2013

Stone Hive and Thoughts about Housing #EQ #EverQuest

EQ000008The beastlord 2.0 (and shadowknight) have managed to climb their way to level 42 after our play session today, just a nudge shy of where the 1.0 versions were at before we started over on Drinal. Things are going well. Today we spent most of our time in Stone Hive which was filled with people taking advantage of the hot zone experience. Once we were done I had more than enough bits and bobs to turn in to various NPCs and got quite a few upgrades.

When we had first started our adventures I turned on leadership aa because I wanted to take advantage of some of the perks those abilities give. However they take a substantial chunk of your over all experience away, they gain slowly, and the ability I want (health of targets target) is not even available until I’m much higher level so there’s no point quite yet. I fell behind almost a full level before turning it off and gaining experience like normal.

I’ve also been debating purchasing a house for my beastlord. I used to own one but I’m pretty sure I let the rent on it lapse and I haven’t set one up since. EQ1 houses are a lot of fun and you can get a lot of unique looks if you learn to work the mechanics properly. You can also use the houses for storage, something I can never have too much of.

Yesterday I also came to the conclusion that I wanted to create a shaman to level up for the specific purpose of one day making potions. The alchemy skill is level based and doesn’t unlock until 25 so I’ve got a bit of prep work to do first. Potions are nice to have though, and they can sell well in the bazaar as lowbies purchase them to make their leveling experience a bit easier (especially damage shields and mana regen).

Aside from that, things are going well. My trader has made almost 50,000 plat in offline mode which I’m pretty pleased about. Of course it all seems to just get spent on mercenary upkeep anyhow but hey every game needs its money drains.

As always, happy gaming, no matter where you find yourself!

The Combat Wombats take on Sorrow’s Embrace #GW2 #GuildWars2

gw827The Combat Wombats were down by one, so I volunteered to fill in the empty spot on their weekly dungeon run. This week we were exploring Sorrow’s Embrace, a level 60 dungeon located in Dredgehaunt Cliffs. The moletariat running the place became corrupt, influenced by the inquest, and enslaved their own kind into mining forever. So that’s where you come in. Or a group of you in any case.

This was one of the most fun dungeons I’ve been to in GW2 so far, but I haven’t completed them all yet. I think the guild had a great combination of classes and we did pretty well. There was really only one tricky fight and that was a particular boss who liked to spawn a golem every 25% on us. Each one would have a unique tactic, like fire or poison. It took us three attempts to get him down, but we did it (and there was much rejoicing).

The final boss fight was the best yet, as you can see by the Terminator 2 tribute in the screen shot above. It was a fight where it didn’t matter how “good” you were or what gear you were wearing, what mattered was paying attention to where you were standing, and then hurling these giant boulders at the named throughout the encounter to damage him.

Since the zone is level 60 and my guardian is 80 the final reward wasn’t of much use to me, but I still had an amazing time playing with fellow Wombats, and the rest of the loot was nice. None of it was really an upgrade but it’s great to be able to clear story mode dungeons so that you’re ready for the exploration mode ones (which I have yet to do). I’m still contemplating what I’d like to level up next. I’ve been playing more EverQuest than GW2 lately but that’s one of the pleasures of not having to pay for a subscription to GW2. At least I don’t feel like I’m ‘wasting’ any money. In any case, there’s the mesmer I’ve been leveling up as well as my new found love for the elementalist. I’m not sure if either of them will ever actually make it to level 80, but at least it’s a project to work on.

Beginning Again, on Drinal #EverQuest #EQ

EQ000024The more we played on FV, the more we realized that perhaps this server just wasn’t for us. One of the appealing things about Drinal (the server that I currently play on as my main) is that you’ll see people mention XYZ item is rotting in 123 zone, and players are free to come loot it. It’s very rare to see items selling for extreme amounts of money. On FV because the server has unique rule sets that allows for the trading of no-trade items, EVERYTHING is for sale, and there’s a lot of money floating around.

The down side is that there were easily 400+ people on during my play time, where as Drinal had around 200-300 in general channel. Still, that could also be a good thing, as it means that there’s a chance I may be able to get a few named and a few camps that are not already taken over by people.

So the decision was made, we would re-create new characters on Drinal, and start over. I have a lot of characters there already so switching wasn’t that big of a deal. I do have a 58 beastlord, but I’ll be replacing her with the new one I created.

We decided once more to skip the tutorial. I’m just not fond of it. Headed to Crescent Reach and spent the evening there taking down bears, pumas, spiders, and other nasty creatures. Before we knew it we were level 18 – which is a great chunk towards the level 47 that our previous characters were at. We also managed to get a lot more loot this time around, which I think is fantastic.

Being on Drinal has a few advantages, like the fact that my mains are here and I’ve done a lot of crafting over the years. I’ll be able to make backpacks, and jewelry, and other bits and bobs if I choose to. I have a keen interest in making racial armor for the beastlord, so I’ll be starting on that eventually. It’s also nice to be home. We’ll be looking for a new guild to join with our low level characters, and I’m excited about that. While the server may not be as populated as FV, there’s still a great number of folks playing, especially for a game that is 14 years old.

As always, happy gaming! No matter where you find yourself.

Dranik’s Scar Adventures #EverQuest #EQ

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Dranik Scar came out with Omens of War, and it’s one of my favorite expansions. For some reason I thought that the zone was higher level than it is, my beastlord headed there at 40 because it’s the hotzone. A few rats and bats later, as well as a noc or two, and both beastlord and shadowknight are sitting at a very comfortable level 45. We’re almost ready to start working on AA.

When we first chose FV as a server Oger looked for a guild to join. Our first choice was Insanity, the name really represented the guild – and that’s not a good thing. Chatter was filled with a lot of conversations that I just wasn’t personally comfortable with. Lasted a day there before we moved on to Sentinels of Truth. This guild is incredibly friendly, and VERY active, when we logged in last night there were close to 20 others on doing things. Not bad for a Monday night. As EverQuest nears its 14th anniversary I expect those numbers will go up slightly.

I’m incredibly excited to be playing during the 14th anniversary. I’ve always loved all of the events, and having fabled drop in zones again is pretty neat. I told Oger we’ll have to go hunting for low level fabled gear for our characters.

One thing I completely forgot is that this server is FV, with its own rules. So when I out leveled a piece of defiant gear I had been deleting it if it didn’t sell to vendor. WRONG thing to do! Even though gear says you can attune it, on FV you don’t attune gear. So nothing is no-trade. Gear is re-useable! I’m going to try to keep that in the forefront of my mind today as we play. I can pass it off to alts, or sell it at the bazaar.

Speaking of, I actually sold a few hundred plat worth of items yesterday, yay! Mercenaries are paid for a bit longer. I also picked up a few pieces of gear to fill out the missing slots I have, although I DO still want to get into crafting. It may be easier when I’m higher level and have an easier time of harvesting bits. We’ll see I suppose.

As always, happy gaming, no matter where you find yourself!

Eliza Droverson #D&D

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Eliza crouched down behind bush, waiting for the pair of figures in front of her to part. Her fingers were wrapped tightly around the smooth blade of a dagger and she held her breath in anticipation.

“What’cha waitin’ for Missy.” The sudden stench of day old cabbage and mead filled her nostrils along with the shrill voice of a man everyone simply called ‘Snake.’ Eliza’s eyes bulged and she frantically backed away from the bush hoping that the pair she had been following didn’t hear or notice her mentor speaking so loudly to her. She was never going to get promoted in the guild if this happened every time she went out on her own. “Why Snake, of all people,” She sighed to herself.

“Thanks a lot. I almost had them!” She huffed, slipping the dagger back into her sleeves.

“Oh Ya did, did ya?” Snake grinned, he was obviously having a lot of fun with her discomfort. “Well, yer parents want ya home Missy, so you had better run along now and leave the pilferin’ to those who know how to act quickly, before the next day begins.” He taunted, and before she could send out a scathing reply he turned from her and walked away.

Eliza groaned. As much as she disliked Snake, he WAS her mentor these days, and he didn’t tend to lie when it came to her parents. She began walking back to her families house in Harkenwold, a small village made up mostly of farmers, woodcutters, and woodworkers, like her mother. She was the youngest of five, all daughters, and her parents absolutely dotted on them all. As Eliza grew up it became apparent that she didn’t share the same skills as the rest of her family. She wasn’t strong enough to cut down heavy logs, and she killed pretty much every plant she ever touched, which left her father shooing her from the farm fields more often than not. While she was apt enough with her daggers and a short sword, she couldn’t use them to carve figures into wood like her mother could. So Eliza had begun training with the thieves guild, under Snake. This worked great in two respects, it kept her out of her parents hair while they decided what to do with her, and it was something that she was actually good at. So far she had done nothing more than pit herself against the simple bandits that wandered along The King’s Road to the West, but it was something.

“Eliza, you’re home!” Her mother came out of the house, brushing wood shavings from her apron. “We’ve been looking for you..” She spoke too fast, and her smile was too broad. Something was going on.

“Of course I came home when I heard you were looking for me. Why did you have to send Snake..” She frowned.

“Well, because he knew where you were of course!” Her mother didn’t look daunted at all.

“I have great news. Lets go get your father.” She started to pull Eliza towards the fields in behind their home. Her father was working with a handful of other people, taking in this seasons crops. It was never much, but it was enough to feed them and leave a modest amount to sell afterward. The real money the family made came from the miniature carvings that Eliza’s mother did. She had such talent, each piece carved with painstaking detail.

“Oh you must be getting ready to tell Elizabeth the news!” Two sisters came up behind Eliza and her mother, sounding like a flock of excited ducks.

“Tell me what! No one has told me anything yet..” Eliza was beginning to feel a bit left out. Some big news that involved her, that no one would tell her about.

“Why, that you’re getting married, of course!” One of her sisters piped up.

“I’m.. I’m WHAT?!” Eliza screamed, freezing in place.

“I KNEW she would do this!” Her father stood up with a rake in his hand, pointing at Eliza’s mother. “She’s acting as though the undead were here, forcing her into marriage with them.”

“They may as well be!” She exclaimed, still not believing the news. “Why on earth did you think I would want to get married! I mean.. Why.. What..” She floundered, unable to express herself properly.

“It’s time.” Her mother said, finality oozing over each word. “You have been running a-muck for far too long dear. It’s time you settle down, with babies!” Her mother blushed a bit, but didn’t stop her excited speech. “We had an offer from the next town over. They’ve offered a VERY nice price! The young lad is quite handsome you know, we should count ourselves to be so lucky.”

“I don’t feel blessed or lucky at all.” Eliza sobbed.

“You don’t exactly have a choice in the matter.” Her father said, the exasperation in his voice ringing clear. With that the conversation was ended. Eliza ran to her room, slamming the door behind her. Life was so unfair. She didn’t want to get married! She had heard rumors of things happening to the West. She wanted to be there, she didn’t want to be chasing after children and changing diapers and growing old. It was a life that her parents had envisioned for her from the start, she realized. The life of a daughter. “I’ll show them..” She thought to herself. She began tossing a few things into an old leather pack, planning her rout. She would leave after night fell, when the farm was silent. She would travel along The King’s Road and prove to them all that she had more potential than to simply be someones wife.

I’ll show them all..” She murmured to herself, as she waited for darkness to come.

(( A brief introduction to Eliza Droverson, my human rogue for an upcoming D&D campaign. She may seem young and naive but I’m sure she’ll come into her own as time goes on. ))