

Love department is going poorly. She has the flirty trait and the first guy she picked up (in the library none the less) had the not flirty trait. Needless to say the two just didn’t work out.

In the mean time, it’s nice to start fresh. Maybe I can bring this legacy family to 10. The last one stopped after 3 generations.

Nomadic Gamer